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#1 Newly Discovered

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Posted 04 February 2012 - 10:07 AM

8BitWorld
treesun.net

RPG / Adventure / Generated

Game Information
With a game full of randomly generated content, even in it's alpha stage, 8BitWorld has potentially several hours of gameplay.
When you create a new game, after designing your personalized character, class, and world, you are put in the world surrounded by hostility.
Most mobs (monsters) are passive, even the hostile ones until they get angry. The best thing to do to stay alive is quickly gather wood
and explore some caves in search of treasure and equipment. Beware, this game is hard! Save often!

There are a lot of different items in the game so anything you find, try and making something with it!
Stay tuned for a wiki containing all items, mobs, crafting recipes, and more!

Screenshots
Posted ImagePosted Image
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8

Download
8BitWorld.zip @ 5.22mb

Controls
WASD - movement
esc - pause menu
tab - player menu
space - action button (enter caves, use ladders, open chests, recover placed items)
mouse - aim attacks
left mouse button - use selected left hand item
right mouse button - use selected right hand item
mousewheel - scroll through hotbars when mouse is on corresponding side of the screen

Mixing Recipe List: Click here


Edited by Newly Discovered, 17 February 2012 - 06:53 AM.

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#2 King Tetiro

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Posted 04 February 2012 - 10:58 AM

Although I love the graphics, that isn't 8-Bit. That's at least 16-Bit. Might want to change the name
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#3 Newly Discovered

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Posted 04 February 2012 - 11:04 AM

yes I'm sorry. none of us are any bit of a writer so we're slowly trying to figure out a good name. any suggestions other than 16bitworld?
and I do know that some of the biome's graphics aren't like the rest of the world.
I can tell you there are 4 different biome types (normal, grassy, desert, and decay). normal and decay are done. grassy is tough to do but I'll work on it soon.

I suppose I can also tell you that this game includes an updater when it starts. if an update is available, you'll see it.
for the first update I can promise that all biome types will have completed graphics.
potions will be in.
and skills will most likely be full functional apart from their abilities, which is 100% secret right now anyway.
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#4 YellowAfterlife

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Posted 04 February 2012 - 11:19 AM

Got error while 'rapidly clicking' enemy to death:
___________________________________________
ERROR in
action number 1
of Collision Event with object obj_slash
for object obj_player:

Error in code at line 10:
   motion_add(point_direction(attacker.x,attacker.y,x,y),3);
                                       ^
at position 38: Unknown variable x
It remains mystery to me, how does one place torches\use items and climb ladders. Space and clicks didn't do that.
So far each attempt to play this game ended on being felled' by something that looks like a bear but is said to be a gremlin.

Nice game anyway.
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#5 getty

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Posted 04 February 2012 - 11:56 AM

This is well done! Do you reckon you could release a map of some sort?
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#6 brod

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Posted 04 February 2012 - 05:57 PM

@YAL: Sorry about that we'll get that fixed ASAP.
To drop torches, you equip a torch onto the hotbar (by dragging it there) and scroll it until it is one of the bottom-most boxes. That's your currently selected item, after that just click on a spot on the map and if it's free the torch will place. You can pick them back up by pressing space on top of them. The mechanic works the same way for flags.
@Tetiro: Yep I complained about this several times don't you worry. Once we come up with a fitting name though, you won't have to worry about it anymore.

Sorry about the confusing controls, we'll try to make them more understandable and intuitive in future releases.

Edited by brod, 04 February 2012 - 06:30 PM.

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#7 Newly Discovered

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Posted 04 February 2012 - 08:48 PM

I can't show you a map because every map is randomly generated. when you go into caves, you can only use the ladder that goes out of the cave, the other goes down but at the moment isn't set up to do so. you use ladders by pressing spacebar while standing on it.

as brian said, you place the item in a hotbar slot. you can use mousewheel to scroll through the hotbars.
if your mouse is on the left side of the screen, it'll scroll through the left hotbar. if your mouse is on the right side, it'll scroll through the right hotbar.
if a torch is currently selected (bottom position in a hotbar) it will produce light in caves. click the correct mouse button to place it where available.

as I stated in the first post, this game is hard. unless you have a weapon and some food, it is quite easy to die. do save often!
we will set up an autosave option soon that saves when you enter/exit a cave.
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#8 YellowAfterlife

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Posted 04 February 2012 - 10:07 PM

brod: Oh, that makes it clearer. Could probably make some darkness on bottom of ladders that go to lower dungeon layers.

Bugs
  • Arrows can kick enemies into walls. Literally. Enemies have trouble getting out of walls and I have trouble taking loot from them.
  • Minerals generate in walls sometimes
  • You can place torches on overworld map, but will get an error when trying to retrieve them
  • Either caves change structure between visits, or torch positions are saved incorrectly - some torches appear inside of walls on subsequent visits in caves.
Suggestions
  • Make collected items try to append to 'hotbar' items by default. This mainly applies to torches.
  • Add some basic readme with interaction explained.
  • Add some combinable wooden obstacle, if did not already.
  • Add some way to discover item combinations (NPC's?).
  • Make creatures not spawn in well-lit areas.
  • Add a even simpler 'loot all' hotkey, like shift+space in loot screen.
Questions
  • How does one mine ores, given (found in my case) a pick-axe?
  • How does one interact with houses, if possible?
  • Magic is not yet implemented in this game?

Edited by YellowAfterlife, 04 February 2012 - 10:08 PM.

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#9 Newly Discovered

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Posted 04 February 2012 - 11:57 PM

Could probably make some darkness on bottom of ladders that go to lower dungeon layers.
this will be added in the next update.

Bugs
  • Arrows can kick enemies into walls. Literally. Enemies have trouble getting out of walls and I have trouble taking loot from them.
  • Minerals generate in walls sometimes
  • You can place torches on overworld map, but will get an error when trying to retrieve them
  • Either caves change structure between visits, or torch positions are saved incorrectly - some torches appear inside of walls on subsequent visits in caves.
    brod will fix these.
Suggestions
  • Make collected items try to append to 'hotbar' items by default. This mainly applies to torches.
    hotbars will be re-written to work in an entirely different manner and will solve this issue.
  • Add some basic readme with interaction explained.
    will do.
  • Add some combinable wooden obstacle, if did not already.
    what do you mean by this?
  • Add some way to discover item combinations (NPC's?).
    there will soon be a wiki much like minecrafts containing crafting recipes.
  • Make creatures not spawn in well-lit areas.
    this is feature we are definitely going to add.
  • Add a even simpler 'loot all' hotkey, like shift+space in loot screen.
    easier that shift click? we can add in shift space as well I guess.

Questions
  • How does one mine ores, given (found in my case) a pick-axe?
    the pickaxe does not yet mine ore.
  • How does one interact with houses, if possible?
    not yet possible. possibly in the next update.
  • Magic is not yet implemented in this game?
    Not yet, no.

Thank you for the list of bugs and suggestions. All greatly appreciated =)

Edited by Newly Discovered, 04 February 2012 - 11:58 PM.

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#10 fluffydino2000

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Posted 06 February 2012 - 05:13 PM

Excellent Game. I have found Four errors though. Firstly, upon making a new game, my character seems to start with the same stats as the character last played. Secondly, On Large Maps, there is no tiles, at all.(These first two may just be me and probably are as I imagine others will have noticed and inform you). Also, my campfires and tents don't get put down (well the campfires make light but I don't see an actual fire). Also, what exactly occurred in the update to 1.2?
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#11 Newly Discovered

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Posted 06 February 2012 - 10:16 PM

We've pushed an update out fixing a few minor bugs, we're still in the progress of getting rid of them all but I figure the less there are the better the experience, so make sure to click "UPDATE TO LATEST" in your updaters when you start the game!

Also, we've got a recipe mixing page out, so be sure to check it out :D
http://treesun.net/wiki/mix

as for the 1.2 update, here's a quick change log:
- Stat loading upon new game fixed
- Menu changes
- Death in water bug fixed
- Sounds changed
- Torch placement changed
- Enemy spawning code changed
(hostiles only spawn in darkness (torches stop hostile mobs from spawning), passives only spawn during the day)

@fluffydino
the campfire doesn't actually have a fire effect, just the icon as you place it. I'm not sure if placing tents is even added yet because there's no way to enter a tent.
It may eventually be taken out as we're adding a completely different idea for houses and a tent would need to be totally redesigned.

I'm not sure about the tile program you're having. this only happens on large rooms? it could be your video card does not support large surfaces.
the whole world is rendered and then saved to a surface for fast usage. I'm sorry but you may have to stick with medium worlds instead.

you only listed 3 errors, what was the fourth? was it fixed in the change log?

Edited by Newly Discovered, 06 February 2012 - 10:16 PM.

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#12 fluffydino2000

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Posted 07 February 2012 - 04:38 PM

you only listed 3 errors, what was the fourth? was it fixed in the change log?

I counted the campfires and tents as two :) Thanks though!
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#13 Benxamix2

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Posted 07 February 2012 - 05:35 PM

So it's pretty much a Minecraft 2D up-view game.
Looks good, anyway.
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#14 Newly Discovered

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Posted 07 February 2012 - 08:55 PM

no, it's almost nothing like minecraft. if you would please give it a shot, you'll see for yourself. it's more of a roguelike rpg.
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#15 The Furox

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Posted 13 February 2012 - 07:52 AM

This game looks amazing but it wont run (at all). I'm running 64 bit windows 7 but that shouldn't cause any problems?
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#16 Newly Discovered

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Posted 14 February 2012 - 08:31 PM

nope, that's what I use. did you make sure to extract all of the files to a folder? I'd love some feedback if you can figure it out =)
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#17 The Furox

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Posted 15 February 2012 - 08:30 AM

I tied again but this happened...
http://i1115.photobu...Furox/sound.png
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#18 Newly Discovered

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Posted 16 February 2012 - 07:17 AM

I'm sorry for the trouble Furox but from just that screenshot, it really doesn't tell me much about your problem.
I've seen or heard anything about what's in that screenshot.

As for the rest of you fans out there. Stay tuned for an amazing update that'll completely change the game.
Sorry no spoilers but it will definitely be worth the wait. Make sure to keep checking Treesun.net for update news!
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#19 fluffydino2000

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Posted 16 February 2012 - 03:47 PM

I'm sorry for the trouble Furox but from just that screenshot, it really doesn't tell me much about your problem.
I've seen or heard anything about what's in that screenshot.

As for the rest of you fans out there. Stay tuned for an amazing update that'll completely change the game.
Sorry no spoilers but it will definitely be worth the wait. Make sure to keep checking Treesun.net for update news!

Magic? Skills? TELL ME WHAT IT IS MAN!!!! Ahem. Sorry. Got a bit excited there.
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#20 Benxamix2

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Posted 16 February 2012 - 03:47 PM

Unfortunately, I found this game a bit slow in gameplay. Not my type.
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#21 Newly Discovered

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Posted 16 February 2012 - 10:56 PM

I agree, the game is an rpg and is a bit slow. It's meant to be an adventure/exploration roguelike. Sorry we couldn't please you.
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#22 DarkByNight

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Posted 17 February 2012 - 03:14 AM

That was quite fun, I played for around 3 seconds before a monster started chasing me, I swam far away but it still follow me everywhere.
Maybe you could tweak that a bit, unless that was the effect you were going for. :)
I also had no idea about crafting recipes so I couldn't really make anything.
Anyway, the character creation is very detailed and the world is beautiful, keep up the great work. :D
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#23 Newly Discovered

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Posted 17 February 2012 - 06:52 AM

there is a mixing wiki page already set up on the website. the link is in the first post =)
in the next update we will modify the mob's chase distance, also they won't swim at all, so water will be a safety zone.

thanks for the comment =)
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#24 Newly Discovered

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Posted 01 March 2012 - 10:10 AM

I hate to do it, bump.
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#25 fluffydino2000

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Posted 01 March 2012 - 06:06 PM

When is the next update for this game?
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#26 Jakyl11

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Posted 02 March 2012 - 01:08 AM

Why not just
Bit World?

I think it would be fitting.

anyway gonna check it out.

Not bad but i got an error
ignored it


___________________________________________
ERROR in
action number 1
of Create Event
for object obj_updater:

Error defining an external function.

Edited by Jakyl11, 02 March 2012 - 01:21 AM.

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#27 BlaXun

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Posted 02 March 2012 - 05:37 AM

Looks really really nice. Will give it a try later today :)
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#28 Newly Discovered

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Posted 03 March 2012 - 12:56 AM

When is the next update for this game?

Brian (lead programmer) just recently posted a reply to your question.
The game is going through some major changes all for the better so a next update may not be for a few weeks.
Be sure to check out our other two downloadable games though, Ancient and now Soul Shadow (tech demo).

Why not just
Bit World?

I think it would be fitting.

anyway gonna check it out.

Not bad but i got an error
ignored it

This error means you failed to extract the files before playing. Makes sure you extract ALL of the files into a single folder.
Let me know if you get to play it =)


Looks really really nice. Will give it a try later today :)

I hope you get the chance BlaXun, I'd love to hear your comments/suggestions, even if some of what you say has already been changed, feel free to say whatever you need to.
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#29 BlaXun

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Posted 03 March 2012 - 03:21 PM

Tried it. Like it.
Great visuals, nice terrain generator...but the game is kinda slow... still, great game with lots to explore.
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#30 Jakyl11

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Posted 03 March 2012 - 08:38 PM


When is the next update for this game?

Brian (lead programmer) just recently posted a reply to your question.
The game is going through some major changes all for the better so a next update may not be for a few weeks.
Be sure to check out our other two downloadable games though, Ancient and now Soul Shadow (tech demo).

Why not just
Bit World?

I think it would be fitting.

anyway gonna check it out.

Not bad but i got an error
ignored it

This error means you failed to extract the files before playing. Makes sure you extract ALL of the files into a single folder.
Let me know if you get to play it =)


Looks really really nice. Will give it a try later today :)

I hope you get the chance BlaXun, I'd love to hear your comments/suggestions, even if some of what you say has already been changed, feel free to say whatever you need to.


I did extract all files to a folder but it had some kinda strange error when i did it said something about encryption on the sound files but, I ignored the error and it worked but every time i opened it the same error poped up.

Edited by Jakyl11, 03 March 2012 - 08:38 PM.

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