Draw Event:
execute code:
for (l=1; l <= pauseText[pausePage,0]; l+=1)
{
if (pauseSelected = l)
{
draw_set_color(c_red)
}
else
{
draw_set_color(c_black)
}
draw_text(x,y+(l*16)-16,pauseText[pausePage,l]);
}
if pausePage = 2
{
draw_text(obj_pause.x-15,obj_pause.y-45,"Are you sure you want to the Main Menu?")
}
if pausePage = 0
{
draw_text(obj_pause.x+5,obj_pause.y-25,"Paused!")
}
Key Press Event for <Enter> Key:
execute code:
{
switch(pausePage) {
case 0: // Pause Menu
if (pauseSelected = 1)
{
sound_play(accept_click)
instance_destroy();
instance_activate_all();
draw_set_font(fnt_arial);
} // Resume Game
if (pauseSelected = 2) { sound_play(accept_click);pausePage = 2; pauseSelected = 1; } // Return to Main Menu
break;
case 2:
if pausePage = 2
{
if (pauseSelected = 1)
{
sound_play(accept_click)
room_goto(Menu_Screen);
}
if (pauseSelected = 2)
{
sound_play(back_click)
pausePage =0;
pauseSelected=1;
}
}
break;
}
}
A red color appears at the drawn text when variable,pauseText, is the last one. How can I fix this?
Edited by GrayCircle, 16 February 2012 - 12:03 AM.











