anti copy protection for windows platform
Posted 02 February 2012 - 07:28 PM
I have created a game with gamemaker for the windows7 platform and want to put it on the internet for a small fee. I was wondering if anyone knows a good copy protection mechanism which i can use. Until now I found one product that seem to fit my needs, the wrapper from http://www.exesecure.com. Has anyone got experience with this copy mechanism system (or another one)?
Please let me know. And I know that each game will be cracked eventually but I go for the 20/80, so for now I just need something.
Posted 02 February 2012 - 11:38 PM
It's like that with exesecure unfortunately too. It may (I say may) work if the exe was anti-decompiler processed, but as I'm using gm8.1 in it's latest guise I can't check that out.
Other than that, I'm not sure what you can do about the copy protection other than hold your own key system using a dll/extension to control licences.
Posted 03 February 2012 - 05:34 AM
Hopefully if you think about it, your answer will be "no".
Posted 03 February 2012 - 09:10 PM
There's no solid solution, but a good one is to use accounts, let people buy the *pro version* for their account, and they use their account to log in.
One down side, an internet connection is required at all times...
Still, everything can be cracked.
Edited by Artaex Media, 03 February 2012 - 09:10 PM.
Posted 23 June 2012 - 12:04 PM
check exestealth or wtm copy protection to protect your games.
Posted 24 June 2012 - 01:33 PM
I would suggest that if you were really in need of copy-protection. My only real idea was to make each copy unique to any one user. So by using some basic computer identifiers such as the computer-name, username, hardware id and such you could easily create an executable that will only function under a certain computer. Of course there is nothing actually made that i know of currently that does this.
I hope you find a solution to your problem.
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