game_end() just kicks me out of the runner but leaves it running.
I ask because the process of manually closing iOS apps is somewhat involved (unless I'm doing something wrong!) and makes for a kind of lousy workflow if you're testing lots of small changes.
Is it possible to force the runner to close?
Started by pucone, Feb 01 2012 05:50 PM
3 replies to this topic
#1
Posted 01 February 2012 - 05:50 PM
#2
Posted 01 February 2012 - 09:07 PM
File a bug and we will fix game_end so that it all exits properly...
#3
Posted 06 February 2012 - 07:10 PM
I just went to double check this before posting a bug, but it looks like the new runner update addresses it already! game_end() now exits the runner and leaves it running, but the game is ended, which is perfect!
#4
Posted 08 February 2012 - 03:32 PM
OK I have not tested this specifically on iOS but I did clean up the exit procedure on Windows, this may have had a knock on to fix an issue on iOS.... if it works roll with it...
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