First off, I'm sorry if this is the wrong section but it seemed most appropriate.
Now to my problem:
I've been working on an ant game recently. It was inspired by Sim Ant and Dungeon Keeper. Now the thing is, I need the ants to run around my "dungeon" and do the different tasks. The thing is, I need the ants to be able to navigate the tunnels. However the map changes with your actions as you dig out new tunnels and chambers, so I can't work with nodes.
Here's a screenshot of the map: http://i31.photobuck...rliestbuild.jpg
I've tried to look for pathfinding scripts, but they only work with the standard version of GM, and I only have the lite version.
So my question is: Is there a way to make pathfinding as rudimentary as it is work in GM lite or is there at least an alternative to let the ants walk around the map and get stuff done?
Moving ants in tunnels
Started by Flisch, Feb 21 2012 03:26 AM
2 replies to this topic
#1
Posted 21 February 2012 - 03:26 AM
#2
Posted 23 February 2012 - 12:48 AM
I seem to remember seeing a lite pathfinding example a bit back that adapted when the playing area changed.
In fact I've just found it here - http://sandbox.yoyog...ite-pathfinding
It might be just what you're looking for.
In fact I've just found it here - http://sandbox.yoyog...ite-pathfinding
It might be just what you're looking for.
Edited by M_I_Soft, 23 February 2012 - 12:48 AM.
#3
Posted 23 February 2012 - 03:25 AM
Wow, thanks a lot. :D
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