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Level idea needed


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#21 IDie37

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Posted 26 February 2012 - 01:46 PM

bump. Game is getting better, I may post a .exe link.
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#22 JWRAC

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Posted 26 February 2012 - 02:02 PM

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#23 IDie37

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Posted 26 February 2012 - 02:07 PM

i'll get to work on that level!
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#24 IDie37

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Posted 26 February 2012 - 02:18 PM

I don't mean to be difficult, but I need the levels to be no bigger then 200*200 pixels. I just learned how hard it is to make much bigger levels...
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#25 Snail_Man

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Posted 26 February 2012 - 02:31 PM

Is there such a thing as spikes in this game? What do they look like?
EDIT: Are you manually copying the levels posted here into your game? If so, it might bo easier to write a program to do it using draw_get_pixel
EDITEDIT: I'm finished with a level. the little white stick guy is the starting point, and the little white flag is the goal

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Edited by snail man, 26 February 2012 - 03:03 PM.

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#26 IDie37

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Posted 28 February 2012 - 12:06 PM

Here is a link to an early alpha of the game...
It's just wasd to move.
There is an attack animation if you left click but it's VERY buggy.
All you can do is move right now.
http://www.mediafire...riqdiicty7lvku8

What do you guys think of a random gen. world that kept being reset as you moved? Say, for those of you who play minecraft, if you move 3 chunks away from your current chunk, the whole chunk despawns, and when you come back, its a new chunk. That means getting a new area to play without making a new world...

Edited by IDie37, 29 February 2012 - 01:39 AM.

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