Mind elaborating what you gather?
Editing for Edgev-------
Which, of course, is a lot of work. Too much work if you ask me. It really isn't worth the tiny extra bit of appreciation you'd get for it.
No it isn't. Not for me. If there is one thing I'm proud about for my game, it's the animations.
If you obsess too much about graphical eye-candy, it -will- be especially lacking in other, more important areas of game design.
Not really. The gameplay works perfectly. I've had several people play test it and find it addictive fun. I could probably have no eye candy in the game at all and it still pass as a good game, but I don't want that. I want this game to be as great as it possibly can be. And graphical presentation in the eye candy is a big factor in that.
Look, I know you're excited about your game, but I'd wait with making such bold statements until it's finished and the first reviews are in.
Smash Bros Brawl Story mode wasn't fun for a number of reasons. Simply put. It was a good idea, and sounded good when they were talking about it on their web site. But it simply wasn't what it could have been. it felt slow and clunky. Enemies were annoying as heck to fight. And platforming puzzles were non-existent to dry.
I took the idea of SSE, listed all the things I didn't like, and fixed them.
My enemies run on non-random AI, making them predictable. They can still fight incredibly brutally, but because they are predictable, they are not annoying.
Second is that the game is designed to where you are never actually vulnerable. You can always get out of any animation by doing some other animation. Effectively making it the players fault for not getting out of the way, and not the games fault for not letting the player have the opportunity to get out of the way. Further more, enemies cannot combo the player, because the worst gaming experience is when you feel like you have absolutely no control over a situation, witch is something I took great effort to avert. On the other hand you can combo all the enemies.
Lastly platforming challenges are very alive in this game. I've taken the liberty of adding a bunch of various hazards from Super Mario World, because so many people have been able to create a bunch of neat challenges, as has been seen from rom hacks. There are only two characters in this game, and the worlds are designed to challenge their abilities.
Edited by Saijee, 08 February 2012 - 05:04 PM.