Since you weren't on the team that made that, you can't say that for sure. Sakurai himself, said that " I did all the balanacing myself. "It's nice to see that a lot of consideration went into the gameplay. Yet it is only a fraction of the amount of consideration that went into the gameplay of Super Smash Bros Brawl.
Your game won't be suffering from the same annoyances as Super Smash Bros Brawl. Your game will have its own flaws instead. How much those flaws distract from the gameplay depends on many factors, for example how critical your beta testers are.
Editing for Edgev-------
I actually have two extremely critical alpha testers, one of witch is the fifth best Smash Bros Brawl player in state. And one of my beta testors is extremely familiar with regular fighting games and Castlevania. Not going to lie, I've come up with some ideas that I thought were pretty sound, that looking in retrospect were pretty stupid, and have been removed because of the play testers would give me legitimate reasons as to why something was either confusing, annoying or just flat out a bad idea.
your statement is invalid, people don't like SSBB because of it's story mode, people like it for the multiplayer.And it's those things which will determine whether your game will really best a game that is widely considered to be one of the best games of 2008.
The graphical style, the way I expect it moves, the sizes of the characters in relation to the view, the perspective from which the game is played, and the difficulty a player might have in following a cutscene of either kind taking the other factors into account.
Please explain individually why these factor into your judgement, while I go into more detail about them myself.
Graphical Style- How would you categorize this?
Graphical Movement- I have no idea what this is supposed to mean.
Character Size on screen and Perspective- The images show the camera in a particular battle event. The camera is by no means in a fixed position, and will zoom in and out depending on how far your foe is. I can also choreograph the camera to do specific things for cutscenes if need be, Like zoom in a lot closer than it would in game play, and position itself to where it so that you are viewing the world from a dramatic angle. The possibilities are endless.
Difficulty following- Like what?
Edited by Saijee, 08 February 2012 - 06:06 PM.












