Software Capabilities Question Before Purchase
Posted 22 February 2012 - 02:08 AM
Posted 22 February 2012 - 02:09 AM
Posted 22 February 2012 - 02:38 AM
Posted 22 February 2012 - 02:44 AM
Posted 22 February 2012 - 02:57 AM
It's a nifty program and a good place to begin learning some basic programming concepts.
I would never recommend C++ for developing games for a beginner - just knowing C++ isn't enough to be able to create graphical applications. You have to combine it with large APIs (like Win32 & OpenGL) which are themselves difficult to learn.
If your not afraid of programming, I'd recommend Java. Its similar to C++, but simplified in many respects (no pointers). Its very easy to begin making visual applications with Java, as the language was constructed for just that. It will also give you far more control than you can get in GML. However, you will also have to put in proportionately more work.
Posted 22 February 2012 - 03:18 AM
I'm interested in purchasing the software, but have a couple questions before I commit.
I expect some (all?) of your questions could be answered by doing two major things:
1. Visit the YoYo Games Sandbox and look at the games marked Featured and Legend. This will give an idea of capabilities.
2. Download the free GameMaker Lite, take tutorials, build your own stuff, and see how open-ended and complex yet simple it all is -- and then imagine the possibilities with the extra features given by the little $40 price tag.
That's my quickie advice. I hope it helps,
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