3d program for gm
Posted 20 February 2012 - 03:24 AM
something along the lines of typing each coordinate in for the shapes (like in gm) but having it done in realtime.
or a program that lets you draw models very easily , and fast sacrificing quality (like very boxy )
Posted 20 February 2012 - 11:53 AM
Posted 10 July 2012 - 08:33 PM
Posted 10 July 2012 - 09:13 PM
There's an export script on the site (although it can be a pain to make work).
how do you make .gmod files with anim8tor i cant even make .obj with it
The OBJ exporter comes with anim8or, so you can just click export then OBJ (Might be called Wavefront OBJ or something like that).
Posted 29 July 2012 - 04:42 PM
My favourite modelling software is Autodesk Maya, but it's very expensive (and for a reason, it's very good).
But.. since it isn't worth paying thousands of dollars just to create models for gamemaker, I suggest using Blender. I have never used it myself, but from what I've heard it's liked and used by a lot of modellers, no matter if they're making a game, or an animated movie.
Actually, all you need to learn to use a modelling software is:
- How to navigate the camera.
- How to select 'objects', faces, egdes, and vertices
- How to move, scale and rotate what you have selected.
After learning those basics you're ready to start making models by selecting different components and tweaking them, then as you run into something you want to know how to do, a quick google search is a good teacher, you'll find a tutorial about practically anything :3
(and there's nothing wrong with exploring a bit of functions yourself either ^^)
Edited by Pandaboy, 29 July 2012 - 04:53 PM.
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