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#21 Nocturne

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Posted 19 February 2012 - 03:04 PM

Stunning graphics, amazing gameplay, beautiful touching storyline.
Five stars.


Your post was far more of a troll than the comment by A!ex... It reads as really sarcastic and if you read it and compare it to the OP and the screanshots then it is obviously not true. So to criticise A!ex for RESPONDING to your original troll is really unfair. He may not even have posted had you not added in that oviously untrue comment. So please, look at yourself under the microscope before deciding to analyse others... Posted Image

Now, Speedchuck, I love the game! As a quick, reaction based mini game the concept is sound and the execution is flawless. You should really add an intro screen with a start button and a highscore view button, and add ON LINE highscores as this is just the sort of game that benefits from them. Yes, it's simple, but it couldn't be anything else given the restrictions you have imposed upon yourself, so I think you deserve some respect for having made an actual, playable game with only 4 pixels.
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#22 orange08

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Posted 19 February 2012 - 06:10 PM

I got 120! :D How anyone could get a score over 600 in this game is beyond my comprehension.
Great sound FX and music! Everything is so perfect sound-wise and visually! Great job! Really! :medieval:

But just you wait until I make a 1 pixel game!

Edited by orange08, 19 February 2012 - 06:11 PM.

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#23 makerofthegames

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Posted 19 February 2012 - 07:17 PM


Stunning graphics, amazing gameplay, beautiful touching storyline.
Five stars.


Your post was far more of a troll than the comment by A!ex... It reads as really sarcastic and if you read it and compare it to the OP and the screanshots then it is obviously not true. So to criticise A!ex for RESPONDING to your original troll is really unfair. He may not even have posted had you not added in that oviously untrue comment. So please, look at yourself under the microscope before deciding to analyse others... Posted Image

I can see two ways for me to respond to this, but they're both good, so pick your poison.

Non argumentative.
Spoiler

Argumentative.
Spoiler

EDIT: I only got 485 that time. :sad:

Edited by makerofthegames, 19 February 2012 - 07:48 PM.

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#24 speedchuck

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Posted 19 February 2012 - 07:56 PM

Now, Speedchuck, I love the game! As a quick, reaction based mini game the concept is sound and the execution is flawless. You should really add an intro screen with a start button and a highscore view button, and add ON LINE highscores as this is just the sort of game that benefits from them. Yes, it's simple, but it couldn't be anything else given the restrictions you have imposed upon yourself, so I think you deserve some respect for having made an actual, playable game with only 4 pixels.

I'd like online high scores, but I've never done them. Could you point me to a tutorial? Also, how would I make a menu screen with 4 pixels? :D
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#25 AlexTM

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Posted 19 February 2012 - 09:32 PM

I'd like online high scores, but I've never done them. Could you point me to a tutorial? Also, how would I make a menu screen with 4 pixels? :D


Perhaps a magnifying glass that produces more pixels when the mouse goes over a pixel :yes:
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#26 orange08

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Posted 20 February 2012 - 12:47 AM


Now, Speedchuck, I love the game! As a quick, reaction based mini game the concept is sound and the execution is flawless. You should really add an intro screen with a start button and a highscore view button, and add ON LINE highscores as this is just the sort of game that benefits from them. Yes, it's simple, but it couldn't be anything else given the restrictions you have imposed upon yourself, so I think you deserve some respect for having made an actual, playable game with only 4 pixels.

I'd like online high scores, but I've never done them. Could you point me to a tutorial? Also, how would I make a menu screen with 4 pixels? :D


I'm pretty sure Mark was being sarcastic there... :thumbsup:
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#27 makerofthegames

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Posted 20 February 2012 - 03:01 AM

Fooled me. I agree with what he said, I can't tell sarcasm apparently-are you even sure?

Edited by makerofthegames, 20 February 2012 - 03:02 AM.

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#28 AlexTM

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Posted 20 February 2012 - 05:08 AM

lololol
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#29 Nocturne

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Posted 20 February 2012 - 09:56 AM


Now, Speedchuck, I love the game! As a quick, reaction based mini game the concept is sound and the execution is flawless. You should really add an intro screen with a start button and a highscore view button, and add ON LINE highscores as this is just the sort of game that benefits from them. Yes, it's simple, but it couldn't be anything else given the restrictions you have imposed upon yourself, so I think you deserve some respect for having made an actual, playable game with only 4 pixels.

I'd like online high scores, but I've never done them. Could you point me to a tutorial? Also, how would I make a menu screen with 4 pixels? :D


Lol! I presumed you'd understand that I meant a larger room with just "Play", "Scores" and "Quit" as buttons maybe...
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#30 greep

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Posted 20 February 2012 - 10:35 AM

Guh.. best score is 365 :/ Guess I'm a slowpoke.

Only criticism: I think the starting time should be much lower, like 100 or so. Since it takes two turns to die for the unwary, I don't think it's a big deal.

Edit: Also totally make it online. People will compete for the lulz.
edit: :o 415. You get a lot better with practice :_)

EditL: Okay final edit. You realise you can distill this game into a single pixel right? Because when the black pixel moves you only have a single correct move. So... why not just have four colors, corresponding to arrow movements, and make you lose if you haven't pressed the right key in time? Admittedly less intuitive.. but you've recreated the game in it's "purest" one pixel form.

Edited by greep, 20 February 2012 - 10:52 AM.

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#31 speedchuck

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Posted 21 February 2012 - 10:05 PM

Lol! I presumed you'd understand that I meant a larger room with just "Play", "Scores" and "Quit" as buttons maybe...

I don't know, that seems to defeat the 4 pixelness of the game.

Guh.. best score is 365 :/ Guess I'm a slowpoke.

Only criticism: I think the starting time should be much lower, like 100 or so. Since it takes two turns to die for the unwary, I don't think it's a big deal.

Edit: Also totally make it online. People will compete for the lulz.
edit: :o 415. You get a lot better with practice :_)

EditL: Okay final edit. You realise you can distill this game into a single pixel right? Because when the black pixel moves you only have a single correct move. So... why not just have four colors, corresponding to arrow movements, and make you lose if you haven't pressed the right key in time? Admittedly less intuitive.. but you've recreated the game in it's "purest" one pixel form.

The starting time syncs the game with the music. :whistle: That was the purpose.
I'd like to make it online, and I might eventually do so.
I don't think that the colors would be as interesting... For that matter, I could make a 4x1 room and make the blocks wrap the sides. This just seems better to me.



To all of you, thanks for the feedback! It seems I have succeeded at what I set out to do, making a playable, skillful game with 4 pixels. :D

Edited by speedchuck, 21 February 2012 - 10:06 PM.

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#32 Broxter

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Posted 22 February 2012 - 10:23 PM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.

Edited by Broxter, 23 February 2012 - 12:17 AM.

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#33 Anzkji

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Posted 22 February 2012 - 11:52 PM

Hmmph. I made a game that is only... 16 times bigger. But it's better. 8x8 game
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#34 orange08

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Posted 23 February 2012 - 01:39 AM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.


Great work, Broxter :thumbsup:
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#35 makerofthegames

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Posted 23 February 2012 - 03:10 AM

But it's better. 8x8 game

The game is actually pretty fun. Has a nice frantic pace to it. I was afraid it'd look a little something like this game which is too small for me!

:confused:
EDIT: 8x8 isn't eight pixel. That is my nitpick of your game. :tongue:

Edited by makerofthegames, 23 February 2012 - 03:22 AM.

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#36 speedchuck

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Posted 23 February 2012 - 03:32 AM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.

This is very... accurate... SO IT'S AMAZING!
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#37 ziggler1

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Posted 23 February 2012 - 03:42 AM

3rd place is mine!

Why is this so addicting. :wacko:
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#38 Charmeleon

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Posted 23 February 2012 - 04:14 AM

It may be hard to believe, but a game with only 2 objects and 4 pixels managed to be more fun than anything I've tried on this forum so far, including such misguided efforts as "Colour [sic] My World, "Contra Mario," and "Iji." Though simple, this game has challenge and increasing difficulty - the goal is to survive as long as possible. Avoiding the single black block should be easy, but it is much harder than it sounds, as there is no predictability to its movement. The player has to rely solely on his own skills and twitch reflexes, and cannot win by simply memorizing movement patterns. Of course, most games with arcade roots are fun, but what "Four Pixel!" does is demonstrate just how simple an effective game can be. Games don't need cutscenes, "creative ideas," meandering stories or dumb gimmicks. None of those are necessary to create a game that challenges you and gets your adrenaline rushing, which is exactly what "Four Pixel!" does. Kudos to the creator.

This has been the second review in the "Charmeleon Awesum Reviews" series!

Edited by Charmeleon, 23 February 2012 - 05:41 AM.


#39 Anzkji

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Posted 23 February 2012 - 12:09 PM

Wow, this is way too fun. Online highscores, that's what makes it. Just you wait, though, I'm gonna update - BETTER THAN IJI!!! BLASPHEMY! DIE!!!!!!!!

But anywho, yes, this is addictive.
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#40 creepers9164

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Posted 29 June 2012 - 01:05 AM

What... WHAT? Lol I haz 2nd place on the scoreboard. But it's only 215... that doesn't compare to the people who got like, 600! :wacko:
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