News from YoYo HQ
Posted 06 February 2012 - 11:42 AM
YoYo are delighted to welcome Piotr 'gnysek Gnys who joins our team today (all the way from Gdansk, Poland) as a Junior Games Programmer! Piotr was previously an administrator, PHP & GML developer at GMCLAN.
He is 24 years old (born in Poland) and has been programming in GameMaker for around 9 years now. Piotr is also a co-administrator at the Polish GameMaker Community (aka GMClan.org, writing tutorials there, replying to questions on forum). He graduated from Gdansk University in IT (web technologies and databases specialization) so he's also a web developer (PHP mainly). Piotr, of course, has a love of video games (especially RPGs and racings) and his idol is Hideo Kojima! Please give him a warm community welcome
YoYo Games are also in Hamburg this week for the Casual Connect show. Sandy, Malcolm and Mark are there to show and talk about Grave Maker (YoYo's forthcoming game release that will cover multi-platforms) and of course about GameMaker Studio. It's going to be a busy few days for the guys but it will be well worth it, if you are going keep a look out for us!
Posted 06 February 2012 - 12:45 PM
Gnysek Gnys from Gdansk. Gee, Great! j/k Let me be the first to say congrats on your new job at YYG. And glad to see YYG growing.
YoYo are delighted to welcome Piotr 'Gynsek' Gnys who joins our team today (all the way from Gdansk, Poland) as a Junior Games Programmer!
I haven't visited the GMClan forum for a while, but you guys make some excellent games, judging from this "best of" topic. I hope you can spend some time on this forum too.
EDIT: fixed typo in Gnysek's name. See post below.
Edited by chance, 06 February 2012 - 05:24 PM.
Posted 06 February 2012 - 02:26 PM
Its practises like this that really differentiates YYGs from others and you guys really need to be commended for it.
Posted 06 February 2012 - 02:29 PM
Edited by gnysek, 06 February 2012 - 02:33 PM.
Posted 06 February 2012 - 05:21 PM
Z racji tego, że Gnysek nie ma czasu aktualizować starego tematu spytałem się go, czy mogę zacząć nowy.
Anyway... I know you just started job as "games programmer", but do you already have an assignment? Or is it too early to say?
Posted 06 February 2012 - 05:26 PM
Posted 06 February 2012 - 11:39 PM
Where should I send my résumé?
Edit: I seemed to have forgotten my manners. Great job at getting the part! I'm trying to find my way through the game page Chance linked to at the moment.
Edited by JonathanPzone, 06 February 2012 - 11:45 PM.
Posted 07 February 2012 - 12:36 PM
Where should I send my résumé?
It's more about that when you're good enough, they will contact you
I know you just started job as "games programmer", but do you already have an assignment?
As other game programmers there, we're working on released (and unreleased) YYG games, that's all what I can say
Posted 07 February 2012 - 03:30 PM
Posted 07 February 2012 - 05:13 PM
I agree marketing is important. Both for GM itself, and for their games. From what I understand:
I must say, I would think that YoYo Games needs more people in the marketing department to really promote the games that their talented programmers and other staff are working on.
- YoYo publishes their games on the iTunes / Android stores.
- They announce their games on their site, and on the GMC forum.
- They advertise their games at international events like Casual Connect (in Hamburg this week), and the "big one" in San Fransisco.
And to advertise GameMaker itself, they sponsor international competitions, like BAFTA and the Global Games Jam (pretty major roles, actually), as well as national competitions like the Creative Games Challenge.
I'd say they're doing a pretty good job of marketing. But more marketing always helps, so if you have any other ideas I'm sure YYG will listen.
Edited by chance, 07 February 2012 - 05:15 PM.
Posted 09 February 2012 - 10:40 AM
Marketing is as crucial as producing a great game. However if you look at just how much money typically gets spent promoting a title (ie EA Mobile) just to get it noticed, it'll make your eyes water!! While our modest efforts in these areas ARE showing decent figures, we just don't have the budget or manpower (yet) to compete with the big boys or those dedicated indie devs who can devote all their time plugging one game. We are a software company primarily AND a new publisher so juggling the balance is hard!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users