That's actually a good idea! You should get a bunch of printed coffee mugs with the main characters' faces and use those to promote your game! You could at least make a 3D render of it and see if you like the idea.Also, no mugs.
I said "Ablabeblablaba"!
#101
Posted 13 March 2012 - 11:14 AM
#102
Posted 13 March 2012 - 12:04 PM
A single amazing character art image will always come off more professional than actual expressions. Do the expressions using text, not visually! (Unless you use 3D, then expressions do matter)
#103
Posted 13 March 2012 - 01:19 PM
Tell, don't show? Dissonance between visuals and text always irk me.Do the expressions using text, not visually!
#104
Posted 16 March 2012 - 12:27 PM
I'd like to shout "Objection!" for the sake of my beliefs, but I'll wait until I can get some evidence to back it up.A single amazing character art image will always come off more professional than actual expressions.
Argument: If you're gonna use text for the dialogue AND the expressions, why use character images at all? You could make a single, ray-traced 900K dpi epic textbox image that's visible in every single cutscene (taking up the whole screen), instead of wasting resources on loads of character images when you'll be displaying at most two of them at a time.
Also, Saijee definitely uses 3D, making the only part of your post that applies here being the closing disclaimer.
(Unless you use 3D, then expressions do matter)
Finally, I personally get annoyed when games uses some expression images too much and for too many expressions; the key example being Disgaea 1 using the same image of Flonne when she's really angry and when she shouts out "Cool!". (The main reason might be because she's only really angry once in the entire plot, but nonetheless the dissonance really bothers me.)
#105
Posted 16 March 2012 - 02:59 PM
#106
Posted 20 March 2012 - 09:01 AM
(I take the fact that Phantom107 haven't replied to my arguments in four days as evidence that he has nothing that can beat them. ^______^)
#107
Posted 20 March 2012 - 09:42 AM
Otherwise it just draws attention to the things that are lacking.
Edited by 9_6, 20 March 2012 - 09:44 AM.
#108
Posted 20 March 2012 - 03:54 PM
Which is better?

9_6, Well the game is going to support full voice acting. Most likely I'll be able to find some good voices in the brony community. Because bronys are cool people who like to help other bronys.
Meh, let's just say I'm OK at drawing but 3D animation is my thing.and if the characters have actual body language. Otherwise it just draws attention to the things that are lacking.
#109
Posted 21 March 2012 - 06:48 AM
The second one is definitely easier to read.
#110
Posted 29 March 2012 - 10:10 PM
I was thinking that in favor of giving the characters well expressed animations that the way dialog would work is:
You see an NPC, you talk to him and it would cut into a dialog cutscene (completely skippable). The dialog cutscene would allow for the kinds of 3d moving around that just isn't possible in gameplay as well as dynamic camera angles and close-ups. And it would imidiatly go back to the gameplay as soon as the cutscene ended right were you left it.
#111
Posted 30 March 2012 - 07:44 AM
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