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Hallucinogun


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#1 NAL

NAL

    凸ʕಠᴥಠʔ凸

  • YoYo Games Staff
  • 689 posts
  • Version:GM:Studio

Posted 29 January 2012 - 05:44 PM


Corrupted by a facade of health, wealth and society, you are out to assassinate the figments of your imagination!
You are a victim of...

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In Hallucinogun, you play as a man whose seeming style, class and intelligence unfortunately masks insane innards. Everything's an enemy to you, even the powerups! So you take your grandfather's shotgun and go and shoot at things!

The game is a weird first-person shooter, arena-based. It has a development time of around eight hours in total. Avoid contact with the heart beams and the beautiful balls - they will hurt you! And for the love of life, don't touch the health, ammo and money pickups either! More hurt!

Controls
WASD: Move
Left Click: Shoot
Right Click: Reload (only works when clip is empty - see around the reticle)

Details
Made In: GameMaker Studio 1.0 Alpha (nb: there was no benefit to this over 8.1/HTML5 for this game, I just use Studio out of habit)
Download Size: 6.27MB
Version: 1.0 (January 29th 2012)

Download
YoYo Games
DropBox (direct)

Screenies (please note: game looks better in action!)
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#2 Jster391

Jster391

    Artist 4 Life

  • GMC Member
  • 629 posts
  • Version:GM8

Posted 19 February 2012 - 06:52 PM

Certainly...uhhh...ummm.....interesting...

I would change the reload. Make a cooldown otherwise you can juts right click and left at the same time to get unlimited ammo. And make the power ups and ammo boxs respawn randomly. Making the enemies change color when hit would be nice too.
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#3 GMKn00b

GMKn00b

    GMC Member

  • GMC Member
  • 150 posts
  • Version:Unknown

Posted 21 June 2012 - 08:42 AM

Made me kinda dizzy :wacko:

With all the lights and how you have to aim at their head, while your moving around.

Great game though :thumbsup:

Edited by GMKn00b, 21 June 2012 - 08:44 AM.

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#4 chance

chance

    GMC Member

  • Reviewer
  • 5842 posts
  • Version:GM:Studio

Posted 21 June 2012 - 10:15 AM

Interesting 3D shooter. But the graphics style overwhelmed the game play experience. I felt like I was stuck in a bad acid trip from 1968.

But it was playable, and that's pretty good for 8-hours development time.
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