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#21 NakedPaulToast

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Posted 14 February 2012 - 12:19 PM

Love this!

I'm thinking you should add a bunch of levels and save it for the release of Studio and App Store it.
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#22 Desert Dog

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Posted 14 February 2012 - 08:12 PM

Wow! Thanks!

I might just make an app store edition. I'm pleasantly surprised at how well people are taking this game! Especially since the bouncing was a little unrealistic.(move_bounce_solid(advanced)failed me in html5.. :sweat: )

Currently talking to a non-exclusive publisher. Frankly, I think I prefer the prospect of a regular (and rather nice) check in the mail, as opposed to duking it out on the app store with a million other games. And then I can still find yet more publishers.

*looks for smiley with $ eyes*
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#23 Dangerous_Dave

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Posted 15 February 2012 - 03:31 AM

I reckon you could get this app sponsored as is, then make a "special edition" to be sold on the app store. Cheque in the mail, *and* the prospect of sales!
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#24 Desert Dog

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Posted 15 February 2012 - 06:59 AM

That's an idea. Even if I don't upgrade the game, or sell it, it may be worthwhile putting it on the app store.. as it is, it seems that mobile web games have a tendency to find their way there eventually, one way or another. :tongue: If it's already there legitimately, maybe it'd deter the non-legitimates.
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#25 DarkByNight

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Posted 16 February 2012 - 11:26 AM

Well I haven't posted on these forums for ages, I didn't even have a clue there was now a html5 version and soon to be mobile exporting version, but anyway.
Fantastic fun little game you have here! Rather addictive too, I also loaded it up on my android and, although a little laggy, (The mobile's fault, not your game) it was still playable. :D
If it was on the appstore, this would be a game I would buy. :)
I want to try to get a star on all the levels.
The game might be a tad short, but as you've mentioned it's supposed to be bite sized so that's perfect.
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#26 Desert Dog

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Posted 16 February 2012 - 07:48 PM

Thanks for the feedback! I was a little worried about the length, but your the first person to comment on it. Great!

App store's a future possibility. I wouldn't sell, unless it had a decent upgrade, though. Make some use of some of that extra power that comes with being a native app. ;)
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#27 Dangerous_Dave

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Posted 17 February 2012 - 04:04 AM

I reckon for an app store version, you'd just add a pile more levels (at least three times as many as it has now, and much harder ones). Add some other fringe stuff (like more effects) and it would easily be worth 99c :D
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#28 Follomania

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Posted 12 April 2012 - 01:54 AM

I played it and it was quite enjoyable. I noticed it froze for roughly two or three seconds about twice every level. Not entirely sure why. I'm using Firefox, currently, and have a pretty good internet connection.
Also, it would be nice to see the ball have slightly more physics programmed into it. If you make the ball roll if it's on an edge of the block and perhaps lower the friction, it would be add more realism.
Other than that, good work!
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#29 Mornez

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Posted 12 April 2012 - 02:30 AM

I'm playing it on my windows 7 PC.

It looks and plays well.

Should really own when sounds are added.
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#30 TerraFriedSheep

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Posted 22 May 2012 - 08:32 PM

How have I only just seen this? Anyway, I think this game is a really cool idea and certainly has potential! I also found the gameplay slightly flawed on my Android as my finger covered prety much the entire black arrow that appears, so hitting with a power less than 100% became a little tricky. It was great on the laptop though (and the graphics were appealing :thumbsup: )

Edit: Oh, I almost forgot, the game was ran a little slower on my phone than on the PC, but it was by no means unplayable.

Edited by Soulsnatcher, 22 May 2012 - 08:33 PM.

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#31 chance

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Posted 23 May 2012 - 08:12 PM

Just played this in Firefox on my Win XP machine. Great game. +1 :smile: Played very smoothly.

The game play was fairly basic, but very addicting. The graphics were pleasant and the levels were nicely constructed with just the right degree of difficulty. Given the popularity of these types of casual games on mobile devices, I'd say you have a potential winner here.
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#32 RayDrop

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Posted 15 June 2012 - 02:11 AM

Love the game, experienced several times where the ball got stuck in mid air (for whichever reason :tongue: ) and i had to re-shoot it vertically down to get in the hole. (Would have had a hole in one), also one time i hit the ball, but the arrow thing was still there, so i could hit it again in mid flight (i got mad golf skills ;) )
Still a very good game, one of the best html5's released yet!

I played on chrome, no lag whatsoever, im assuming very well written :)

Edited by RayDrop, 15 June 2012 - 02:13 AM.

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#33 slayer 64

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Posted 15 June 2012 - 02:50 AM

well, that was a pretty good ten minutes i guess. i didn't really feel the need to go back and get a hole in one on every level because it wasn't much fun. i did beat every level though. i like the somewhat 3d tile set graphics you got goin on those slopes and flat spots. being made in html5 was pretty good, i clicked the link and started playing. that's a plus for lazy farts.
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#34 atomplanet

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Posted 21 August 2012 - 11:34 AM

This is a very cool small game. I've finished all levels. :)
It would be good to have more levels or even an editor?
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#35 misturx

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Posted 25 September 2012 - 07:29 PM

I have played lots of golf games and I have to say that this is one of the best mini golf games I have ever played. It is absolutely addictive!!!
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#36 Regsiv

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Posted 01 December 2012 - 08:15 AM

This is fun! Good idea for a mobile game for sure. Some of the gravity feels a little off but that's all i can say. Great job.
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#37 Master Xilo

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Posted 02 December 2012 - 10:19 PM

Took me a few seconds to figure out I play with the mouse. I'd make the first level show this to make things clear. I don't really like the red font with slight white gradient and black outline. The grass and dirt textures look nice, but the rest of it seems to have another style.
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