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#51 chance

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Posted 16 February 2012 - 07:43 PM

I was going to enter, and could have easily pulled out a nice slash effect using sprites but I failed to be able to get hold of a solid answer on the subject and therefore, gave up.

Solid answer for what? There's no rule against using sprites. As long as you don't like make a animated splash GIF to create the entire effect. :tongue:

Seriously, if you can easily code a nice splash effect, why not enter?



I don't think splashes is the best theme to get a lot of people participating - because I for one, expect that if I entered, my entry would easily be eclipsed by people that are familiar with getting ripples to work correctly.

But that's the whole point of a coding challenge: to figure out ways to accomplish something. If everyone already knew how to do it... it wouldn't be much of a challenge. :wink:
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#52 Docopoper

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Posted 16 February 2012 - 08:43 PM

But that's the whole point of a coding challenge: to figure out ways to accomplish something. If everyone already knew how to do it... it wouldn't be much of a challenge. :wink:


I can think of an easy way to make ripples... But since I don't know the maths - I get the feeling that if I made mathematically incorrect ripples it would just niggle at me for weeks.Posted Image
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#53 chance

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Posted 16 February 2012 - 10:30 PM

...mathematically incorrect ripples...

:huh: If it looks like a ripple, and moves like a ripple... then it's a ripple.

Frankly, I think ripples made by "unconventional techniques" would be cool. It shows imagination. So I say go for it!
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#54 IceMetalPunk

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Posted 16 February 2012 - 10:46 PM


...mathematically incorrect ripples...

:huh: If it looks like a ripple, and moves like a ripple... then it's a ripple duck!

Fixed that for you :P .

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#55 Rusty

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Posted 16 February 2012 - 10:53 PM

get hold of a solid answer

???

But I guess I'll give everyone another week to study the subject a bit more.. Seems I chose a bit too difficult challenge :whistle: . But remember, it doesn't have to be perfect, and the more difficult it is the better it is to have something working

I don't really know, I was just confused over what rules were actually in place.

But I do think that there is a lot of good that could come out of some weekly challenges, not just for coding but for all Game Developing aspects.

A few examples would be:
Collision Engines
Simple Battle Systems
Sprite Tutorials
Decent Dialogue Engines

I'd also suggest setting up up to start after the voting session of the GMC Jam ends, until the end of the month. We could produce a lot of decent engines and tutorials that way, that not only test and prove our skills as Game Developers but also help the wider community, providing them with useful engines and tutorials.

Anyway, I won't be entering this one. Maybe the next one.
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#56 IceMetalPunk

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Posted 16 February 2012 - 10:56 PM

But I do think that there is a lot of good that could come out of some weekly challenges, not just for coding but for all Game Developing aspects.

A few examples would be:
Collision Engines
Simple Battle Systems
Sprite Tutorials
Decent Dialogue Engines

I'd also suggest setting up up to start after the voting session of the GMC Jam ends, until the end of the month. We could produce a lot of decent engines and tutorials that way, that not only test and prove our skills as Game Developers but also help the wider community, providing them with useful engines and tutorials.

:yes: I second this idea. I'd third it as well, if my other personality would be counted :lol: .

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#57 orange08

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Posted 16 February 2012 - 11:27 PM

Will this question be answered?

... am I allowed to make 2 entries?


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#58 chance

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Posted 17 February 2012 - 12:34 AM

But I do think that there is a lot of good that could come out of some weekly challenges, not just for coding but for all Game Developing aspects.

A few examples would be:
Collision Engines
Simple Battle Systems
Sprite Tutorials
Decent Dialogue Engines

Those aren't suitable topics for weekly/monthly challenges. Seriously, a sprite tutorial? With all the different styles, genres and techniques out there? That's FAR too general for a short challenge.

The same applies to battle systems and collision engines. I doubt we could even agree on definitions for those things.

I don't think you've thought about this carefully.
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#59 Desert Dog

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Posted 17 February 2012 - 01:14 AM

Will this question be answered?

I think.. do whatever you like. :P The theme is splash, so make a splash! Don't be hindered by rules&regs.
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#60 Cobalt Co.

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Posted 17 February 2012 - 01:31 AM

A very interesting competition paul. :GM8:
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#61 Rusty

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Posted 17 February 2012 - 03:24 AM


But I do think that there is a lot of good that could come out of some weekly challenges, not just for coding but for all Game Developing aspects.

A few examples would be:
Collision Engines
Simple Battle Systems
Sprite Tutorials
Decent Dialogue Engines

Those aren't suitable topics for weekly/monthly challenges. Seriously, a sprite tutorial? With all the different styles, genres and techniques out there? That's FAR too general for a short challenge.

The same applies to battle systems and collision engines. I doubt we could even agree on definitions for those things.

I don't think you've thought about this carefully.

I have, and the thing is, with so many members partaking and entering so many different versions of the required content we could cover quite a few different types and styles quite easily. Not only does this boost the content available to the newbies coming to the site looking for tutorials, guides or useable engines, but it may also prove to show our members some types of battle systems, artwork or collision engines that they simply hadn't encountered or thought of before.

I have thought this through somewhat, I just don't think you're seeing the real potential that something like this could have, not only as a fun event that anybody could jump in on, but also as a way of generating open sourced content and tutorials for new developers.
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#62 chance

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Posted 17 February 2012 - 11:22 AM

I have thought this through somewhat, I just don't think you're seeing the real potential that something like this could have, not only as a fun event that anybody could jump in on, but also as a way of generating open sourced content and tutorials for new developers.

Just to be clear, I didn't say they weren't useful. I said they're not suitable for coding challenges.

Your suggested topics involve different types, various styles, and some artwork. There's many different aspects in play here. So you'd need multiple categories to judge the entries fairly.

Your categories might be fine for a tutorial challenge. But not for coding challenges.
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#63 paul23

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Posted 17 February 2012 - 04:52 PM

Sorry for not answering your question: well you may upload 2 submissions (for now, I haven't fully decided on this rule yet so with each challenge it might change) though only the "best" will be considered for the judging (so you will win only 1 category at most). I've got to wonder though, can there really be 2 completely different entries though? Well impress me I'd say :P.

@Rusty: well for this I mainly wish them to be coding challenges. The "bigger" goal of the challenges (for me) was to increase the quality of general scripts/engines being written around the GMC. Never say never, but I'm personally not very good at artistic aspects of game development - I hardly have any knowledge where to look for mistakes etc. So I would be a very good judge for those parts of game design. For programming challenges I know where to look for common mistakes, bad paradigms etc. So I can quickly hunt for them, and write reviews of how an entry can be improved in the future.
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#64 chance

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Posted 18 February 2012 - 09:46 PM

...can there really be 2 completely different entries though?

Yes, absolutely. For example, one way is the conventional "big rock falls into a water tank". The surface distorts and lots of water is ejected by the impact. It's violent.

But another approach might be a tiny splash, like you've seen in those slow-motion video. The water forms a smooth symmetric shape around the impact point... and then a little sphere of water pops out the top. It's beautiful.

So yes, I can imagine two completely different entries. :wink:
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#65 ziggler1

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Posted 20 February 2012 - 01:40 AM

Thanks for the time extension, I'll have an entry in sometime this week.
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#66 chance

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Posted 22 February 2012 - 12:03 PM

Just to inform everyone: I've extended the deadline by 1 week :).

That's great. Now that the Jam discussion is over, I hope the extra time will produce more Challenge entries.

But what is the actual deadline? Since the original deadline was never posted, a one-week extension is still a bit vague. You should post the deadline in the original submission rules post, so there's no confusion. Because according to what it says now, one would conclude the contest was over 2 days ago. :wink:

.

Edited by chance, 22 February 2012 - 12:07 PM.

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#67 xot

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Posted 22 February 2012 - 09:51 PM

OK, looks like the deadline is Wednesday, February 29th, unless it is extended again. I definitely want to post something. My entry is already looking pretty tasty but it still needs some time to cook. I hope some others step up as well. More entries!
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#68 paul23

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Posted 23 February 2012 - 08:49 AM

OK, looks like the deadline is Wednesday, February 29th, unless it is extended again. I definitely want to post something. My entry is already looking pretty tasty but it still needs some time to cook. I hope some others step up as well. More entries!

I placed it at wednesday, because between next sunday/wednesday I'm on holiday with a few friends :P - so can't end it then..

But like I started with, the deadline should always be considered "about then" - it's not something you ought to aim for when creating it.
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#69 Cobalt Co.

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Posted 24 February 2012 - 12:05 AM

Does anyone have game samples yet? For the challenge? :GM8:
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#70 chance

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Posted 24 February 2012 - 11:29 AM

Does anyone have game samples yet? For the challenge? :GM8:

The submissions are in the other pinned topic called "GMC Challenge 1 - SPLASH" (if that's what you mean).

Personally, I wouldn't look at any other submissions until you submit your own. I think that's the best way to keep everything original. But that's your call.
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#71 Follomania

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Posted 29 February 2012 - 05:15 AM

So far there are only two entries in the submissions topic. I'm thinking perhaps I should throw together another splash engine so we can have the standard first, second, and third places. :)
Hopefully, others will post their entries before the competition is over. This is the type of competition I might actually be able to do well in. *swiftly kicks Jame entry under the table and out of view*
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#72 chance

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Posted 29 February 2012 - 12:06 PM

So far there are only two entries in the submissions topic. I'm thinking perhaps I should throw together another splash engine so we can have the standard first, second, and third places. :)
Hopefully, others will post their entries before the competition is over. This is the type of competition I might actually be able to do well in. *swiftly kicks Jame entry under the table and out of view*

I got busy with some work-related issues. But now I'm back to more important things. :wink:

So I'm planning to post my entry this afternoon.
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#73 ziggler1

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Posted 29 February 2012 - 12:36 PM

I still intend to post mine as well.

I would have posted it yesterday, but the thing decided to spontaneously start acting wierd :dry:
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#74 xot

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Posted 29 February 2012 - 06:05 PM

Well, I've added mine now, so that's three at the very least. Looking forward to seeing some more!
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#75 chance

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Posted 29 February 2012 - 08:52 PM

Well, I've added mine now, so that's three at the very least.

... and now four. I just posted mine.
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#76 Follomania

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Posted 29 February 2012 - 09:37 PM

All the entries look pretty nice. I have this sudden urge to program a game with an ocean surface setting.
It's interesting to look through the codes and see the same methods used for different aspects of the splash, but then see completely different results.


Also,

Challenge entry!

ziggler1sWaterSplash.exe
ziggler1sWaterSplash.gm8

The splash effect is neat and the code behind it is impossible to read! Probably could have made the example look a little better too.

Oh well, better luck next time. :happy:

Your download link to the .gm8 file isn't working.
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#77 ziggler1

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Posted 29 February 2012 - 10:58 PM

Fixed now. Thanks for pointing it out.
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#78 chance

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Posted 01 March 2012 - 01:12 AM

I intended to post an .exe version for anyone who couldn't open my GM8.1 submission.... but I waited too long. Oh well, my fault. So I'll post it here for completeness.

chance_splash.zip
1.8 MB zipped file on MediaFire

EDIT: spelled my name right this time...

.

Edited by chance, 01 March 2012 - 01:13 AM.

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#79 Dark Matter

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Posted 01 March 2012 - 07:00 PM

Nice variety of techniques there. I think xot's was probably one of the most realistic, although it did have quite a few limitations (which were very helpfully shown). Follomania's was pretty nice too.
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#80 xot

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Posted 02 March 2012 - 06:31 PM

I think xot's was probably one of the most realistic, although it did have quite a few limitations (which were very helpfully shown).


Most of the limitations can be overcome, mitigated, or exploited with a little more work. I did make a more advanced version that addressed some of them, but I didn't have time to refine the changes. Ultimately, I wanted to keep the example as simple as possible.
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#81 ziggler1

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Posted 02 March 2012 - 08:11 PM

I think most of these examples have those limitations. Xot has simply put forth the effort to tell us them.
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#82 ziggler1

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Posted 04 March 2012 - 03:52 AM

Xot totally smashed this challenge to pieces IMHO. Awesome work.


Then it's a fight to take second place. :happy:
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#83 orange08

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Posted 05 March 2012 - 12:09 AM

Meh, my splash engine is so simple compared to you guys'. I'll try harder next time ;D
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#84 ziggler1

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Posted 05 March 2012 - 01:32 AM

That's the spirit!

On a side note, when will the winners be announced?
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#85 paul23

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Posted 05 March 2012 - 07:19 AM

That's the spirit!

On a side note, when will the winners be announced?

I'm planning to have everything done before the end of this week.
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#86 ziggler1

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Posted 21 March 2012 - 10:29 AM

Well it has been a while now. Did the GMC challenge die to so quickly? I am still interested in participating in the next challenge presented.
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#87 lukew23

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Posted 25 March 2012 - 04:22 AM

Was this a one off thing? I got the impression there would be more of these, but it seems this one hasn't finished yet...
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#88 ziggler1

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Posted 25 March 2012 - 05:22 AM

The intention was to have more of these, but the reviewing hasn't been done for this one yet.
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#89 orange08

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Posted 25 March 2012 - 07:59 PM

Obviously this is a failure :\
We need the Cage Match! Let Purple Fuzzy run it if you mods are too busy!
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#90 Dark Matter

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Posted 26 March 2012 - 04:02 PM

Well, that was temporarily fun, but ultimately short-lived. Ah well...
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#91 xot

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Posted 26 March 2012 - 04:14 PM

I think it is too soon to say it was ultimately short-lived. I'm maintaining some hopeful faith that these will continue when paul23 finds the time.
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#92 orange08

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Posted 26 March 2012 - 06:53 PM

See?
Many users are willing to take over these GMC events, but you busy mods insist on handling the entire workload. And you end up not being able to do it all. Why not let these volunteers help you out?
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#93 lukew23

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Posted 27 March 2012 - 05:46 AM

How about this. In the time it takes for Paul23 to judge etc, everyone who wants to make a cool inventory system. Sort of an unofficial challenge with no prizes or anything.
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#94 Dark Matter

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Posted 28 March 2012 - 06:23 AM

See?
Many users are willing to take over these GMC events, but you busy mods insist on handling the entire workload. And you end up not being able to do it all. Why not let these volunteers help you out?

The challenge could have easily been set up by a normal user. The fact that paul23 was a mod was just "co-incidence" really.
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#95 ziggler1

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Posted 29 March 2012 - 02:20 AM

How about this. In the time it takes for Paul23 to judge etc, everyone who wants to make a cool inventory system. Sort of an unofficial challenge with no prizes or anything.


I'm tempted to take you up on the challenge, but I likely won't have any time to do so in the upcoming weeks. :sad:
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#96 lukew23

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Posted 29 March 2012 - 02:36 AM


How about this. In the time it takes for Paul23 to judge etc, everyone who wants to make a cool inventory system. Sort of an unofficial challenge with no prizes or anything.


I'm tempted to take you up on the challenge, but I likely won't have any time to do so in the upcoming weeks. :sad:

No time limit. Make it whenever you want. Just when Paul comes back, there'll likely be a new official challenge. This is just to waste time until then.
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#97 Follomania

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Posted 29 March 2012 - 03:12 AM

I built one last week due to the novice forum being filled with inventory questions. Of course, by the time I got it all built, everybody had been help already so I didn't release it.
Here's the resources if anyone wants to look at it. Just import it to an empty project and there will be an example already put together for you.
If anyone uses it, credit is greatly appreciated, but not necessary.
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#98 Desert Dog

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Posted 29 March 2012 - 03:35 AM

I just downloaded&had a play around in xot's engine.

I know the wait must be frustrating for some, but if these competitions produces examples like these, then I'd say it's very hard to brand them a failure. Good stuff.
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#99 Follomania

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Posted 29 March 2012 - 05:06 PM

Perhaps the entries were all so close that he's having difficulty picking an entry that stands above the rest. That's the assumption I think I'll go with, as it raises my entry to the level of xot's and makes me feel better about my programming abilities. :)
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#100 Follomania

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Posted 02 April 2012 - 05:16 PM

I was able to implement my splash engine into a 3D game I'm working on. Chances are, if I didn't do this challenge, I wouldn't have bothered coding splashes. I think these challenges should continue, as the things they produce can realistically be implemented with ease into people's games and improve quality drastically. Hopefully, the next challenge will not fail to arrive.
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