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Contra Mario - Combination of Epics


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#1 Vasenkov

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Posted 20 February 2012 - 02:40 AM

Posted Image
Name: Contra Mario - Combination of Epics
Platform: PC
Release Date: Q2 2012
Story: After another failure Bowser decided to take a break a little bit longer. After accumulating forces, he again began the attack. But this time, he comes and he did not kidnap the princess.
His arms became more technological, but scientists Mushroom Kingdom, doing what got to do. So at this time Mario goes on a journey with multiple gun and a pair of implants.
But is it so simple?

Demo is here! Screenshots are too!

Features of Demo:

-First level + boss
-5 types of weapon: Default, Machine Gun(M), Flame(F), Shotgun(S), Laser(L).
-3 type of enemies: Goomba on Koopa, Ground Turret, Rotatable Turret
-Pipe passages, riding on wire ropes
-Coin system - 100 coins=1 life
-Gamepad support
-some other things.

Edited by Vasenkov, 08 May 2012 - 04:46 AM.

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#2 greep

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Posted 20 February 2012 - 02:53 AM

On load:


___________________________________________
ERROR in
action number 2
of Create Event
for object obj_langer:

File does not exist.
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#3 Vasenkov

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Posted 20 February 2012 - 03:03 AM

Oops, i need to reupload. There is some mistakes with archive.
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#4 Vasenkov

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Posted 20 February 2012 - 03:08 AM

Now it must be okey.
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#5 greep

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Posted 20 February 2012 - 05:50 AM

Cool stuff :)

Comments

A) The level part was kinda boring. Needs more dakka

B) The Parts where you slide along the rope were confusing. The beginnig part looks too much like it's some moving platform on a rope, it doesn't look like you're supposed to jump on the rope to slide.

C) Shooting the diamond thing to get to the third part of the boss was also confusing. What is this diamond, and why do I shoot it?
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#6 Vasenkov

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Posted 20 February 2012 - 11:34 AM

Cool stuff :)

Comments

A) The level part was kinda boring. Needs more dakka

B) The Parts where you slide along the rope were confusing. The beginnig part looks too much like it's some moving platform on a rope, it doesn't look like you're supposed to jump on the rope to slide.

C) Shooting the diamond thing to get to the third part of the boss was also confusing. What is this diamond, and why do I shoot it?

A) Main task of this public testing was make most optimal options of movement(it's already done and some different from this version). So levels will be some redesigned

B) I think will be better make some supports(or how is that things in English) for this platfrom. It will looks like little bridge or smth

C) It's just temporary.
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#7 Kracker_Kid

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Posted 21 February 2012 - 03:25 PM

pretty good. needs some touching up though. here are a few major things i noticed though

1. marios jump seems to vary. sometimes he can jump from one level to the second, sometimes he cant. this is very deadly, especially in the boss level

2. aiming diagonally downwards is hard to do. you have to be moving forward then press down for it to work. if your crouching and press forward you dont aim diagonally like you should

3. make the letters on the mushrooms more visible. it was hard to tell the difference in some of the letters

4. after killing the boss, you can walk all the way to the right and fall off the map

5. that turret seems to take way too many hits

6. cut back on the number of goomba/koopa enemies that appear. way too many appear and makes it extremely difficult to move forward
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#8 greep

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Posted 21 February 2012 - 09:30 PM

1. marios jump seems to vary. sometimes he can jump from one level to the second, sometimes he cant. this is very deadly, especially in the boss level


Right, I forgot to mention this. It seem you can only full jump if you are already moving horizontally o.O
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#9 Charmeleon

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Posted 23 February 2012 - 03:59 AM

Astounding! In "Contra Mario" the creator manages to create a game with the most awkward controls in history! Sarcasm aside, the only person I would recommend this game to is my grandmother, because I know she'd never play it. And that's the way it should be.

2 stars! (out of 1000).

#10 greep

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Posted 23 February 2012 - 05:32 AM

I don't see what's so bad about the controls (unless you're talking about the half jumps, which I'm sure is just a bug of his). If you hold fire, there's essentially one button. An auto-fire would be nice, though.
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#11 emjeeman

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Posted 24 February 2012 - 03:37 AM

>TEXT REMOVED<

ADMIN EDIT : No flaming! Posted Image

Anyway, I think this game is super cool and definitely a great Contra game. Keep up the good work and try to work on the jump. Also, some enemies are overpowered and movement is slippery (as opposed to how Contra controls) like how Mario does. This wouldn't be too bad if it wasn't for the level design style, which is better suited for the precision-style of Contra.

Also, please don't add autofire. Contra is not about letting the game shoot for you. If you mean rapid fire (like Contra III, etc), that's already in the game.

Edited by Nocturne, 26 February 2012 - 09:53 AM.

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#12 greep

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Posted 24 February 2012 - 03:41 AM

I don't see why not, though. You already just hold down fire the whole time anyways.
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#13 emjeeman

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Posted 24 February 2012 - 04:46 AM

Same with Contra III, Contra Hard Corps, Contra Shattered Soldier and Neo Contra. However, there's no reason to have auto-fire in those games.

Contra is not about having the character automatically fire for you. There's a reason we use this gameplay mechanic. Contra has always been that side-scrolling shoot-em-up where you fire the gun. That's where the fun is. Maybe you're pretty young or just oblivious to how gaming generally is, but most shooting games have the player MANUALLY SHOOTING THE WEAPON.
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#14 greep

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Posted 24 February 2012 - 07:58 AM

Same with Contra III, Contra Hard Corps, Contra Shattered Soldier and Neo Contra. However, there's no reason to have auto-fire in those games.

Contra is not about having the character automatically fire for you. There's a reason we use this gameplay mechanic. Contra has always been that side-scrolling shoot-em-up where you fire the gun. That's where the fun is. Maybe you're pretty young or just oblivious to how gaming generally is, but most shooting games have the player MANUALLY SHOOTING THE WEAPON.


Well back in the day, sure. But nowadays if shooting doesn't either

A) cost you ammo or
B) stop your from moving

... or really have any negative aspects, there is pretty much always an autofire option. Now, it's of course up to the OP and it's not a big deal, I just wanted to point out it that nowadays it's very common. Admittedly, maybe it might feel better without it for nostalgia's sake, but I did play Contra 3 and beat it, and I definately would have preferred an autofire.
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#15 interpolicer

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Posted 24 February 2012 - 11:47 AM

I believe way back in the day there was auto-fire as well. There were allowed only 3 bullets on screen at once, though.
So, you kept your fire button down, you'd get three shots in rapid succession until they cleared the screen, at which point they'd be fired again?

My memory is sketchy, though.

In any other weapon there was auto-fire, I'm positive. Either way, I'd prefer auto-fire.

EDIT:
Either way, I'd prefer you called your game "Contrario". :P

Edited by interpolicer, 24 February 2012 - 11:48 AM.

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#16 emjeeman

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Posted 24 February 2012 - 05:07 PM


Same with Contra III, Contra Hard Corps, Contra Shattered Soldier and Neo Contra. However, there's no reason to have auto-fire in those games.

Contra is not about having the character automatically fire for you. There's a reason we use this gameplay mechanic. Contra has always been that side-scrolling shoot-em-up where you fire the gun. That's where the fun is. Maybe you're pretty young or just oblivious to how gaming generally is, but most shooting games have the player MANUALLY SHOOTING THE WEAPON.


Well back in the day, sure. But nowadays if shooting doesn't either

A) cost you ammo or
B) stop your from moving

... or really have any negative aspects, there is pretty much always an autofire option. Now, it's of course up to the OP and it's not a big deal, I just wanted to point out it that nowadays it's very common. Admittedly, maybe it might feel better without it for nostalgia's sake, but I did play Contra 3 and beat it, and I definately would have preferred an autofire.


Seriously, have you even played the Contra series? Why do you even bother if you didn't?

Now, I still think I'm misunderstanding you here. Because I'm assuming you mean autofire like the player doesn't have to press any buttons and the character automatically fires for you. If that's not what you mean, and if you mean simply holding down a fire button, well that's already implemented. I'm sorry, but I honestly haven't come across any mainstream game (mobile ones don't count) where the game shoots for you. Even today, unlike what you said, many games require you to PRESS A BUTTON to shoot.

The fact that you played Contra III and would have preferred autofire says more about you than the game. You're not cut out for this genre of game because this is probably the first time I heard someone complain that the game (Contra III) doesn't shoot for them.

Part of the challenge with these kinds of games are that you have to know how to fire and be able to maneuver around to avoid attacks. That's what Contra is also about. Taking that out because someone is lazy or has really bad finger coordination is stupid to say the least.

@interpolicer, that kind of autofire is already in the game. You simply hold down the fire button and the character shoots. Greep wants the game to hold his hand by automatically shooting without him pressing any buttons. Also, Contra 4 didn't have the same autofire style as Contra III or some others; however, it's considered one the BEST Contra games and one of the best DS games.

Edited by emjeeman, 24 February 2012 - 08:25 PM.

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#17 emjeeman

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Posted 24 February 2012 - 08:27 PM

>POST REMOVED<

ADMIN EDIT : No flaming! Posted Image

Edited by Nocturne, 26 February 2012 - 09:51 AM.

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#18 greep

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Posted 24 February 2012 - 11:49 PM

Part of the challenge with these kinds of games are that you have to know how to fire and be able to maneuver around to avoid attacks. That's what Contra is also about. Taking that out because someone is lazy or has really bad finger coordination is stupid to say the least.


Sure, but it's just not an issue on a computer. And even on a controller, are you saying you seriously did not plant your thumb on the shoot button the whole time? Why would you play contra like that? Anyways, this argument over something simple has taken too big a tangent, I'll just wait until Vasenkov gives his input. Uh, you win, or something :whistle:
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#19 emjeeman

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Posted 25 February 2012 - 01:22 AM

As for your question about holding down the fire button the whole time, I didn't do that. In fact, that could get a player killed in many areas in the game. On the hard setting, this is even more true. Interestingly, there are videos on youtube and elsewhere in which people get through the game without shooting anything but bosses. In fact, there are challenges to complete in Contra 4 where you cannot shoot anything and must get to a certain point in the level. These challenges are not impossible, but as the name says, challenging.

There's an ad for Super Contra where the tagline says "Fire! Fire! Fire! And don't stop firing... if your trigger finger lacks stamina, Earth will lack a future". That advice is pretty moot if the game shot for you :P

Edited by Nocturne, 26 February 2012 - 09:52 AM.

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#20 greep

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Posted 25 February 2012 - 01:29 AM

Point taken. I could never beat the ending of contra 3 on hard so I'll have to take your workd for it :/ I could get up to the last level almost without a continue loss, but... ugh.. 4 bosses in one level, wait no it was 5! :verymad:

Edited by greep, 25 February 2012 - 01:30 AM.

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