File Size: ~3.4megs
GM Version: GM8
Vista Compatible: yes
Changes Screen Resolution:no
Download Link!: MasksOfDuhkovu 1.4
Description:You are the Shaman of the local region, it is your duty to maintain the balance between the Wilds, Man and Earth. Upon returning to your hut from a morning out collecting tea leaves, you find your home ransacked and the only clue you have is dozens of footprints left by villagers leading out and away. You notice your most powerful Voodoo equipment is missing including a Juju Mask, an Ancient Fetish, Ceremonial dagger, and The Tablets of Voodoo and Juju version XXXVIII. Infuriated that someone would steal these from you especially the villagers in your own home region you travel to the nearest village to confront them of the theft!.
*bulk of systems implemented work on spriting out the necessary items is underway.
Added a New villager Type! Warrior
Added the 4 types of tribes, this can be previewed in demo (different outfits), in full game tribes will only appear in their appropriate region.
Once again found an error in checking for the cost for accusing a villager and as usual fixed.
Adjusted the spawn rate of other villagers(painted/warrior)
Villagers now have facial accessories! (bones in nose, ear rings)
How to Play:The game starts with a small amount of villagers to get a feel for it. To use your Truth power to accuse someone of being the thief simply right click and your had will change to reflect this. Select a villager by clicking on them, if they are not the villager they will do an appropriate action depending on the type of villager they are. Normal villagers are weak willed and will point at the thief without question. If there holding an item sometimes they will drop it if you accuse them but villagers like their items so the chance might not be the best.
If you find the thief you will receive a pop-up message informing you of this, including how many guess it took you to find the thief and your reward. Remember try to find the thief in the least amount of guess or you'll run out of gold and lose.
Villagers will often carry items, when you accuse them sometimes they will drop what they are holding and you collect them (not impressive graphically atm but it gets the effect across). To get a villager to drop an item, try accusing them, normal villagers will most the time drop an item if they have one but sometimes they refuse to. Or give them another item this will generally force them to drop what their holding (depending on what your giving them), this is good if your out of gold you might find some spare coins from the villagers to help you. Painted villagers will often lie about where they are pointing and are stingy with their items as well, they take persistence to get them to drop their items try using feathers on them, they like feathers!
Items: Use your items to get an advantage over certain villagers, remember though while using an item on a villager may have them point at the thief or drop an item they are holding it wont make them confess if they are the thief! you have to use the Accuse button for that.
Fruit: Will cause normal villagers to drop any items they are holding and occasional make them reveal the direction of the thief.
Brilliant Feather: Will make all types of villagers drop there items and point at the thief. Even Painted and Warrior villagers!
Fire Roasted Bean -- Has same effect as the Fruit except the villager will fart after eating it, potentially causing surrounding villagers to drop their items if they have any.
Cohosh Tea -- Effect is same as Fruit but considerable more chance that they will drop any item they hold. Has a special effect in full game.
The last 2 items are place holders for future implementations.
Winning a level
When you locate the thief your rewarded gold based on how many accusations it took you to find the thief. Finishing a level progress to the next with whatever items and gold you have. At key levels namely 6 and 11 the number of villagers will increase making it harder to find the thief with your limited resources.
BUGS & Balancing
Mask Collecting: With masks working, the collecting now waits for the Voodoo magic system to be implemented. Masks will also be accompanied by a lore tidbit about the games story and world.
Voodoo Magic: The only system needing fleshing out more.
STORY: The story is layed-out and planned. Game mechanics need some more testing but in the meantime I will continue to work on making the first bit of the campaign for a later demo.
The game atm is a sandbox for seeing how many levels you can reach before unable to continue so beware of that.
This is mainly a engine bug test! if you think you found a bug please reply so I can work them out. Also this is to balance the gold, if you feel like you keep getting in a rut at the same point or gold just doesn't last past a certain point please point this out for me I appreciate it.
Windows 7 random crashing -- looking into it
Small math glitch in checking how much gold a player has-- has been fixed
Edited by True_Predator, 14 February 2012 - 03:37 AM.