here it is: GMK(
THIS IS FULLY LITE COMPATIBLE!!!
Edited by faissialoo, 10 February 2012 - 03:37 PM.
Posted 10 February 2012 - 11:42 AM
OBJECTION! I think TheSnidr's Mode 7 engine is better. It's not Lite, though.The best fake 3D engine ever!
Posted 10 February 2012 - 11:47 AM
ok maybe not the best, but I consider mine pretty good compared to most others. especially for liteOBJECTION! I think TheSnidr's Mode 7 engine is better. It's not Lite, though.The best fake 3D engine ever!
Edited by faissialoo, 10 February 2012 - 11:48 AM.
Posted 10 February 2012 - 02:25 PM
And what have we said about using the weasel words? Your words would get a bunch of more weight if you could cite & link to a few other fake-3D engines and explain why they are inferior to your engine....most others...
Posted 10 February 2012 - 03:36 PM
Posted 10 February 2012 - 03:38 PM
I don't see how this is better than any other fake 3d engine... I don't even see how anything in this example is supposed to look 3d either...
Posted 10 February 2012 - 04:13 PM
thanksYeah, you guys are being to hard on him. It is very nicely programmed example and does what it is supposed to do so... yeah
Posted 10 February 2012 - 04:41 PM
Posted 10 February 2012 - 04:57 PM
Honestly, this is bad. Not very bad, but quite bad, comparing to size and expectations.
I don't even know why did I download this 11MB GMK with 9.*MB 30-frame gif animation, 20-frame ball shrink-grow animation, and D&D actions.
Edited by faissialoo, 10 February 2012 - 05:03 PM.
Posted 13 February 2012 - 08:57 AM
image_xscale and image_yscale has been Lite since Game Maker 6.0 and are still. As of 8.1, it's even possible to use draw_sprite_ext() and image_angle in Lite.LITE USERS WHICH DO NOT HAVE XSCALE AND YSCALE WHICH YOU MAY KNOW!!!
Posted 13 February 2012 - 10:06 AM
image_xscale and image_yscale has been Lite since Game Maker 6.0 and are still. As of 8.1, it's even possible to use draw_sprite_ext() and image_angle in Lite.LITE USERS WHICH DO NOT HAVE XSCALE AND YSCALE WHICH YOU MAY KNOW!!!
Come up with a better argument, please.
Posted 13 February 2012 - 11:29 AM
Sheesh, you gotta keep an eye on the documentation. '__'Sorry I thought that it was not avalible to lite users
Posted 13 February 2012 - 11:47 AM
Indeed. To say, image_angle makes things quite better for Lite edition users. If function draw_background_part_ext was available in Lite edition, one could even do 'mode7' in Lite (currently this kind of tricks require splitting background into a sprite with each subimage being a sector that you may want to draw transformed).image_xscale and image_yscale has been Lite since Game Maker 6.0 and are still. As of 8.1, it's even possible to use draw_sprite_ext() and image_angle in Lite.
Posted 13 February 2012 - 12:04 PM
Posted 20 April 2012 - 04:05 PM
Posted 17 May 2012 - 04:50 PM
Posted 17 May 2012 - 05:37 PM
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