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Four Pixel!


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#31 speedchuck

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Posted 21 February 2012 - 10:05 PM

Lol! I presumed you'd understand that I meant a larger room with just "Play", "Scores" and "Quit" as buttons maybe...

I don't know, that seems to defeat the 4 pixelness of the game.

Guh.. best score is 365 :/ Guess I'm a slowpoke.

Only criticism: I think the starting time should be much lower, like 100 or so. Since it takes two turns to die for the unwary, I don't think it's a big deal.

Edit: Also totally make it online. People will compete for the lulz.
edit: :o 415. You get a lot better with practice :_)

EditL: Okay final edit. You realise you can distill this game into a single pixel right? Because when the black pixel moves you only have a single correct move. So... why not just have four colors, corresponding to arrow movements, and make you lose if you haven't pressed the right key in time? Admittedly less intuitive.. but you've recreated the game in it's "purest" one pixel form.

The starting time syncs the game with the music. :whistle: That was the purpose.
I'd like to make it online, and I might eventually do so.
I don't think that the colors would be as interesting... For that matter, I could make a 4x1 room and make the blocks wrap the sides. This just seems better to me.



To all of you, thanks for the feedback! It seems I have succeeded at what I set out to do, making a playable, skillful game with 4 pixels. :D

Edited by speedchuck, 21 February 2012 - 10:06 PM.

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#32 Broxter

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Posted 22 February 2012 - 10:23 PM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.

Edited by Broxter, 23 February 2012 - 12:17 AM.

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#33 kikjezrous

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Posted 22 February 2012 - 11:52 PM

Hmmph. I made a game that is only... 16 times bigger. But it's better. 8x8 game
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#34 orange08

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Posted 23 February 2012 - 01:39 AM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.


Great work, Broxter :thumbsup:
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#35 makerofthegames

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Posted 23 February 2012 - 03:10 AM

But it's better. 8x8 game

The game is actually pretty fun. Has a nice frantic pace to it. I was afraid it'd look a little something like this game which is too small for me!

:confused:
EDIT: 8x8 isn't eight pixel. That is my nitpick of your game. :tongue:

Edited by makerofthegames, 23 February 2012 - 03:22 AM.

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#36 speedchuck

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    Because why not?

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Posted 23 February 2012 - 03:32 AM

I was bored, so I spent a few hours making a Flash version of the game (with online highscores). :)

Fun game per se. Couldn't score more than 170.

This is very... accurate... SO IT'S AMAZING!
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#37 ziggler1

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Posted 23 February 2012 - 03:42 AM

3rd place is mine!

Why is this so addicting. :wacko:
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#38 Charmeleon

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Posted 23 February 2012 - 04:14 AM

It may be hard to believe, but a game with only 2 objects and 4 pixels managed to be more fun than anything I've tried on this forum so far, including such misguided efforts as "Colour [sic] My World, "Contra Mario," and "Iji." Though simple, this game has challenge and increasing difficulty - the goal is to survive as long as possible. Avoiding the single black block should be easy, but it is much harder than it sounds, as there is no predictability to its movement. The player has to rely solely on his own skills and twitch reflexes, and cannot win by simply memorizing movement patterns. Of course, most games with arcade roots are fun, but what "Four Pixel!" does is demonstrate just how simple an effective game can be. Games don't need cutscenes, "creative ideas," meandering stories or dumb gimmicks. None of those are necessary to create a game that challenges you and gets your adrenaline rushing, which is exactly what "Four Pixel!" does. Kudos to the creator.

This has been the second review in the "Charmeleon Awesum Reviews" series!

Edited by Charmeleon, 23 February 2012 - 05:41 AM.


#39 kikjezrous

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Posted 23 February 2012 - 12:09 PM

Wow, this is way too fun. Online highscores, that's what makes it. Just you wait, though, I'm gonna update - BETTER THAN IJI!!! BLASPHEMY! DIE!!!!!!!!

But anywho, yes, this is addictive.
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#40 creepers9164

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Posted 29 June 2012 - 01:05 AM

What... WHAT? Lol I haz 2nd place on the scoreboard. But it's only 215... that doesn't compare to the people who got like, 600! :wacko:
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#41 greep

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Posted 03 January 2013 - 08:22 PM

That's cause that was the original version, don't think many people played the flash version.

Also :P 2nd place. Bam!
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#42 speedchuck

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Posted 04 January 2013 - 02:42 AM

Actually, 3rd. :thumbsup:
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#43 Pixelade

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Posted 04 January 2013 - 04:55 AM

Posted Image

Edited by Pixelade, 04 January 2013 - 08:04 AM.

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#44 WMCD

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Posted 04 January 2013 - 09:29 AM

Haven't played it YET, but here's my thoughts on it:

This is a serious case of minimalism-meets-game design, and I love it. Working with rigid restriction to both graphics and gameplay, you've isolated a single commonplace game mechanic players often come across - elusion - and built a [very compact] game around that. I think it's brilliant.
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#45 Tobias(NL)

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Posted 05 January 2013 - 10:53 PM

Simple, addictive and fun. Nice work, I love the game idea!
Got to 385 at my second try.

Edited by Tobias(NL), 05 January 2013 - 10:54 PM.

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#46 greep

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Posted 05 January 2013 - 10:57 PM

Oh my god... down to 6th place in 3 days O.O I accept defeat :whistle:
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#47 creativebunch

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Posted 16 March 2013 - 11:46 AM

This made me laugh at one point when it got too fast and I ran into him myself. I thoroughly enjoyed it.
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