Golfing Block
#21
Posted 14 February 2012 - 12:19 PM
I'm thinking you should add a bunch of levels and save it for the release of Studio and App Store it.
#22
Posted 14 February 2012 - 08:12 PM
I might just make an app store edition. I'm pleasantly surprised at how well people are taking this game! Especially since the bouncing was a little unrealistic.(move_bounce_solid(advanced)failed me in html5..
Currently talking to a non-exclusive publisher. Frankly, I think I prefer the prospect of a regular (and rather nice) check in the mail, as opposed to duking it out on the app store with a million other games. And then I can still find yet more publishers.
*looks for smiley with $ eyes*
#23
Posted 15 February 2012 - 03:31 AM
#24
Posted 15 February 2012 - 06:59 AM
#25
Posted 16 February 2012 - 11:26 AM
Fantastic fun little game you have here! Rather addictive too, I also loaded it up on my android and, although a little laggy, (The mobile's fault, not your game) it was still playable. :D
If it was on the appstore, this would be a game I would buy.
I want to try to get a star on all the levels.
The game might be a tad short, but as you've mentioned it's supposed to be bite sized so that's perfect.
#26
Posted 16 February 2012 - 07:48 PM
App store's a future possibility. I wouldn't sell, unless it had a decent upgrade, though. Make some use of some of that extra power that comes with being a native app.
#27
Posted 17 February 2012 - 04:04 AM
#28
Posted 12 April 2012 - 01:54 AM
Also, it would be nice to see the ball have slightly more physics programmed into it. If you make the ball roll if it's on an edge of the block and perhaps lower the friction, it would be add more realism.
Other than that, good work!
#29
Posted 12 April 2012 - 02:30 AM
It looks and plays well.
Should really own when sounds are added.
#30
Posted 22 May 2012 - 08:32 PM
Edit: Oh, I almost forgot, the game was ran a little slower on my phone than on the PC, but it was by no means unplayable.
Edited by Soulsnatcher, 22 May 2012 - 08:33 PM.
#31
Posted 23 May 2012 - 08:12 PM
The game play was fairly basic, but very addicting. The graphics were pleasant and the levels were nicely constructed with just the right degree of difficulty. Given the popularity of these types of casual games on mobile devices, I'd say you have a potential winner here.
#32
Posted 15 June 2012 - 02:11 AM
Still a very good game, one of the best html5's released yet!
I played on chrome, no lag whatsoever, im assuming very well written
Edited by RayDrop, 15 June 2012 - 02:13 AM.
#33
Posted 15 June 2012 - 02:50 AM
#34
Posted 21 August 2012 - 11:34 AM
It would be good to have more levels or even an editor?
#35
Posted 25 September 2012 - 07:29 PM
#36
Posted 01 December 2012 - 08:15 AM
#37
Posted 02 December 2012 - 10:19 PM
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