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Hardcore platform games


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#1 Benxamix2

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Posted 16 February 2012 - 01:33 PM

I need to know how many of you like this kind of games.
I'm posting a little list of games like the one I'm making.

  • I Wanna be The Guy
  • Super Meat Boy
  • La Mulana
  • Cave Story
  • Any IWBTG fangame (I Wanna be The Shrine Maiden, I Wanna be The GB, I Wanna be The Ultimatum, etc)

This is a quick summary of what my game is, listing some facts about it.

  • Story-less (base concept is "play it and beat it").
  • 2D Platformer.
  • The character is an arm-less kid with a cap (thanks to PWL :D).
  • Super Mario World-like level selection.
  • Instant death and infinite lives.
  • The ambient is a forest.
  • There will be 25 levels.
  • The difficulty curve has an "high" slope. Level 8 is medium-hard. Level 13 is hard. Level 14 is very hard. Level 15 is a break. From 16 to 25, more and more difficulty! Level 25 is supposed to have final boss.
  • Has a level editor.
  • Has an online mode, where you are able to play your custom levels with other people.
  • PHP-MySQL integration is planned too (something like a Map Database, where everyone can share their maps to play, beat time records, etc)
  • You will be able to customize your character with clothes.
  • Achievements to unlock various things e.g. special maps, clothes, cheats, etc.

What do you think?

Edited by Benxamix2, 17 February 2012 - 01:03 PM.

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#2 The Legend

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Posted 16 February 2012 - 08:51 PM

Sounds fun. My advice: be careful of bosses. Make sure the boss isn't super powerful. I hate it when the boss level is impossible to beat.
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#3 11clock

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Posted 16 February 2012 - 09:36 PM

I'm a huge fan of hardcore platform games, my favorites being An Untitled Story and Super Meat Boy.
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#4 Benxamix2

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Posted 17 February 2012 - 01:04 PM

Thanks both for your answers.
However, the boss is gonna be hard, very hard (obviously not impossible), because it's the only boss in the game and also it's in the last level. Something like a final test, you know.
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#5 the_bob42

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Posted 17 February 2012 - 02:55 PM

I'm a fan of these type of games as well. My favorites are (in no particular order):

Syobon Action (also known as "Cat Mario")

I Wanna Be The Guy:

Super Meat Boy

Contra: Try to get through this without the Konami code. Fun!

Ghost and Goblins: Arthur's jumping skills leave much to be desired here.

Castlevania 1: Medusa heads and cliffs. Well... practically anytime knock-back plunges you into a cliff, water, etc... etc...

Kid Icarus: Big stages consisting of going up and always having the danger of dying from hitting the bottom of the screen. Then forgetting to write the password down after rage quitting.

Mighty Bomb Jack: Monsters that NEVER quit randomly respawning, One-Ups are so infrequent you tend to forget they exist, and the character's only means of attack is turning crap into coins.

Kid Chameleon (okay, this one's SEGA): While most of the stages aren't that bad, there's a ton of them. The one's that are difficult certainly make up for the easy ones. Without resorting to cheats and warps, this game takes forever.

Battle Kid: Fortress of Peril - I haven't played it yet, but it's on my to-do list. From the videos it looks like a really good addition to my NES collection.
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#6 masterofhisowndomain

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Posted 20 February 2012 - 06:08 PM

I like them (although I prefer retro platformers such as "Spyro" and "Crash Bandicoot"), but then again: you're always going to find some people who will like any genre. Nothing that you've outlined as the game's features stands out as loathsome... so that's a positive I guess.
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#7 Corkscrew

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Posted 21 February 2012 - 06:03 AM

Lots of people enjoy hardcore platforming. If the game is well made people will probably enjoy it no matter how hard it is (not always true, though). If you have everything you plan to have then it seems to be a great game. A little story can sometimes help keep things together. Even a small one indicating why you are finishing each level (Like 'They Need to be Fed') rather than random jumping and shooting.
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#8 Yal

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Posted 21 February 2012 - 01:18 PM

Contra: Try to get through this without the Konami code. Fun!

The main reason Contra is so hard is that the Japanese version featured healthbars (and recovery items). In the NES version, those were removed without no attempts to balance the difficulty of the game.
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#9 Benxamix2

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Posted 21 February 2012 - 01:21 PM

Contra was epic anyway :)

Well, I could try to make a basic story for the game.

Sincerely the method of completing every level is very Super Meat Boy like: you finish the level by reaching a token at the end of that level (in this case it's a coin lulz).
So I would need to figure out something that makes sense. It's not very simple to me because I never had any good story in my mind, only ideas for games.
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#10 Yal

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Posted 21 February 2012 - 01:43 PM

How about making a game that doesn't make sense? The most hardcore Platform Hell games are basically "toss random ideas stolen from other games and made 1000 times more difficult at the player".

Take some twist and twist it even more. How about this?

- The bad guy is the blonde, pink-dress princess that tries to kill the player.
- In fact, the princess is running a Gameshow where the people that survives all the challenges get to choose between "one ton of money" and marrying her.
- So far, nobody has survived.
- There is a general sidekick guy with sunglasses showing up every now and then with a cool one-liner. Sometimes he shows up with a big close-up portrait (and an even bigger speech bubble) covering the most of the screen at difficult parts of the level.
- Common enemies are typical gameshow-ish people such as cheerleaders [that throw their pompoms as projectiles; some pompoms might actually be colorful furballs with big teeth that can eat you whole, others might be nuclear bombs that destroys 25% of the screen with a big explosion, and so on], camera men [that fire laser beams from their cameras?], bodyguard-style guys in tuxedos and sunglasses that just push you backwards until you fall down in a pit or get pushed into a spiky wall or something


Nice idea, huh?
Finally, when you get to choose between the princess and the money; if you choose "one ton of money" by walking to the right and into that room, you'll get one ton of coins dropped at you, killing you. If you choose the princess, you'll get the final boss battle. The princess should wield some very non-princessy weapons, such as Sepiroth's Masamune sword and a bazooka. I dunno how you want the ending to be, but one idea is that when you empty her lifebar completely, she'll collapse on the floor, say something like "I do." and then explode. And then some text like "YOU ARE SURVIVE THE GAMESHOW!" appears on the screen. Or maybe you want a cheesy Las Vegas style wedding ceremony with a Elvis imitator instead of a priest... hey, that could be a really good Bonus Level; every single thing in the wedding ceremony will try to kill you, and you gotta waltz around exploding cakes, guests hurling sawblade-sharp plates and exploding teacups at you, jump over gigant wine glasses with sharks and acid in them, and finally on the stage with the Elvis priest, lamps and stuff will fall down from the ceiling and try to crush you while you have to stay near enough to the princess. When you go out of the church, you have to avoid the rice the people hurl because if it sticks to you, a big bird will swoop down and eat you... the stage could practically go on forever. You might want to squeeze a happy ending in somewhere, though. Like when the limo arrives at the castle (though it could be fun with avoiding collapsing marble statues and stuff), and definitely before the couple arrives at the bed. It could be a fun "the final time where you can die" if the princess would hurl pillow-monsters with teeth at you at this very time, though, just as you start to let down your guard.
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#11 Benxamix2

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Posted 21 February 2012 - 02:18 PM

lol!
If I wouldn't made already 24 levels and get the last level ready for a boss fight, I could have done what you said.

I'd take some ideas from that, however.

Edited by Benxamix2, 21 February 2012 - 02:19 PM.

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#12 Afi

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Posted 21 February 2012 - 09:15 PM

Contra: Try to get through this without the Konami code. Fun!

The main reason Contra is so hard is that the Japanese version featured healthbars (and recovery items). In the NES version, those were removed without no attempts to balance the difficulty of the game.


Ive beated the game 4 times without the Konami code . . . . .
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#13 the_bob42

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Posted 21 February 2012 - 11:17 PM

The main reason Contra is so hard is that the Japanese version featured healthbars (and recovery items). In the NES version, those were removed without no attempts to balance the difficulty of the game.


I learn something new everyday. That's a good approach, I should have thought of removing health bars from my game. That would have saved so much time spent on annoying things like invincibility frames, potions, etc..etc..
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#14 Benxamix2

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Posted 23 February 2012 - 03:42 PM

Maybe the name of the game can be FOREST MAZE, since the game developes inside a forest (and some cave levels like DKC).

Here's a not-so-old screen (it's level 22/25)

Posted Image

Edited by Benxamix2, 23 February 2012 - 03:46 PM.

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#15 the_bob42

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Posted 28 February 2012 - 06:41 AM

Do you have a WIP of this yet? I'm always willing to try out crazy hard platformers.
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#16 Benxamix2

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Posted 28 February 2012 - 12:43 PM

Yep, but it's almost complete and it's gonna be a commercial game ($1).

Edited by Benxamix2, 28 February 2012 - 12:44 PM.

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#17 adhgarra

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Posted 05 March 2012 - 02:31 AM

I like platformers like Crash Bandicoot, Like different views for different levels to go with the concept of the level (Boulder Levels, Normal Levels, ETC) Also I like when certain levels are re-used but re-designed and is much harder than before.
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#18 Benxamix2

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Posted 05 March 2012 - 01:04 PM

Also I like when certain levels are re-used but re-designed and is much harder than before.


Thank you very much, this gave me a great idea!
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