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Multiplayer Minecraft Engine


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#21 Zesterer

Zesterer

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Posted 15 February 2012 - 02:23 PM

Yay! Sounds great - but how about better terrain generation? As far as I could see, the game started with 100% random blocks, so it didn't give the greatest impression...
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#22 kibblesbob

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    "Xarrot Studios"

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Posted 20 February 2012 - 10:06 PM

I have released the source! Feel free to do whatever you would like with this, just make sure you give credit to kibblesbob!

Link : Source
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#23 BluePotato1994

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Posted 28 February 2012 - 10:33 AM

I downloaded the source, ran the server then ran the client...
As soon as I connect, BAM!
___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_cam:

Error in code at line 3:
   d3d_set_projection_ext(x,y,z+27,x+camx,y+camy,z+27+camz,0,0,1,80,1.33,.5,1024)
                              ^
at position 29: Unknown variable z

Yes I unzipped it and yes I didn't mess around with anything. So whats up?
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#24 kibblesbob

kibblesbob

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Posted 29 February 2012 - 05:44 AM

i might have accidentally changed the 'z' variable in the create event to something else, I'm going to go look.
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#25 Zesterer

Zesterer

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Posted 24 July 2012 - 07:47 AM

:( Im sad that this topic is inactive... I am currently working on a voxel engine (dont worry, not a bad minecraft clone) using the RLC system to compress the data, and an infinite chunk system to store the data. However, the one thing I cannot as of yet get my head around is lightning. How did you manage to create the lightning? Which algorithm did you use? How did you implement it? As of yet, I have been mainly focussing on rendering, storing of data, and the generation of the 3D space with perlin noise. I have created a similar algorithm to perlin noise which generates beautiful terrain, but I still cannot get suitable lightning working. Do you have any ideas or tips?

Thanks,

Zesterer

P.S: Sorry for bumping such an old topic, I thought it a waste to make an entirely new one.

Edited by Zesterer, 24 July 2012 - 07:47 AM.

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#26 GameNox

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Posted 02 October 2012 - 03:07 AM

Sorry for posting on an old topic but I found the fix to this error:

ERROR in
action number 1
of Draw Event
for object obj_cam:

Error in code at line 3:
   d3d_set_projection_ext(x,y,z+27,x+camx,y+camy,z+27+camz,
0,0,1,80,1.33,.5,1024)
                              ^
at position 29: Unknown variable z

Simply add
z = 0;
to obj_cam's create event under
zdir = 0;
.
It should work!

Edited by GameNox, 02 October 2012 - 03:08 AM.

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