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GMC challenge 1


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#101 Follomania

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Posted 29 March 2012 - 05:06 PM

Perhaps the entries were all so close that he's having difficulty picking an entry that stands above the rest. That's the assumption I think I'll go with, as it raises my entry to the level of xot's and makes me feel better about my programming abilities. :)
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#102 Robert3DG+

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Posted 30 March 2012 - 05:21 AM

Paul hasn't been online for a few days. Probably doing life stuff Posted Image

I may actually participate in a challenge if it's presentation stuff Posted Image
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#103 Follomania

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Posted 02 April 2012 - 05:16 PM

I was able to implement my splash engine into a 3D game I'm working on. Chances are, if I didn't do this challenge, I wouldn't have bothered coding splashes. I think these challenges should continue, as the things they produce can realistically be implemented with ease into people's games and improve quality drastically. Hopefully, the next challenge will not fail to arrive.
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#104 TheSnidr

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Posted 02 April 2012 - 06:04 PM

Did something happen to Paul23? Have anyone been able to contact him? I'm almost starting to get worried here... I don't see a reason for arranging something like this and then deliberately just disappearing
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#105 Dark Matter

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Posted 02 April 2012 - 09:20 PM

Did something happen to Paul23? Have anyone been able to contact him? I'm almost starting to get worried here... I don't see a reason for arranging something like this and then deliberately just disappearing

I sense something far more sinister at play here...
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#106 Desert Dog

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Posted 02 April 2012 - 09:47 PM

I tried all the examples myself, so here's my amateur take on them. (I didn't spend ages in each example.)

Xot splash example: Most realistic water. Splash looked good. Code a bit complex. Performs fairly well.

Chance splash example: Interesting&clever method. Should be easy to implement in-game. Couldn't figure out how to get the water to have a calm surface. Performs well.

Follomania splash example: Interesting implementation, and looked pretty good. Laaagged.

Orange08 splash example: Simplest. Splash doesn't vary with height, and the use of multiple blocks is a bit of a bummer for level design. Performs very well, though, bit of tweaking (use of 1 block, detecting the sides much like xot's example), and the ability to adjust the splash size.. possible even using a sprite, and we've got a method similar to what I'd probably use.

Ziggler splash example: Looks hard.. well, a bit daunting, to use in-game. Performed fairly well, very customizable (so can be changed to perform VERY well). With some tweaking, it's easy to get a splash effect you're happy with. Generally, looks very good.
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#107 chance

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Posted 02 April 2012 - 09:59 PM

Chance splash example: Interesting&clever method. Should be easy to implement in-game. Couldn't figure out how to get the water to have a calm surface. Performs well.

Thanks for the nice review. My goal was to make the code easily transportable.



Couldn't figure out how to get the water to have a calm surface.

That's controlled by a single variable in the object "water_tank", initialized in the Creation Event. Set "B" to a smaller value for a calmer surface.

B = 3;  // amplitude of quiescent ripples in pixels

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#108 Desert Dog

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Posted 02 April 2012 - 10:08 PM

Excellent, the water looks great with B set at 1.
(I had tried messing with A>3 in the alarm event, as I figured that was the amplitude)
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#109 chance

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Posted 02 April 2012 - 10:22 PM

Excellent, the water looks great with B set at 1.
(I had tried messing with A>3 in the alarm event, as I figured that was the amplitude)

It is the amplitude. It rises to a max value (Amax) with the impact, and then falls back to a quiescent level (as explained in the Creation Event comments:

A = 2;  // quiescent amplitude of impact wave in pixels
Amax = 30; // max. amplitude caused by splash

This discussion reveals a truism about reading other people's code: No matter how clearly the programmer thinks he's explained it... he really hasn't. :tongue:



I sense something far more sinister at play here...

The rumor is that paul23 applied for a job with YYG... and hasn't been heard from since. But that's just a rumour.

.

Edited by chance, 02 April 2012 - 10:23 PM.

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#110 ziggler1

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Posted 03 April 2012 - 02:23 AM

Ziggler splash example: Looks hard.. well, a bit daunting, to use in-game...


That sums mine up. :tongue:
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#111 NakedPaulToast

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Posted 03 April 2012 - 04:55 PM

The rumor is that paul23 applied for a job with YYG... and hasn't been heard from since. But that's just a rumour.

You converting to UK yourself for a possible YYGs position?
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