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#61 chance

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Posted 28 February 2012 - 11:36 PM

box2D is closely integrated, in the GUI you can add physics properties to objects and rooms, you will be able to add vertex shapes to sprites in the GUI, though you can use rectangles and circles as well.

Through GML code you can do all of the above as well and you can handle joints and motors.

This is very exciting. :smile: Really a breakthrough for GM.

Question: is the GML code "native box2D" syntax? Or are you creating GML functions to implement it? Either way's fine... just curious how you're doing it.
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#62 rwkay

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Posted 29 February 2012 - 10:32 AM

We have GML functions that implement the box2D so it is the same on all platforms - on the native targets we could not expose box2D directly (since it is in C++) - but we expose most (if not all, only exception just now is some experimental new features in box2D that are not 100% functional).

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#63 chance

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Posted 29 February 2012 - 01:39 PM


Question: is the GML code "native box2D" syntax? Or are you creating GML functions to implement it?

We have GML functions that implement the box2D so it is the same on all platforms - on the native targets we could not expose box2D directly (since it is in C++)

Ah, yes. That makes sense.

And frankly, GML functions will seem more familiar to existing GM users. So I like that approach.
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#64 icymx

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Posted 29 February 2012 - 08:58 PM



Question: is the GML code "native box2D" syntax? Or are you creating GML functions to implement it?

We have GML functions that implement the box2D so it is the same on all platforms - on the native targets we could not expose box2D directly (since it is in C++)

Ah, yes. That makes sense.

And frankly, GML functions will seem more familiar to existing GM users. So I like that approach.

What? No sarcasm?! When I saw that you were the last poster, I clicked it just to read your witticisms but I was disappointed :(
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#65 =(:5/7A!I:)=

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Posted 02 March 2012 - 02:01 AM

Wooo...


Woooo...


Woooo....



;D


Wait, what is the topic about? Sorry

it said... IS ANYONE EXCITED?

AND I.. answered real quick. But forgot to read the topic. Ahem, excuse me.

#66 needsfoodbadly

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Posted 02 March 2012 - 05:27 AM

I am excited for the things I'll be able to release myself, but not excited for the problems that may be caused by the wrong people using it.

I can see it all now, tons of Android and Mac games made in GM by people who don't have those devices being uploaded and breaking instantly causing utter havoc.

I guess that's because I don't own an iPhone and play most games on my computer anyway...


probably, but there is currently a much better market in smartphones than there is on PC.


With or without Game Maker Studio there are already a bejillion crappy, barely working, not working at all or not even worth the download games available for Android and IOS.
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#67 chance

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Posted 02 March 2012 - 04:48 PM


I can see it all now, tons of Android and Mac games made in GM by people who don't have those devices being uploaded and breaking instantly causing utter havoc.

With or without Game Maker Studio there are already a bejillion crappy, barely working, not working at all or not even worth the download games available for Android and IOS.

Good point, NFB. +1

But at least now, I'll have my chance to make "crappy, barely working, or not working at all" games... too. :tongue:
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#68 slam drago

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Posted 02 March 2012 - 05:51 PM

Not excited at all.

I mean, it will be helpful to some people. But the vast majority of people won't be able to buy it (most likely, I really don't know what the price will be, but seeing as GM:HTML5 is pricey me thinks studio will be to).
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#69 atower79

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Posted 02 March 2012 - 06:30 PM

I really don't know why people think a couple hundred dollars is so expensive. Professional tools are usually very very expensive. The Adobe Master Collection is $2500, 3D Studio Max for 3d artists is $3500, and licensing a major game engine is in the 10s of thousands of dollars. I think for what we're getting it's a pretty good price. I mean even that 14yr old kid that used "that other program" to make Bubble Ball was able to afford the price.
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#70 slam drago

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Posted 02 March 2012 - 10:10 PM

I really don't know why people think a couple hundred dollars is so expensive. Professional tools are usually very very expensive. The Adobe Master Collection is $2500, 3D Studio Max for 3d artists is $3500, and licensing a major game engine is in the 10s of thousands of dollars. I think for what we're getting it's a pretty good price. I mean even that 14yr old kid that used "that other program" to make Bubble Ball was able to afford the price.


For a program that caters to the teenager and hobbyist/indie game makers, a couple hundred is expensive.
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#71 chance

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Posted 02 March 2012 - 11:33 PM


I really don't know why people think a couple hundred dollars is so expensive....

For a program that caters to the teenager and hobbyist/indie game makers, a couple hundred is expensive.

"Teenagers and hobbyists" aren't a monolithic group. Some drive their own cars, while others can barely afford bus fare. And whether an item is "too expensive" depends largely on how much you want it.

Either way, let's wait until we know the price before we argue whether it's too expensive.
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#72 The Legend

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Posted 03 March 2012 - 08:42 PM

I'm incredibly excited!!!! Especially after that contest thing on facebook! Really want one of the winners to post videos of it!!!!!
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#73 NakedPaulToast

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Posted 03 March 2012 - 10:24 PM

Really want one of the winners to post videos of it!!!!!


Here's a video demonstrating Studio:
  • C++ Runner
  • HTML5 on desktop
  • HTML5 on iPad
  • HTML5 on Blackberry Playbook
  • Android Runner on Samsung Galaxy Tab

Please excuse the unfinished graphics and jerky filming.


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#74 Rusty

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Posted 04 March 2012 - 07:31 PM


I really don't know why people think a couple hundred dollars is so expensive. Professional tools are usually very very expensive. The Adobe Master Collection is $2500, 3D Studio Max for 3d artists is $3500, and licensing a major game engine is in the 10s of thousands of dollars. I think for what we're getting it's a pretty good price. I mean even that 14yr old kid that used "that other program" to make Bubble Ball was able to afford the price.


For a program that caters to the teenager and hobbyist/indie game makers, a couple hundred is expensive.

That's why the lite version is free.
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#75 time-killer-games

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Posted 04 March 2012 - 09:15 PM

Personally, if GM had more of a price I'd find that to be a good thing. There are far too many games made with game maker that arent worth a crap, because they are made by freaking 12-14 year olds... If that doesn't scream unprofessional I don't know what does... If game maker had the price it was worth then virtually all 14 year olds, ages below, and hobbyists wouldn't be able to afford it at all. I'm very excited about studio since it will be put to good use, unlike the majority. Not to sound arrogant or anything but me and a few 100 other people in this community have the potential to sell proffesional games. Though the community is in the thousands....

I just wish we all (including me) worked to our full potential, so there wouldnt be any games published that give GM a bad reputation.

#76 Desert Dog

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Posted 04 March 2012 - 09:21 PM

Personally, if GM had more of a price I'd find that to be a good thing. There are far too many games made with game maker that arent worth a crap, because they are made by freaking 12-14 year olds... If that doesn't scream unprofessional I don't know what does... If game maker had the price it was worth then virtually all 14 year olds, ages below, and hobbyists wouldn't be able to afford it at all. I'm very excited about studio since it will be put to good use, unlike the majority. Not to sound arrogant or anything but me and a few 100 other people in this community have the potential to sell proffesional games. Though the community is in the thousands....

I just wish we all (including me) worked to our full potential, so there wouldnt be any games published that give GM a bad reputation.


Personally, I'm sick&tired of freaking 12-14 yr olds making cooler games than me. Something is unbalanced in the universe...
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#77 King Tetiro

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Posted 04 March 2012 - 09:23 PM


Personally, if GM had more of a price I'd find that to be a good thing. There are far too many games made with game maker that arent worth a crap, because they are made by freaking 12-14 year olds... If that doesn't scream unprofessional I don't know what does... If game maker had the price it was worth then virtually all 14 year olds, ages below, and hobbyists wouldn't be able to afford it at all. I'm very excited about studio since it will be put to good use, unlike the majority. Not to sound arrogant or anything but me and a few 100 other people in this community have the potential to sell proffesional games. Though the community is in the thousands....

I just wish we all (including me) worked to our full potential, so there wouldnt be any games published that give GM a bad reputation.


Personally, I'm sick&tired of freaking 12-14 yr olds making cooler games than me. Something is unbalanced in the universe...


Oh you think that's bad Desert, I make great solid RPGs and they barely get noticed. The moment I released a Zelda fangame, I got alot of people viewing and commenting on the game.

It's like the universe is run by Boris Johnson
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#78 The Legend

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Posted 04 March 2012 - 09:28 PM

Nice video. Thanks for answering my request!
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#79 NakedPaulToast

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Posted 04 March 2012 - 09:38 PM

Personally, if GM had more of a price I'd find that to be a good thing. There are far too many games made with game maker that arent worth a crap, because they are made by freaking 12-14 year olds... If that doesn't scream unprofessional I don't know what does... If game maker had the price it was worth then virtually all 14 year olds, ages below, and hobbyists wouldn't be able to afford it at all. I'm very excited about studio since it will be put to good use, unlike the majority. Not to sound arrogant or anything but me and a few 100 other people in this community have the potential to sell proffesional games. Though the community is in the thousands....

I just wish we all (including me) worked to our full potential, so there wouldnt be any games published that give GM a bad reputation.

It's posts like this that give GM users a bad reputation.
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#80 time-killer-games

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Posted 04 March 2012 - 09:49 PM

I need to think before I post -__-'




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