I don't know, that seems to defeat the 4 pixelness of the game.
Lol! I presumed you'd understand that I meant a larger room with just "Play", "Scores" and "Quit" as buttons maybe...
The starting time syncs the game with the music. That was the purpose.
Guh.. best score is 365 :/ Guess I'm a slowpoke.
Only criticism: I think the starting time should be much lower, like 100 or so. Since it takes two turns to die for the unwary, I don't think it's a big deal.
Edit: Also totally make it online. People will compete for the lulz.
edit: 415. You get a lot better with practice :_)
EditL: Okay final edit. You realise you can distill this game into a single pixel right? Because when the black pixel moves you only have a single correct move. So... why not just have four colors, corresponding to arrow movements, and make you lose if you haven't pressed the right key in time? Admittedly less intuitive.. but you've recreated the game in it's "purest" one pixel form.
I'd like to make it online, and I might eventually do so.
I don't think that the colors would be as interesting... For that matter, I could make a 4x1 room and make the blocks wrap the sides. This just seems better to me.
To all of you, thanks for the feedback! It seems I have succeeded at what I set out to do, making a playable, skillful game with 4 pixels.
Edited by speedchuck, 21 February 2012 - 10:06 PM.