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AI and task management for tycoon-esque game


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#1 vann

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Posted 20 February 2012 - 02:29 AM

Hi,

Can anyone point me to some good resources on AI (doesnt have to be GM specific) for both the AI and task management structures used for this style of games.
Specifically I'm interested in reading about anyones thoughts on how best to implement both decision making, and task scheduling/management and movement managment (not the pathfinding).

Thanks,

Edited by vann, 20 February 2012 - 06:49 AM.

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#2 vann

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Posted 21 February 2013 - 05:37 AM

bump :)
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#3 Stratadox

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Posted 21 February 2013 - 06:11 AM

For decision making, you can appoint a rating to each choice and pick the highest rated option.
Task scheduling can be done by making a queue or stack and pushing the planned actions on it.
What do you mean with movement management if it's not pathfinding?

How to implement those heavily depend on the choices the AI can make.
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