Jump to content


Photo

Portal 2d Version 2 out now.


  • Please log in to reply
14 replies to this topic

#1 twisted_games

twisted_games

    GMC Member

  • New Member
  • 697 posts

Posted 12 February 2012 - 01:21 PM

Compliments to you! Oh, and don't tell them, but this beats the other Game Maker attempts of Portal, by far!


Posted Image

:GM049: DOWNLOAD V2:Download portal2dv2.zip from Host-A

changes:
V2: added turrets, minor GFX changes, a few physics changes, 8 playable levels and changed the way you pass through portals.

Controls:

"A" and "D" = move around.
"W" =Jump
"SPACE" = grab physics objects (boxes and other things)

LEFT click = shoot orange portal
Right click = shoot blue portal

SCREENS:
Posted Image
Posted Image

Edited by twisted_games, 15 February 2012 - 03:10 PM.

  • 0

#2 Dylan93

Dylan93

    GMC Member

  • GMC Member
  • 866 posts
  • Version:GM8

Posted 12 February 2012 - 08:41 PM

This is amazing, working portals and a good physics engine combined.
Objects even follow the rule of speedy thing goes in, speedy thing comes out.
I made two portals next to each other and dropped a object in it and the velocity kept increasing without the objects bugging.
This should be in a Extreme Physics showcase or something.

Great job :)

Edited by Dylan93, 12 February 2012 - 08:42 PM.

  • 0

#3 twisted_games

twisted_games

    GMC Member

  • New Member
  • 697 posts

Posted 12 February 2012 - 09:05 PM

This is amazing, working portals and a good physics engine combined.
Objects even follow the rule of speedy thing goes in, speedy thing comes out.
I made two portals next to each other and dropped a object in it and the velocity kept increasing without the objects bugging.
This should be in a Extreme Physics showcase or something.

Great job :)



Thank you, 90% of the movement is done with the Ep_physics engine.
The "speedy thing in, speedy thing out" was very important to me.

look forward to more soon.
  • 0

#4 kibblesbob

kibblesbob

    "Xarrot Studios"

  • GMC Member
  • 210 posts
  • Version:GM:Studio

Posted 14 February 2012 - 05:54 AM

This is the most realistic ( at least in terms of game physics, of course ) portal engine I've encountered so far! Compliments to you! Oh, and don't tell them, but this beats the other Game Maker attempts of Portal, by far!
  • 0

#5 twisted_games

twisted_games

    GMC Member

  • New Member
  • 697 posts

Posted 14 February 2012 - 01:35 PM

This is the most realistic ( at least in terms of game physics, of course ) portal engine I've encountered so far! Compliments to you! Oh, and don't tell them, but this beats the other Game Maker attempts of Portal, by far!



Thank you. I spent few hours coding this project, im glad you like it.

Ideas for improvement?
  • 0

#6 IKSB

IKSB

    GMC Member

  • GMC Member
  • 534 posts
  • Version:GM8

Posted 14 February 2012 - 02:35 PM

You can actually "break" the portals.... it's not a terrible problem, but if you place two portals into a corner and stand on it, it will work once and then you'll just stand there awkwardly.

The problem I have with the engine is that you snap too quickly between portals. I have actually seen (a long time ago) a portal engine where you could go partially between portals, which was just brilliant.

Your engine is good but it doesn't seem natural yet, if you know what I mean.
  • 0

#7 kibblesbob

kibblesbob

    "Xarrot Studios"

  • GMC Member
  • 210 posts
  • Version:GM:Studio

Posted 14 February 2012 - 06:41 PM

Like what IKSB said, the camera jerked around after going through a portal, if it was a bit smoother so you could see where you moved to form your original position, it would suit the game and the player's eyes better!

And an improvement that would ensure I would feel as if I was playing the real Portal, would to be able to go partially between portals and see the two halves of the player. That would be awesome! It could be the same for shapes and blocks too; they would be partially visible in each portal as they slid through!

Other than the bugs mentioned before and if the improvements considered were added to your game, this would undeniably the best 2D Portal remake I could find!
  • 0

#8 twisted_games

twisted_games

    GMC Member

  • New Member
  • 697 posts

Posted 14 February 2012 - 07:14 PM

I am starting work on the part where you can be seen in both portals right now... The portal "glitch" should be an easy fix.

EDIT:Both things have been fixed

Edited by twisted_games, 15 February 2012 - 03:10 PM.

  • 0

#9 twisted_games

twisted_games

    GMC Member

  • New Member
  • 697 posts

Posted 15 February 2012 - 02:57 PM

Fixed

:GM049: DOWNLOAD V2:Download portal2dv2.zip from Host-A

changes:
V2: added turrets, minor GFX changes, a few physics changes, 8 playable levels and changed the way you pass through portals.

Posted Image

Edited by twisted_games, 15 February 2012 - 03:09 PM.

  • 0

#10 Benxamix2

Benxamix2

    GMC Member

  • New Member
  • 278 posts
  • Version:GM8

Posted 15 February 2012 - 03:36 PM

Posted Image

Posted Image

lol

Edited by Benxamix2, 15 February 2012 - 03:36 PM.

  • 0

#11 twisted_games

twisted_games

    GMC Member

  • New Member
  • 697 posts

Posted 15 February 2012 - 04:39 PM

Posted Image

Posted Image

lol

Haha! ill get right on fixing that one... thanks :-)

any thoughts?
  • 0

#12 Benxamix2

Benxamix2

    GMC Member

  • New Member
  • 278 posts
  • Version:GM8

Posted 15 February 2012 - 04:50 PM

Kind of easy and I didn't like the bounding box of the turrets. Apart from that it's a good base for a game :)
  • 0

#13 IKSB

IKSB

    GMC Member

  • GMC Member
  • 534 posts
  • Version:GM8

Posted 16 February 2012 - 04:34 AM

Spectacular. You appear to understand how a portal affects forward momentum, or to be more precise, how it does not. Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: speedy thing goes in, speedy thing comes out.


Which implies slow thing goes in, slow thing goes out... I think I finally pinned down the problem I have with the physics.

The idea behind portals is that it simple connects two places, so if you place a portal beneath yourself and on a wall, you should only fall through at the speed of gravity. But in your engine everything gets blasted out no matter what the entry speed is.

If you can keep that conservation of speed between entry speed and exit speed it would help with the natural feeling of the portals. (By the way, this is a comment on the new engine, which is an improvement.)
  • 0

#14 DarkByNight

DarkByNight

    GMC Member

  • GMC Member
  • 26 posts
  • Version:GM:Studio

Posted 16 February 2012 - 03:26 PM

Excellent little game you have here... I am sorry about this but I made a noob mistake, I found a bug but I forgot to take a screen shot.... It must have been on level 5 when you come out of a portal on the ledge where I got stuck and couldn't move right, all it took to fix was move left and then right again. Just figured I would tell you about it even if I was an idiot and forgot to hit print screen. :P
  • 0

#15 Kylo

Kylo

    GMC Member

  • GMC Member
  • 118 posts

Posted 19 December 2012 - 08:23 PM

Does anyone have an alternate download link? That one isn't working fir me, and I've tried multiple browsers.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users