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GMC challenge 1


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#1 paul23

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Posted 06 February 2012 - 12:14 PM

GMC challenge 1

Well the time has arrived to announce the theme:

Water splash effects
wiki

I'm looking forward to see big pillars of water, amazing effects and beautiful combinations of art and science. Use this topic to discuss anything related to the subject. Show what others have done in the past already? What typical challenges you expect? Which rules do you think should be applied? Basically anything regarding Splash effects and the entries.



Generic rules for each challenge:
  • Must be working in either GM8, GM8.1 or GM:HTML5
  • Must be of file format .gmk, .gm81, .gmz, .gml, .gmres
  • Has to be entirely written in gamemaker (either using scripts or drag and drop)
  • Only indicated public extensions can be used

Judging
Judging will be done in 2 criteria:
Technical capability of the entry

How well does it fulfill the task?
How fast is the entry?
Are there any extra features?

Useability of the entry

Is the entry intuitive to use?
Can the entry interfere with other parts of a program? (How much?)
Is the entry code easy to read, and extendable?
Is -if necessary- a documentation present?


Winning
As with each competition or challenge, there can only be 1 the best. After judging is done, I'll declare the winner. The winning entry will be added to a hall-of-fame in the scripts section. Also the winner can recommend (and hopefully will) a following theme.
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#2 EdgeV

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Posted 06 February 2012 - 01:22 PM

When is the deadline? Or did I overlook it? :tongue:
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#3 paul23

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Posted 06 February 2012 - 01:55 PM

When is the deadline? Or did I overlook it? :tongue:

This is just announcing the theme (and discussing it), next week the final rules will be shown. After that you have a full week to create your entry.
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#4 Rusty

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Posted 06 February 2012 - 02:24 PM

Posted Image

So we start next week? Do we have to use particle effects or can I just use sprite animations and objects?
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#5 TheSnidr

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Posted 06 February 2012 - 02:36 PM

Let's see, how'd we go about doing this...
The easiest way would definetely be to make a nice sprite (something I can't seem to be able to do). Does that solution count? If it does, okay, sure. If not, how do we sort what we're going to accept and what not to accept?
The hardest (more or less) feasible solution I can think of would be to simulate water with many small particles and drop a solid into the pool, letting the simulated physics work their way.
I do however look forward to see what solutions you guys come up with

Edited by TheSnidr, 06 February 2012 - 02:49 PM.

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#6 @Alex@

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Posted 06 February 2012 - 02:49 PM

Few ideas floating about my head. We'll see if I get round to making any of them work.
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#7 chance

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Posted 06 February 2012 - 05:32 PM

...next week the final rules will be shown.

Then you'll tell us what's meant by "indicated public extensions" ?
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#8 paul23

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Posted 06 February 2012 - 05:42 PM


...next week the final rules will be shown.

Then you'll tell us what's meant by "indicated public extensions" ?

Well that's me making a standard post I won't have to adapt often.. To allow (in the future) also challenges based on things like 39dll. Common sense should make clear for this challenge no extensions are necessary.. So non will be used :P.
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#9 Nocturne

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Posted 06 February 2012 - 06:44 PM

I'd also suggest that common sense says that an animated sprite is not acceptable! This is a PROGRAMMING challenge and not a spriting challenge... if you want that then go join PixelJoint!
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#10 orange08

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Posted 06 February 2012 - 08:31 PM

I've got some neat ideas in my head for how this could be achieved(with or without sprites).
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#11 chance

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Posted 06 February 2012 - 09:36 PM


Then you'll tell us what's meant by "indicated public extensions" ?

Well that's me making a standard post I won't have to adapt often.. To allow (in the future) also challenges based on things like 39dll. Common sense should make clear for this challenge no extensions are necessary.. So non will be used :P.

I understood that was the rule for this challenge. But that's why that statement seemed contradictory. It might be useful to list "generic rules" that apply to all challenges, separately from the "specific rules" for a particular challenge.

Anyway, thanks for clarifying.
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#12 Rusty

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Posted 06 February 2012 - 10:08 PM

I'd also suggest that common sense says that an animated sprite is not acceptable! This is a PROGRAMMING challenge and not a spriting challenge... if you want that then go join PixelJoint!

As a pixel artist I denounce you for using such foul language in the presence of young(ish) GMC(hildren) members.

Besides, doing it with sprites wouldn't require less coding if you want to make a decent job of it. Yes, you could make a rubbish little collison with stone = slash, thing, or you could make a collison with stone = series of events that makes the little details, simply wonderful, thing. The latter of which will test spriting and coding ability.

Since spriting is a big part of the Game Maker realm, I wouldn't call this an invalid approach.
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#13 11clock

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Posted 06 February 2012 - 10:13 PM

So we're making a game with splash effects, or are we trying to make the best splash effect possible? If it's the latter, then I'm out. One thing I suck at is visuals. :P
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#14 paul23

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Posted 06 February 2012 - 11:24 PM

So we're making a game with splash effects, or are we trying to make the best splash effect possible? If it's the latter, then I'm out. One thing I suck at is visuals. :P

It's the latter, but see this as an oppurtunity to increase your skills! - Besides, visual appeal will only be one side of the coin, another will be how well it is made (speed/features).


@nocturne: Well I plan to have some more elaborate rules - where a simple "static animation" (contradictio in termino?) wouldn't be enough.

@chance: The rules I posted here are all generic rules - renamed it.
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#15 Docopoper

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Posted 07 February 2012 - 12:14 AM

Wow! That isn't exactly the simplest challenge to have first...

Considering that professional games usually don't even use fluid dynamics - should we make sure to include ripples, or is particles only a valid choice for the sake of speed?
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#16 paul23

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Posted 07 February 2012 - 12:26 AM

Wow! That isn't exactly the simplest challenge to have first...

Considering that professional games usually don't even use fluid dynamics - should we make sure to include ripples, or is particles only a valid choice for the sake of speed?

That is hopefully a decision each person will make for his own. However I think the goal of each entry should be that the entry could be used in a full-scale game. - So speed is obviously an important factor. And it might very well be much better to make a simple, yet effective effect than a realistic fluid dynamic simulation using reynold's number etc.

But the question is: how far do you go for reality?
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#17 Rusty

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Posted 07 February 2012 - 01:19 AM

Are we allowed to use sprites or just particles?
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#18 chance

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Posted 07 February 2012 - 03:13 AM

Are we allowed to use sprites or just particles?

I think Nocturne's point about sprites, was that we shouldn't base the entire splash effect on "animated sprites" made elsewhere. But other than that extreme, I'd say sprite primitives are fine as long as the emphasis is GM code. I mean, even particle effects can use sprites as the individual particles.

I think the intent of the challenge is to create a splash effect using GML code (or action icons).
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#19 lukew23

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Posted 07 February 2012 - 04:37 AM

3d or 2d?
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#20 chance

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Posted 07 February 2012 - 11:02 AM

3d or 2d?

Yes.
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