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#1 speedchuck

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Posted 18 February 2012 - 10:32 PM

4 Pixel!
This is a game I challenged myself with making, a game that uses only 4 pixels (scaled up for your enjoyment)!
In the game, you control the red pixel and dodge the black pixel! Hurray!
Runs at a smooth 60 fps. Try to get a high score!

Arrow Keys to move.

Download from box.net

The game in flash version!
Created by Broxter, this version has online high scores!

Screenshots:

Posted Image

Posted Image

Posted Image

Try it out!

Edited by speedchuck, 08 April 2012 - 01:15 AM.

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#2 makerofthegames

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Posted 18 February 2012 - 10:34 PM

Stunning graphics, amazing gameplay, beautiful touching storyline.
Five stars.
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#3 AlexTM

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Posted 18 February 2012 - 11:13 PM

Herp

Edited by AlexTM, 17 March 2013 - 11:16 PM.


#4 makerofthegames

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Posted 19 February 2012 - 12:06 AM

Explain why this is awful. Just saying something like that and not saying anything constructive is tent amount to flaming. Non constructive criticism is just venom.
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#5 Desert Dog

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Posted 19 February 2012 - 02:03 AM

Explain why this is awful. Just saying something like that and not saying anything constructive is tent amount to flaming. Non constructive criticism is just venom.


Sure, he can explain right after you explain how you found the story beautiful and touching. :turned: Maybe share a quote from the story that you found particularly moving?

(game doesn't appeal to me, sorry speedchuck! Kudos on making something you wanted to make, though, keep rocking!)

Edited by Desert Dog, 19 February 2012 - 02:04 AM.

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#6 makerofthegames

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Posted 19 February 2012 - 02:07 AM


Explain why this is awful. Just saying something like that and not saying anything constructive is tent amount to flaming. Non constructive criticism is just venom.


Sure, he can explain right after you explain how you found the story beautiful and touching. :turned: Maybe share a quote from the story that you found particularly moving?

I was joking. A!ex was just being mean. IMHO 'awful' is just untrue, sure it's more of a minigame, but it works. He challenged himself with a ridiculous handicap to make something and succeeded.
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#7 AlexTM

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Posted 19 February 2012 - 02:17 AM

A!ex was just being mean.


No I wasn't. I was trying to tell the OP how the game is.
If it makes you feel any better, I'll put this instead:

The game was not so great.

#8 makerofthegames

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Posted 19 February 2012 - 02:18 AM

You obviously have no idea how to critique anything. I have nothing more to say except point out that you're not making any sort of constructive criticism, and are just being mean.

Edited by makerofthegames, 19 February 2012 - 02:18 AM.

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#9 Desert Dog

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Posted 19 February 2012 - 02:22 AM

I was joking. A!ex was just being mean. IMHO 'awful' is just untrue, sure it's more of a minigame, but it works. He challenged himself with a ridiculous handicap to make something and succeeded.


Sorry, but people say mean(well, negative) stuff. There isn't anything wrong with that. A!ex didn't say anything untrue. He found the game awful.

There was nothing particularly venomous, or inflammatory about the statement. You could argue that he could/should elaborate, but for a game of this simple nature, elaborating isn't necessary. Don't you agree? The game creator (and you&I) know what he's talking about. The game creator tried out a concept, and one of his players didn't like it. Another potential player (me) was turned off by the concept.

It's feedback. All feedback is good, it just sometimes sounds bad, that's all. Uuusually non-elaborated statements like "it's awful", I agree, are comments of poor taste, but as I said, it covers the bases for a project like this.

One could argue that his comment was more useful than your initial post, which in your words, was 'just joking'. :teehee:
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#10 makerofthegames

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Posted 19 February 2012 - 02:28 AM

Sorry, but people say mean(well, negative) stuff. There isn't anything wrong with that. A!ex didn't say anything untrue. He found the game awful.

You're assuming things that weren't stated. He didn't 'find' the game awful, that isn't his opinion. He says: The game is awful, here are my no solutions to making the game better, goodbye I am so helpful. (paraphrased from things not stated thus making me the least hypocritical poster ever)

Plus, his response further proves my point of his lack of ability to form coherent constructive criticism.

No I wasn't. I was trying to tell the OP how the game is.

See? It's not an opinion. It's a fact!

Edited by makerofthegames, 19 February 2012 - 02:29 AM.

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#11 Desert Dog

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Posted 19 February 2012 - 02:36 AM

Plus, his response further proves my point of his lack of ability to form coherent constructive criticism.


Oh, is that a fact? :mellow:

Ever way, that doesn't matter. We have to accept people have various different abilities. If you believe he lacks abilities to give 'coherent constructive criticism', then that's o.k. He did what he could.

There isn't anything 'mean' about not having the ability to give constructive criticism. And nothing inflammatory about it, either. Or am I wrong again? :confused:
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#12 makerofthegames

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Posted 19 February 2012 - 02:48 AM

Or am I wrong again? :confused:

Yes, you are. I sincerely believe he has the ability to not give bad unhelpful criticism, even if he doesn't know how to give good helpful criticism. He could have done several things instead.

Examples:
#1: Walked a dog.
#2: Ate icecream.
#3: Given a terrible review to When Earth Needs a Hero.

These are all good examples.
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#13 speedchuck

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Posted 19 February 2012 - 02:56 AM

I wanted to create something that functioned with a size of 2x2, not start a flame war. I don't appreciate the topic becoming such, as I just was challengin myself. I suppose I would like to know why people blatantly dislike the game, but if they don't want to say then that's fine. I find the game fully-functional and challenging, although it has no depth. If you don't like that, then fine. If you do, fine. I don't want blatant dislike, derailed topics, or flame wars. I want people to see that this was done, give feedback if necessary, and move on. It was just a short challenge. Take it easy!
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#14 AlexTM

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Posted 19 February 2012 - 02:57 AM

Right it doesn't matter now. Stop making a big deal out of it.

#15 Desert Dog

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Posted 19 February 2012 - 03:01 AM

I sincerely believe he has the ability to not give bad unhelpful criticism,

Ah, so you believe his comment is 'bad' and 'unhelpful' criticism.

Bit of a difference from him just being mean, and inflammatory! Bit of a difference from a venemous comment, wot!

I don't particularly understand your attitude. You want constructive criticism, but you believe he can't give it.
You seem to think he shouldn't give what you believe is bad and unhelpful criticism.

In essence, your saying you do NOT want A!ex to comment. Is that correct? Or am I wrong.. yet again!? :rolleyes:

Well, I think his comment has a place. It's negative, and probably causes the game creator to wince a bit (I always do!) but it's something that you need to know. Whether people enjoy, whether people appreciate, whether people 'get' your game.

[edit]

I don't want blatant dislike, derailed topics, or flame wars.


I apologise very much. I was merely curious why makerofthegame was labelling A!ex's comments as 'venemous'. Certainly a strong word indeed. And I let it get out of hand. Feel free to report my comments to be cleaned up.

Edited by Desert Dog, 19 February 2012 - 03:04 AM.

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#16 speedchuck

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Posted 19 February 2012 - 03:14 AM

Quite alright! In any case, I got more posts on this game than I thought I would. :thumbsup: I made a 2x2 game!
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#17 makerofthegames

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Posted 19 February 2012 - 03:26 AM

I don't particularly understand your attitude. You want constructive criticism, but you believe he can't give it.
You seem to think he shouldn't give what you believe is bad and unhelpful criticism.

In essence, your saying you do NOT want A!ex to comment. Is that correct? Or am I wrong.. yet again!? :rolleyes:

By asking me if I'm saying that I don't want A!ex to comment implies that you think A!ex could comment while walking a dog, eating icecream, or already commenting on another game. That's asinine. Of course my post meant that I don't think he should've posted.

P.S.
I'm taken aback how nobody noticed I was trolling.

Quite alright! In any case, I got more posts on this game than I thought I would. :thumbsup: I made a 2x2 game!

Yes, well. You did. Congratulations. I'm going to actually play it again now.
EDIT: I got over 600 points!

Edited by makerofthegames, 19 February 2012 - 03:31 AM.

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#18 Desert Dog

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Posted 19 February 2012 - 04:31 AM

I gave it a go. Now I know what that pink square is!! It was killing me wonder why 1 square was pink. :P

The game is actually pretty fun. Has a nice frantic pace to it. I was afraid it'd look a little something like this game which is too small for me!

Scored 325 or something like that.

Biggest con with the game is the 2 mb download. You download 2 mb, and get 4 pixels, that's just wrong! :P
Would suit html5 (and would at least have a small file size!)
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#19 speedchuck

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Posted 19 February 2012 - 05:49 AM

@desert dog
Thanks for the feedback! Glad you got some enjoyment out of it! I would lower the filesize, but it just isn't the same without music. Besides, is 2mb really that much?
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#20 Desert Dog

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Posted 19 February 2012 - 10:28 AM

Wait.. it has music!?

*tries again*

Haha, o.k. :P got 640 this time.

Nah, most of that 2 mb is the GM runner. Your sounds will be.. about .3 mb, and your code about 1 kb. :P
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#21 Nocturne

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Posted 19 February 2012 - 03:04 PM

Stunning graphics, amazing gameplay, beautiful touching storyline.
Five stars.


Your post was far more of a troll than the comment by A!ex... It reads as really sarcastic and if you read it and compare it to the OP and the screanshots then it is obviously not true. So to criticise A!ex for RESPONDING to your original troll is really unfair. He may not even have posted had you not added in that oviously untrue comment. So please, look at yourself under the microscope before deciding to analyse others... Posted Image

Now, Speedchuck, I love the game! As a quick, reaction based mini game the concept is sound and the execution is flawless. You should really add an intro screen with a start button and a highscore view button, and add ON LINE highscores as this is just the sort of game that benefits from them. Yes, it's simple, but it couldn't be anything else given the restrictions you have imposed upon yourself, so I think you deserve some respect for having made an actual, playable game with only 4 pixels.
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#22 orange08

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Posted 19 February 2012 - 06:10 PM

I got 120! :D How anyone could get a score over 600 in this game is beyond my comprehension.
Great sound FX and music! Everything is so perfect sound-wise and visually! Great job! Really! :medieval:

But just you wait until I make a 1 pixel game!

Edited by orange08, 19 February 2012 - 06:11 PM.

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#23 makerofthegames

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Posted 19 February 2012 - 07:17 PM


Stunning graphics, amazing gameplay, beautiful touching storyline.
Five stars.


Your post was far more of a troll than the comment by A!ex... It reads as really sarcastic and if you read it and compare it to the OP and the screanshots then it is obviously not true. So to criticise A!ex for RESPONDING to your original troll is really unfair. He may not even have posted had you not added in that oviously untrue comment. So please, look at yourself under the microscope before deciding to analyse others... Posted Image

I can see two ways for me to respond to this, but they're both good, so pick your poison.

Non argumentative.
Spoiler

Argumentative.
Spoiler

EDIT: I only got 485 that time. :sad:

Edited by makerofthegames, 19 February 2012 - 07:48 PM.

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#24 speedchuck

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Posted 19 February 2012 - 07:56 PM

Now, Speedchuck, I love the game! As a quick, reaction based mini game the concept is sound and the execution is flawless. You should really add an intro screen with a start button and a highscore view button, and add ON LINE highscores as this is just the sort of game that benefits from them. Yes, it's simple, but it couldn't be anything else given the restrictions you have imposed upon yourself, so I think you deserve some respect for having made an actual, playable game with only 4 pixels.

I'd like online high scores, but I've never done them. Could you point me to a tutorial? Also, how would I make a menu screen with 4 pixels? :D
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#25 AlexTM

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Posted 19 February 2012 - 09:32 PM

I'd like online high scores, but I've never done them. Could you point me to a tutorial? Also, how would I make a menu screen with 4 pixels? :D


Perhaps a magnifying glass that produces more pixels when the mouse goes over a pixel :yes:

#26 orange08

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Posted 20 February 2012 - 12:47 AM


Now, Speedchuck, I love the game! As a quick, reaction based mini game the concept is sound and the execution is flawless. You should really add an intro screen with a start button and a highscore view button, and add ON LINE highscores as this is just the sort of game that benefits from them. Yes, it's simple, but it couldn't be anything else given the restrictions you have imposed upon yourself, so I think you deserve some respect for having made an actual, playable game with only 4 pixels.

I'd like online high scores, but I've never done them. Could you point me to a tutorial? Also, how would I make a menu screen with 4 pixels? :D


I'm pretty sure Mark was being sarcastic there... :thumbsup:
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#27 makerofthegames

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Posted 20 February 2012 - 03:01 AM

Fooled me. I agree with what he said, I can't tell sarcasm apparently-are you even sure?

Edited by makerofthegames, 20 February 2012 - 03:02 AM.

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#28 AlexTM

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Posted 20 February 2012 - 05:08 AM

lololol

#29 Nocturne

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Posted 20 February 2012 - 09:56 AM


Now, Speedchuck, I love the game! As a quick, reaction based mini game the concept is sound and the execution is flawless. You should really add an intro screen with a start button and a highscore view button, and add ON LINE highscores as this is just the sort of game that benefits from them. Yes, it's simple, but it couldn't be anything else given the restrictions you have imposed upon yourself, so I think you deserve some respect for having made an actual, playable game with only 4 pixels.

I'd like online high scores, but I've never done them. Could you point me to a tutorial? Also, how would I make a menu screen with 4 pixels? :D


Lol! I presumed you'd understand that I meant a larger room with just "Play", "Scores" and "Quit" as buttons maybe...
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#30 greep

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Posted 20 February 2012 - 10:35 AM

Guh.. best score is 365 :/ Guess I'm a slowpoke.

Only criticism: I think the starting time should be much lower, like 100 or so. Since it takes two turns to die for the unwary, I don't think it's a big deal.

Edit: Also totally make it online. People will compete for the lulz.
edit: :o 415. You get a lot better with practice :_)

EditL: Okay final edit. You realise you can distill this game into a single pixel right? Because when the black pixel moves you only have a single correct move. So... why not just have four colors, corresponding to arrow movements, and make you lose if you haven't pressed the right key in time? Admittedly less intuitive.. but you've recreated the game in it's "purest" one pixel form.

Edited by greep, 20 February 2012 - 10:52 AM.

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#31 speedchuck

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Posted 21 February 2012 - 10:05 PM

Lol! I presumed you'd understand that I meant a larger room with just "Play", "Scores" and "Quit" as buttons maybe...

I don't know, that seems to defeat the 4 pixelness of the game.

Guh.. best score is 365 :/ Guess I'm a slowpoke.

Only criticism: I think the starting time should be much lower, like 100 or so. Since it takes two turns to die for the unwary, I don't think it's a big deal.

Edit: Also totally make it online. People will compete for the lulz.
edit: :o 415. You get a lot better with practice :_)

EditL: Okay final edit. You realise you can distill this game into a single pixel right? Because when the black pixel moves you only have a single correct move. So... why not just have four colors, corresponding to arrow movements, and make you lose if you haven't pressed the right key in time? Admittedly less intuitive.. but you've recreated the game in it's "purest" one pixel form.

The starting time syncs the game with the music. :whistle: That was the purpose.
I'd like to make it online, and I might eventually do so.
I don't think that the colors would be as interesting... For that matter, I could make a 4x1 room and make the blocks wrap the sides. This just seems better to me.



To all of you, thanks for the feedback! It seems I have succeeded at what I set out to do, making a playable, skillful game with 4 pixels. :D

Edited by speedchuck, 21 February 2012 - 10:06 PM.

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#32 Broxter

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Posted 22 February 2012 - 10:23 PM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.

Edited by Broxter, 23 February 2012 - 12:17 AM.

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#33 kikjezrous

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Posted 22 February 2012 - 11:52 PM

Hmmph. I made a game that is only... 16 times bigger. But it's better. 8x8 game
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#34 orange08

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Posted 23 February 2012 - 01:39 AM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.


Great work, Broxter :thumbsup:
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#35 makerofthegames

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Posted 23 February 2012 - 03:10 AM

But it's better. 8x8 game

The game is actually pretty fun. Has a nice frantic pace to it. I was afraid it'd look a little something like this game which is too small for me!

:confused:
EDIT: 8x8 isn't eight pixel. That is my nitpick of your game. :tongue:

Edited by makerofthegames, 23 February 2012 - 03:22 AM.

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#36 speedchuck

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Posted 23 February 2012 - 03:32 AM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.

This is very... accurate... SO IT'S AMAZING!
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#37 ziggler1

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Posted 23 February 2012 - 03:42 AM

3rd place is mine!

Why is this so addicting. :wacko:
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#38 Charmeleon

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Posted 23 February 2012 - 04:14 AM

It may be hard to believe, but a game with only 2 objects and 4 pixels managed to be more fun than anything I've tried on this forum so far, including such misguided efforts as "Colour [sic] My World, "Contra Mario," and "Iji." Though simple, this game has challenge and increasing difficulty - the goal is to survive as long as possible. Avoiding the single black block should be easy, but it is much harder than it sounds, as there is no predictability to its movement. The player has to rely solely on his own skills and twitch reflexes, and cannot win by simply memorizing movement patterns. Of course, most games with arcade roots are fun, but what "Four Pixel!" does is demonstrate just how simple an effective game can be. Games don't need cutscenes, "creative ideas," meandering stories or dumb gimmicks. None of those are necessary to create a game that challenges you and gets your adrenaline rushing, which is exactly what "Four Pixel!" does. Kudos to the creator.

This has been the second review in the "Charmeleon Awesum Reviews" series!

Edited by Charmeleon, 23 February 2012 - 05:41 AM.

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#39 kikjezrous

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Posted 23 February 2012 - 12:09 PM

Wow, this is way too fun. Online highscores, that's what makes it. Just you wait, though, I'm gonna update - BETTER THAN IJI!!! BLASPHEMY! DIE!!!!!!!!

But anywho, yes, this is addictive.
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#40 creepers9164

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Posted 29 June 2012 - 01:05 AM

What... WHAT? Lol I haz 2nd place on the scoreboard. But it's only 215... that doesn't compare to the people who got like, 600! :wacko:
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#41 greep

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Posted 03 January 2013 - 08:22 PM

That's cause that was the original version, don't think many people played the flash version.

Also :P 2nd place. Bam!
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#42 speedchuck

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Posted 04 January 2013 - 02:42 AM

Actually, 3rd. :thumbsup:
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#43 Ixlegraw

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Posted 04 January 2013 - 04:55 AM

Posted Image

Edited by Pixelade, 04 January 2013 - 08:04 AM.

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#44 WMCD

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Posted 04 January 2013 - 09:29 AM

Haven't played it YET, but here's my thoughts on it:

This is a serious case of minimalism-meets-game design, and I love it. Working with rigid restriction to both graphics and gameplay, you've isolated a single commonplace game mechanic players often come across - elusion - and built a [very compact] game around that. I think it's brilliant.
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#45 Tobias(NL)

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Posted 05 January 2013 - 10:53 PM

Simple, addictive and fun. Nice work, I love the game idea!
Got to 385 at my second try.

Edited by Tobias(NL), 05 January 2013 - 10:54 PM.

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#46 greep

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Posted 05 January 2013 - 10:57 PM

Oh my god... down to 6th place in 3 days O.O I accept defeat :whistle:
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#47 creativebunch

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Posted 16 March 2013 - 11:46 AM

This made me laugh at one point when it got too fast and I ran into him myself. I thoroughly enjoyed it.
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