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Anyone else excited?


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#21 King Tetiro

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Posted 12 February 2012 - 10:13 PM

Can we have a small hint to this drooling news Mike?


I think they're saving it all for GDC. 3 Weeks to go. :P


The Game Developer's Convention?
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#22 dadio

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Posted 12 February 2012 - 10:25 PM

Yarp. :whistle:

Incidentally... it ain't all just about the (potential super-massive-life-changing-millions of) spondooly either...
fact is iOS & Android dev kinda forces ya to think outside the box more...
if ya look at the big sellers, they're generally ones that are instantly playable & use a really simple, clean game mechanic that makes the most of touch or swipe or tilt...
it's interesting & fun to dev with those things in mind (imo)...
less "overly ambitious unfinishable epics" & more "short & sweet" type stuff. :yes:

It's all good.
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#23 paul23

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Posted 12 February 2012 - 11:16 PM

I'm excited about the "side effects" a professional tool will need/gain. Things like command line compiling, a good debugger, team - collaboration support. Are things that start to matter once a programming environment aims for a more professional audience, as projects might become "larger".

Those add-ons for gamemaker probably won't be in studio yet, but I still have my hopes up for some updates. (honestly, how much efford is creating a command-line compile for gm? :P).


I'm personally always interested into the "moddable games", so the actual smarthphone market has little to no appeal for me.
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#24 NakedPaulToast

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Posted 13 February 2012 - 03:48 PM

GameMaker:Studio will launch March 5-9 at the GDC conference.

YYGs GDC profile

YYGs Company Profile:

YoYo Games is the home of GameMaker. the world's most widely used Game Development software.

At GDC YoYo Games will launch GameMaker:Studio . This version of GameMaker allows professional developers to target Web, Native Mobile and Desktop formats quickly and easily. Create “App Store Ready” packages for HTML5, IOS, Android, Symbian, Windows, and OSX from the same source.


YoYo Games is the home of GameMaker™

What we offer:

GameMaker is the world’s most widely used Games Development Platform with more than 10 million downloads since it’s introduction in 1999

Using GameMaker as our only development tool we publish a new IP on Android and iOS every two weeks.

Using GameMaker we are able to cut game development time by more than 75% vs other commercial platforms.

In September 2010 we released GameMaker:HTML5 which is the world’s first and most advanced dedicated HTML5 game development environment.

At GDC we are launching GameMaker Studio which allows Games Developers to write once and deploy their game to Windows®, OS/X ®, iOS, Android, Symbian and HTML5. More platforms to follow later in 2012.


Edited by NakedPaulToast, 13 February 2012 - 03:50 PM.

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#25 Kapser

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Posted 14 February 2012 - 12:05 PM

Oh my god. Can't wait for the GDC this is amazing news.
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#26 rwkay

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Posted 14 February 2012 - 12:10 PM

Launch != available... we will be announcing when it will be available at GDC...

Launch really means we are letting everyone know (the larger Game Developer community) that GameMaker:Studio exists...

Russell
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#27 Mike.Dailly

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Posted 14 February 2012 - 12:15 PM

Or perhaps it does..... *snigger*
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#28 GameDevDan

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Posted 14 February 2012 - 12:48 PM

if (mikes_hinting==true) {

user_excitement+=9000

}
else {

user_disappointment+=9000

}

Edit: And just btw, if 'launch' does just mean show off, its kind of expected that people would get the wrong idea, since 'launch' generally means release date...

Edited by GameDevDan, 14 February 2012 - 01:23 PM.

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#29 rwkay

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Posted 14 February 2012 - 01:41 PM

Don't listen to him he is evil I tells you... evil....
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#30 Mike.Dailly

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Posted 14 February 2012 - 01:42 PM

or perhaps I'm not.... *snigger*
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#31 King Tetiro

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Posted 14 February 2012 - 01:42 PM

if (mikes_hinting==true) {

user_excitement+=9000

}
else {

user_disappointment+=9000

}

Edit: And just btw, if 'launch' does just mean show off, its kind of expected that people would get the wrong idea, since 'launch' generally means release date...


Man I'm confused now lol I'm just going to assume that I need to pick up the pace with my team

if (mikes_hinting==true) 
{

user_excitement+=9000

}
else 
{

user_disappointment+=9000

}
if (mikes_hinting == true && rwkay_deconfirming == true)
{
tetiro_headache = true //Caused by trying to work out if the release date is genuine or not
tetiro_paracetamol = true //Caused by headache
}

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#32 Tennx

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Posted 22 February 2012 - 07:44 PM

I'm just taking my time to learn every aspect of the Standard Edition.

Truth is, the Studio Edition is being programmed focusing on serious developers who want to make profit, massively, so...

"Getting excited" is not in my mood now...

First: Learn to use the basic interface

Second: Learn about marketing / graphics / gaming theory

Third: Buy the tools

And last but no least: Sell

--- I guess there is a long way before getting excited (that is, when you got the money you won selling, in your hands).
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#33 IceMetalPunk

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Posted 23 February 2012 - 12:52 AM


I don't really see what the hype is to be honest... I guess that's because I don't own an iPhone and play most games on my computer anyway...


I think there are a lot of kids who think they can make an iPhone game and make lots of money, who don't realize the costs and terms of using the App Store, or how competitive it is.

Who said we're going to need the App Store? Ever hear of jailbreaking? It's still legal...for now :whistle: .

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#34 mechlore

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Posted 23 February 2012 - 02:35 AM

Im mostly excited about the possible opportunity for MechLore to be released on different platforms relatively easily. Since the game might actually be finished before studio actually comes out.


Here is to hoping that it will be trivial matter to import from gm 8.1 to studio.
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#35 True Valhalla

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Posted 23 February 2012 - 03:45 AM

The lack of semi-colons in the code above is appalling :yucky:
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#36 daman123125

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Posted 23 February 2012 - 04:57 AM

if (mikes_hinting==true) 
{

user_excitement+=9000

}
else 
{

user_disappointment+=9000

}
if (mikes_hinting == true && rwkay_deconfirming == true)
{
tetiro_headache = true //Caused by trying to work out if the release date is genuine or not
tetiro_paracetamol = true //Caused by headache
}

I believe that number needs to be at least 9001.
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#37 TerraFriedSheep

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Posted 24 February 2012 - 02:17 PM

Studio Beta coming in March! It is very exciting!
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#38 GM Studios

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Posted 24 February 2012 - 02:45 PM

Can't wait it's going to be a very exciting year indeed! I best pull my finger out! Things are moving fast...very fast.

I don't suppose Yoyo could record their presentation at GDC and upload it so we can all see it ;)
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#39 King Tetiro

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Posted 25 February 2012 - 01:01 PM


if (mikes_hinting==true) 
{

user_excitement+=9000

}
else 
{

user_disappointment+=9000

}
if (mikes_hinting == true && rwkay_deconfirming == true)
{
tetiro_headache = true //Caused by trying to work out if the release date is genuine or not
tetiro_paracetamol = true //Caused by headache
}

I believe that number needs to be at least 9001.


if (mikes_hinting==true) 
{

user_excitement+=9001

}
else 
{

user_disappointment+=9001

}
if (mikes_hinting == true && rwkay_deconfirming == true)
{
tetiro_headache = true //Caused by trying to work out if the release date is genuine or not
tetiro_paracetamol = true //Caused by headache
}

Hey Soul, do you have a source so we know it's coming out in march?

It will be exciting. Minus the paperwork and marketing/PR/advertising those who are dedicated have to do.

Speaking of which, I'm off to do more of the boring work lol

EDIT: Speaking of dates, does anyone know what months Q1 2012 spans? I'm actually curious but I can't find anything on it.

Edited by King Tetiro, 25 February 2012 - 01:04 PM.

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#40 Nocturne

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Posted 25 February 2012 - 01:21 PM

EDIT: Speaking of dates, does anyone know what months Q1 2012 spans? I'm actually curious but I can't find anything on it.


The quarters are usually Jan, Feb, Mar >> Apr, May, Jun >> Jul, Aug, Sep >> Oct, Nov, Dec. Oh, and from an insiders point of view, as it stands NOW GM:Studio is pretty revolutionary. So imagine what the final release is going to be like?

PS: I know which of the two (Russel and Mike) are telling the truth... And I am also open to bribery (unmarked bills only please!)...
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