3d program for gm
Started by _239658, Feb 20 2012 03:24 AM
7 replies to this topic
#1
Posted 20 February 2012 - 03:24 AM
so far in my game all my models are using the d3d model.draw functions, now i want to find a much easier and more powerful way to make models,
something along the lines of typing each coordinate in for the shapes (like in gm) but having it done in realtime.
or a program that lets you draw models very easily , and fast sacrificing quality (like very boxy )
something along the lines of typing each coordinate in for the shapes (like in gm) but having it done in realtime.
or a program that lets you draw models very easily , and fast sacrificing quality (like very boxy )
#2
Posted 20 February 2012 - 11:53 AM
If you look in the 3D Tools thread at the top of this forum you will find a LOT of different tools that are all written in GM that export GM format(.d3d/.gmod) and usually import from other formats (like obj). If you want to be able to get more detailed then just boxes and other primitives, I would suggest learning how to use a program like Blender or anim8tor(outdated). You can export from these programs in the obj format and import them into one of the editors in the 3D Tools thread and export as a .d3d/.gmod (same format) and import them into the game with the d3d_model_load function.
#4
Posted 20 February 2012 - 09:09 PM
i tried it and reallly dont like it
#5
Posted 10 July 2012 - 08:33 PM
how do you make .gmod files with anim8tor i cant even make .obj with it
#6
Posted 10 July 2012 - 09:13 PM
There's an export script on the site (although it can be a pain to make work).how do you make .gmod files with anim8tor i cant even make .obj with it
The OBJ exporter comes with anim8or, so you can just click export then OBJ (Might be called Wavefront OBJ or something like that).
#8
Posted 29 July 2012 - 04:42 PM
My suggsetion is to not use any model creators that are made with game maker, because the "real" modelling softwares out there are so much more complete, even the free ones. They may feel a bit more advanced at first, but really worth learning (tutorials are everywhere). Then you either export as an .obj and import directly to your game, or convert it to a game maker model file using a model converter.
My favourite modelling software is Autodesk Maya, but it's very expensive (and for a reason, it's very good).
But.. since it isn't worth paying thousands of dollars just to create models for gamemaker, I suggest using Blender. I have never used it myself, but from what I've heard it's liked and used by a lot of modellers, no matter if they're making a game, or an animated movie.
Actually, all you need to learn to use a modelling software is:
- How to navigate the camera.
- How to select 'objects', faces, egdes, and vertices
- How to move, scale and rotate what you have selected.
After learning those basics you're ready to start making models by selecting different components and tweaking them, then as you run into something you want to know how to do, a quick google search is a good teacher, you'll find a tutorial about practically anything :3
(and there's nothing wrong with exploring a bit of functions yourself either ^^)
My favourite modelling software is Autodesk Maya, but it's very expensive (and for a reason, it's very good).
But.. since it isn't worth paying thousands of dollars just to create models for gamemaker, I suggest using Blender. I have never used it myself, but from what I've heard it's liked and used by a lot of modellers, no matter if they're making a game, or an animated movie.
Actually, all you need to learn to use a modelling software is:
- How to navigate the camera.
- How to select 'objects', faces, egdes, and vertices
- How to move, scale and rotate what you have selected.
After learning those basics you're ready to start making models by selecting different components and tweaking them, then as you run into something you want to know how to do, a quick google search is a good teacher, you'll find a tutorial about practically anything :3
(and there's nothing wrong with exploring a bit of functions yourself either ^^)
Edited by Pandaboy, 29 July 2012 - 04:53 PM.
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