Jump to content

- - - - -

GMC Jam #5 Official Voting Topic

  • This topic is locked This topic is locked
97 replies to this topic

#51 11clock


    Mech. Game Designer

  • GMC Member
  • 2670 posts
  • Version:GM:Studio

Posted 30 January 2012 - 12:12 AM

Played By Raocow: http://www.youtube.c...nel_video_title

Posted Image Posted Image

Falling For Milk
This is a no-jump precision platformer.

This guy wants milk for his cereal, really badly. Unfortunately, the door to his apartment is jammed and won't open, so what does he do? He jumps out the window! Who cares if his room is at the very top of the apartment building?

Use the arrow keys to move left and right, use the window sills to stop your fall. If you make too far of a drop, you'll die. Watch the fall meter above your head, that will tell you when you fall too far.

How does this game fit the theme, FACADE? From dictionary.com:

fa·cade   [fuh-sahd, fa-]
Architecture .
the front of a building, especially an imposing or decorative one.
any side of a building facing a public way or space and finished accordingly.
a superficial appearance or illusion of something: They managed somehow to maintain a facade of wealth.

The whole game takes place on the side of a building, so the game should fit the theme.

Box: http://www.box.com/s...y8b2xulduzqsfj2
UltraShare: http://ultrashare.ne...alling_for_Milk

Edited by 11clock, 01 February 2012 - 12:40 AM.

  • 1


#52 BruceCollins


    GMC Member

  • GMC Member
  • 55 posts
  • Version:GM:Studio

Posted 30 January 2012 - 03:15 AM

Game Title: Modern Hero - Completed (Future updates may be applied.)
Genre: Platform/Puzzle
Theme: Facade

Posted Image

Posted Image

Movement: Use the "arrow keys" on your keyboard to move from right to left.
Jump: Use the "Up" arrow key to jump.
Place Ladder: "Left click" with your mouse to place a ladder.
Clear Ladders: "Right click" with your mouse to clear all existing ladders.

The objective of this game is to rescue all the civilians from the burning buildings by strategically placing ladders to climb. Each stage you will be given a max amount of 50 ladders to use. However, if you reach a ledge to stand on you may clear all existing ladders (by right clicking) and start fresh with 0 ladders in play. Each stage will also give you a time limit of 100 seconds to complete.

This game was created within the 72 hour GMC Jam #5 Contest! Thank you and good luck to everyone!

Download at the following links below.
Download Modern Hero at YoYo Games Sandbox!
Modern Hero at Box.com!
Download Modern Hero.exe from Host-A!
  • 0


#53 Blake


    GMC Member

  • GMC Member
  • 574 posts
  • Version:GM:Studio

Posted 30 January 2012 - 03:32 AM

Feet Of Clay

Exploration platformer with a deep storyline.

Posted Image

Download here:


Edited by Blake, 30 January 2012 - 03:33 AM.

  • 5


#54 Retarded Lemon

Retarded Lemon

    GMC Member

  • GMC Member
  • 39 posts
  • Version:GM:Studio

Posted 30 January 2012 - 06:24 AM

Posted Image
!!!Important!!! This game has been improved, the download link has been updated

Title: An Inconvenient Facade
Genre: Platformer
Theme: Facade

Download Here


Edited by Nocturne, 01 February 2012 - 12:38 PM.

  • 2

#55 Yal



  • Global Moderators
  • 11445 posts
  • Version:GM:Studio

Posted 30 January 2012 - 09:24 AM

My entry for the first GMC JAM 2011 with the theme FACADE is...

Mario Norris Kart
- Final Columbus II -

Posted Image

Get the game from <HERE> or Play it at Yoyogames Sandbox or see its topic at: http://gmc.yoyogames...howtopic=530481

A racing game featuring characters from Final Columbus in go-karts! Eight characters, eight racetracks, two cups, each one with three difficulty settings! You can also race Quickraces and Time Trial! And what's extra awesome is that in Time Trial mode, the best time will save a ghost you can race against, just like in the real go-kart games you buy for consoles!

And remember, this is not a 3D game... it's just a FACADE!

Sure this is a game you'd like to vote on? :)

Uses a modified version of TheSnidr's MODE-7 ENGINE.


The saturday morning when I turned on my computer, I had a path-based AI from 2009, a game of mine to snatch graphics from, and a modified version of TheSnidr's Mode-7 engine Super Mario Kart example room...

Three days later... I have a functional Super Mario Kart clone, and I've actually learned how to use surfaces! I have to say, I'm pretty proud of myself and extremely glad there was no errands to do this week-end.

The AI is extremely broken, there are a bunch of graphical glitches, and I haven't managed to use the theme properly enough in my opinion... but now I'm so exhausted I don't care about that. Enjoy my game, and I hope some of you got so surprised for this out-of-nowhere game you fell of your chairs.

Edited by Yal, 30 January 2012 - 09:31 AM.

  • 2

- The above is my personal opinion and in no way representative of Yoyogames or the GMC, except when explicitly stated -


Open this spoiler for my games:


Some useful game engines: (all completely free to use, even commercially, as long as you replace all included graphics / music first).
SisterEngine RPG Engine - - YaruFPS 3D Collision Engine -- YaruPlatEngine Platform Engine

New user? Can't draw but want to look unique? You can request a new avatar in this thread!

#56 Rusty


    The Rustic One

  • GMC Member
  • 3940 posts
  • Version:GM:Studio

Posted 30 January 2012 - 06:12 PM

Posted Image


Game Topic:
Shoot the Pigeon! Topic
Players: 1
Filename: Shoot the Pigeon.exe
Game Version: 1.0
Filesize: 2.25MB
Host: Mediafire
Download Link:
Shoot the Pigeon

Rusty's DevBlog:
Recent DevBlog Post:
I makez'ed a gamess!

Edited by Rusty, 30 January 2012 - 06:16 PM.

  • 1


Professor Kayge says: "You can now ask me mundane questions anonymously on ask.fm!"

#57 IrfanFox


    GMC Member

  • GMC Member
  • 10 posts
  • Version:GM8

Posted 30 January 2012 - 06:39 PM

Title: Don't Judge a Building by its Facade

Controls: Arrow keys, X, C.

Posted Image

Posted Image
  • 0

#58 _250500


    GMC Member

  • New Member
  • 2 posts
  • Version:Unknown

Posted 30 January 2012 - 08:33 PM

Redhood Revelation - Redhood strikes back

Controls - Arrow keys

Gamepage link here

Posted Image

Posted Image

Download here

PS: Didn't understand if this is only GMC Jam or also posts from ggj allowed

MODERATOR EDIT : Who cares? If the game was made within 72 hours, starting saturday and ending monday, then it's fine!!!

Edited by Nocturne, 30 January 2012 - 09:12 PM.

  • 1

#59 mads2194


    GMC Member

  • GMC Member
  • 376 posts
  • Version:GM:Studio

Posted 30 January 2012 - 09:08 PM

Dawn of Nightmares

Genre: Adventure, Mild Horror

Description: Set hundreds of years ago, Dawn of Nightmares reveals the dark secrets of a mysterious mansion. You must guide the survivor past the trials that await him.

*Made in less than 20 hours almost from scratch for GMC Jam #5*

Posted Image

*Contact me if issues occur*

http://www.host-a.ne... Nightmares.rar

Edited by mads2194, 02 February 2012 - 01:05 PM.

  • 2

#60 Zeddy


    Totally Radical Dude

  • GMC Member
  • 1881 posts
  • Version:GM:Studio

Posted 30 January 2012 - 10:54 PM

Katie's Flight To The Netherlands!

Posted Image

Katie the flying Kitty met her love, Nathan the Dutch Reindeer, over the magical Interwebs. Help her fly over across the Atlantic ocean and meet up!

Paper figures are almost like a facade, right? Right.

Most #gmc cameos (read: this is everyone) are voice acted by themselves. I sleepily hammered away at my keyboard and called it programming while google image search and Nea provided me with the graphics that pretty much provide all the charm of the game.

Edited by zeddidragon, 30 January 2012 - 10:56 PM.

  • 4

#gmc - The totally awesome GMC IRC
Radical — NeaPunch.gif - PsychoPow.gif - DuoShip.png - stefanWalkAndTalk.gif - katiecat.png — Creations
Radical — The Consuming Shadow - Sienna - Turnabout Substitution - Ben There, Dan That — Recommendations

#61 Nirvan


    GMC Member

  • GMC Member
  • 35 posts

Posted 30 January 2012 - 10:59 PM

Defender of Rospuda's Valley
I won enforcement 3rd place in my Jam Location :).

Download: http://globalgamejam...rospudas-valley
(9mb bottom of the page)

(Err zip file will have some longer time after last time of zipping because when i was trying to upload game site was downing and i had to go to presentate my game, after it I thought that my game files were uploaded, and when I back in second day from school i fix some bugs and there i saw that no game files were uploaded :| and I uploaded today.)

Movie with fight: http://www.youtube.c...h?v=l4hU-8SGHX0

There are fast translated story of game:

The Mags from Augustov Castle are building The Portal in green country of the Raspuda Valley.
The Portal make possible passing between human and gods world.
The Mags don’t understand that the Portal is first step to Ragnarök: awakening the snake Jörmungander.
The Mags used power of nature for buiding the Portal and it’s the easy way to unbalance of biology.
A muddy ponds to fill with lava and hot asphalt called a Jörmunganders venom.

You have to stopped the building of Portal. You are the defender of Raspudas valley!

Posted Image

*Rospuda is a Valley from my Country Poland, where was many protests against the construction of the highway, so our hero is in part ecologist :)

Edited by Nirvan, 02 February 2012 - 12:32 PM.

  • 0
I using Posted Image

#62 Docopoper


    You are observant!

  • GMC Member
  • 1287 posts
  • Version:GM:Studio

Posted 31 January 2012 - 12:03 AM

Moonlight Sonata:

Red indicates post submission text.

Post Jam Update: Download


Added a new control set - you can now also use the mouse.
Reduced the difficulty a bit - though it's still quite a hard game, so I also added level skipping after 20 fails.
Added a few more levels.
Fixed a bug that made it stop raining. (as rain amounts are controlled by computer lag)
I think I fixed the freezing bug, I haven't had it happen so far in the new update after a bit of optimisation, but I still have no idea what caused it.

I would describe the game here - but its setting is a bit to unusual to describe in words.

I created the rain and auto tiling engine before the jam, but aside from that (and it's perfectly legal to use engines) - I created it all within the allotted time.

The game related to the emotional side of façade, though it contains building façades too. Bonus points!

EDIT: If you don't extract the game - there won't be any levels! :face-palm: Please extract the game!

Posted Image

Topic: http://gmc.yoyogames...howtopic=530534

Edited by Docopoper, 13 February 2012 - 08:44 PM.

  • 0

The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.


The destination is much harder to reach when you don't want to walk towards it.

#63 The_Puzzle


    GMC Member

  • GMC Member
  • 80 posts
  • Version:GM:HTML5

Posted 31 January 2012 - 12:07 AM

Game: Fake Guide

Controls: Up, left, right for movement

Genre: Platformer

A game where you take the main character and work your way through a house you mysteriously ended up in. A voice is leading you to the exit...or so it seems.

Download: Fake Guide
  • 1

#64 Viloen


    GMC Member

  • GMC Member
  • 297 posts
  • Version:GM:Studio

Posted 31 January 2012 - 12:09 AM

Subterania. Help Save a frozen nation that rests on top of an old civilization.

Z = Shoot/Talk
X = Lift
Space= Dive Underground

Also Has joystick support [Controls can be edited in options menu]

Posted Image


Edited by Viloen, 31 January 2012 - 12:12 AM.

  • 1



#65 Captain_April


    GMC Member

  • Validating
  • 4 posts

Posted 31 January 2012 - 12:11 AM


Hey you may not know me here, but I'm rather big on the YYG forums. This is my (slightly rushed) entry.
Signature Pending

#66 Rusty


    The Rustic One

  • GMC Member
  • 3940 posts
  • Version:GM:Studio

Posted 31 January 2012 - 12:14 AM

Welcome to:
Rusty's Infamous Jam Post of Infamy!

Disclaimer: I am not an official representation of the GMC Jam.

GMC Jam #5 Rustic Must Plays:

Reviews (not votes):

Rustic Awards:

My Votes:


Edited by Rusty, 10 February 2012 - 02:43 PM.

  • 10


Professor Kayge says: "You can now ask me mundane questions anonymously on ask.fm!"

#67 makerofthegames



  • GMC Member
  • 7548 posts
  • Version:GM:Studio

Posted 01 February 2012 - 12:06 AM

I vote for Feet Of Clay for Best Use of Theme.


1st: Feet Of Clay.
2nd: Falling For Milk

Edited by makerofthegames, 04 February 2012 - 01:05 AM.

  • 0

#68 SkullSoft


    GMC Member

  • GMC Member
  • 30 posts
  • Version:Unknown

Posted 01 February 2012 - 12:47 AM

I vote for...
You Monster by Klassic
Fun, original, variant gameplay, good use of theme. So far definitely the best! Having two major gameplay modes kept me playing for longer. It's addictive, too--trying to build up a large army of followers for that oh-so-satisfying moment when you turn around and MUNCH some people meat! Too harsh a penalty for getting caught, however. The graphics and sound do a good job telling you what' what. The text results when you try to persuade somebody were a very nice touch. "Get away from me, you pycho!" Ha, he doesn't know the half of it.
I vote this game for first place because it is the most fun to play, and keeps you playing for the longest time, of all the games in this jam that I've played. It's also pretty unique.

False by Jonathan Pzone and KodyT

Nice! Good use of the theme, unique gameplay, and even a memorable mollusk character! Graphics are pretty good too. I got stuck as soon as the game said I should be able to handle myself (lol) but I still enjoyed it. More, please! 5/5. I vote this game for second place because it is unique and fun, and makes good use of the theme.

Save Us! by Khornel


VERY nice! Really, really creepy. Creepy music, creepy fog, creepy shredders and their traces. The meechanic of roping in sheep is pretty funny (if not quite glitch-free.) It's amazing that he made a 3D game this polished, this quickly. I quite enjoyed playing it--at least until it asked me to catch 20 sheep when the 40 sheep were dissappearing at like 1.5 per second.
I'm guessing that the facade in this game is that those white people-fluffies turn out to be civilized shredders, and you're really capturing the sheep for them to eat. Am I right, Khornel?
This game is my vote for third place because while I liked it, and was highly impressed by how much effort he put into it, the gameplay becomes frusturating, and the rope and hero/obstacle interactions are a bit rough. It stands out over the rest of the games, though. And it is definitely the most atmospheric entry.

Nothing_will_ever_hurt_you by DXsmiley

Tells a very interesting story! I really like the element of having the walls move and having the shadows as black and solid-looking as the walls. I vote this one for fourth place because of the interesting way it tells a story! 5/5

An Inconvenient Facade by RetardedLemon


I like this one. Seeing the grim chamber with stone walls and spinning saw wheels, and then having it turn into polished white platforms and everything looking like smiley faces... :)
Definitely the best integration of the theme into the gameplay, in my opinion.
The sound effects are pretty impressive for a jam game.
The level where strawberries and monsters are running around on the same platform completely spoils the game though. I tried that one ten times and quit when it said 'game over'.


The following are reviews NOT votes:


Water, water, water by orange08: The game about trying to find water in the desert
4/5. I like the multiple endings; especially where you give up hope 1 inch from sucess.
The controls are good, and the game is not at all frusturating.

Ictoat by Snailman:
very similar to Water water, but with much better use of the theme. Also multiple endings; longer and has some challenge. 4.5/5.

Disillusion by TrueValhalla
Nice graphics. Gameplay is pretty familiar.
The giant spider scared me! 3/5.

Shadow Runner
Hop over or duck under obstacles as you run through the level and collect coins. Fun, but it wears off pretty quickly. Too easy to die. Nice shilloutte graphics. 3/5

Don't Judge A Building By It's Facade by Irfanfox
Pretty unique! Not what I was expecting. I like being suprised when I play a game. Difficulty and length of the game are tweaked well. 3/5.
Break the Facade: by Ziggler1
Nice polish, but it's broken. 2/5

FIXIT by ThatSnail
Second most polished....There are an amazing number of levels; and the layer-switching thing where you can see the other layers at 3D angles must've been tricky. And the story is quite interesting. And it has sound effects!
I like it...EXCEPT for the part where the game consistently breaks! I can hear the hero moving, but my screen is just a sheet of turqoiuse! But still, I like it up until it breaks. 3/5

The idea is good; the execution is not so much.

What You See by TrickPixel Games
Another illusionary platformer. Done nicely, though. However, you get stuck very easily. And I mean restart-the-game stuck. But lots of content for a jam game! 3/5

Mystery Men by Red October
Quite unique compared to the other entries. Fun to play, no bugs. Only good for a small amount of fun though. Good use of theme. 4/5

Fake Date by ShinyJiggly
Funny little story game. The plot is pretty entertaining. 4/5

Boximus by Harrk
On the plus side, the graphics are nice, and also easy to read. The intro story is pretty interesting.
BUT: Enemies suck; they make the player feel that the game is unfair when he's killed by one over and over again! They made me give up the game. 2/5

SpyBot by TheM
Too hardcore; doesn't fit the theme. Interesting idea though. I liked the shillouttes of things going on behind the windows. 2/5

Twisted Mission
Getting chased by, distracting, running from, and getting eaten by the monsters...not in the job description! Kind of frusturating when you don't get to do anything but flee monsters (and distract them with the globes) though. I was expecting to find a weapon, or get those bloody monsters to eat the other people. I do like how the map is randomly generated though! 2/5.

Wanted: Dog not alive by jakobs98
Funny idea for a game! Good clues, too (whiskerless, doggy tongue,ect.). One-miss-game-over penalty is a bit too Atari-esque; especially since sometimes it's rather hard to spot the dog. 3.6/5

I Love My Wife by blopit
Cool gameplay idea. There is, however, a bug. If you try to save the game it crashes. Since it's a pretty twitchy business to survive, I gave up rather quickly. I did like the spinning wheel platform--must've been tricky to hook up. 2/5

MoltenLead_Jam5Entry by CaptainApril
Nice game! However, I don't think the theme really fits in. 4/5

Moonlight Sonota by Docopoper
Sorry, Docopoper!
For everyone else who read my post: There actually is a game, but I didn't extract the levels properly. I'll try it again.

Got stuck within 2 minutes. Found a bug within 5 minutes. No comment.

Vaporized my inventory with a bug that happened consistently. No comment.


No comment
Was unable to figure out the controls--they were not what I was told in the

Bubble Jam Version
Very nice music; like the way they did the menu. Gameplay is best described as 'unrewarding', however. 3/5

Not bad! Like the music; gameplay isn't too frusturating and is compelling. Good graphics. I don't see where the them comes in though. 2/5

City Mania
Nice variety of gameplay! Nice menu graphics; new message box graphics a nice touch. Waiting isn't that fun, but building structures is. Impressive content for a jam game. 4/5

Controls suck; penalty for dying is too harsh. Try making the hero move slower and slow down faster. 1/5

Squirrel Launch by 0 RekNep 0
Weeird! Fending off alien squirrels by capturing them and shooting them into space is a pretty cool idea. I really liked the alien voices. The graphics were also quite good for a jam game.
However, the GUI needs some reworking. You should be able to just gran squirrels, instead of constantly switching to the hand tool (wasting precious seconds while they mind-beam your cannon to death). You should also be able to drop squirrels into the barrel of the cannon. And the tutorial quits my game when it ends.
If you added more features and cleaned up the GUI, it'd be really fun!

Seeds and Weapons

Interesting idea! However,every time I tried to save I got a Game Maker error message. But there's a lot of levels to it, and the idea is interesting. Needs to be developed more.


Way too Atari-esque in it's one-hit-you-die. Other than that, fun simple and addictive. Could have bonuses spawn more often. 3/5

Money Running Out

Great idea for a puzzle game! Unfortunately, I couldn't get past either of the two laser barriers (yes, I picked up the 1st item). I think it's a bit harsh to reset the entire game if one coin brushes a laser, too. 3/5

Neither Hallucinogun or Dawn of Nightmares would work. Or Duality. Or Gaming_404.

Phew! I can't beleive I played so many jam games in the last 2 days!

Edited by SkullSoft, 01 February 2012 - 11:36 PM.

  • 5
Posted Image

#69 Keevor


    Pixel Phased

  • New Member
  • 23 posts
  • Version:GM8

Posted 01 February 2012 - 01:16 AM

My votes go to

1: You Monster - Klassic
2: Mystery Man - RedOctober
3: Fix It - ThatSnail
4: Falling For Milk - 11clock
Best Use Of Theme - RedOctober
Best Presentation - Fireball16
Best Devblog - True Valhalla

Reviews(i'm bad at them)

You Monster:

Mystery Man:

Fix It:

Falling For Milk:

  • 2

#70 Blade52Dus


    GMC Member

  • New Member
  • 14 posts

Posted 01 February 2012 - 04:14 AM

My votes go to
1st - Disillusion by TrueValhalla
2nd - False by JonathanPzone & KodyT
3rd - Duality by TheSnidr & Zekka
Best Use Of Theme - Jonathan P. and Kody T.
Best Presentation - TheSnidr
Best Devblog - TrueValhalla
  • 1

#71 Sondar


    GMC Member

  • GMC Member
  • 225 posts
  • Version:GM:Studio

Posted 01 February 2012 - 08:11 AM

My Voting Summary:

1. Breaking the Facade by Ziggler1
2. Disillusion by True Valhalla
3. Citified by Venomous

Best Use of Theme - Nothing Will Ever Hurt You - DXSmiley
Best Presentation - Disillusion by True Valhalla
Best Devblog - Rusty

Other Reviews:

Edited by Sondar, 14 February 2012 - 12:02 AM.

  • 0

Check out my website here!

#72 HayManMarc


    The HayMan

  • GMC Member
  • 1622 posts
  • Version:GM:Studio

Posted 01 February 2012 - 09:47 AM

These were VERY hard to put in order. My votes go to:

1. Disillusion by TrueValhalla
2. Nothing Will Ever Hurt You by DxSmiley
3. False by JonathanPzone & KodyT
4. Breaking The Facade by Ziggler1

Best Use Of Theme - Feet Of Clay by Blake
Best Presentation - Disillusion by TrueValhalla
Best Devblog - (game - author)

HayManMarc's list of "Must Plays" (in alphabetical order):

All reviews:


Edited by HayManMarc, 13 February 2012 - 01:22 PM.

  • 3

"D'oh!" -- Homer Simpson


#73 AhmedElyamani



  • GMC Member
  • 1901 posts
  • Version:GM:Studio

Posted 01 February 2012 - 12:51 PM

Reviews For all the jam games: (all done)

My votes:


Edited by ahmed # elyamani, 02 February 2012 - 02:20 PM.

  • 1

#74 RekNepZ


    Rek my Nepz!

  • GMC Member
  • 570 posts
  • Version:GM:Studio

Posted 01 February 2012 - 02:01 PM


What can I say? I liked a lot of games!

----Honorable Mentons----

In order of the list on page one.

Doesn't look like I'll be able to play all the games. I've played all but around five, though, so I should be fine.

Edited by RekNepZ, 14 February 2012 - 12:15 AM.

  • 3
Posted Image

#75 Hgameguy


    Prisma Code

  • GMC Member
  • 168 posts
  • Version:GM:Studio

Posted 01 February 2012 - 07:45 PM

Cellz (The Viruses' Facade) by Hgameguy
Can't download , please reupload this game looks cool.

If anyone is having problems playing or downloading Cellz, please notify me on the 'Cellz' official post-jam topic here.

Okay... Got my votes in! :sweat:

:biggrin:Votes:biggrin: :

Can't wait to see the final results on Monday! :biggrin:

Great job everybody! :thumbsup:


Edited by Hgameguy, 11 February 2012 - 11:28 PM.

  • 0

Nova Maze

A brilliant Action/Puzzle maze game with stunning neon visuals and 70+ levels! Try it free!


Trailer | Website

#76 blopit


    cool guy

  • GMC Member
  • 823 posts
  • Version:GM8.1

Posted 01 February 2012 - 08:27 PM

Here are some review in alphabetical order STILL NOT ALL DONE!
Giving each game some time so It might take me a while to get through everything
will do some more tomorrow or some other day.
If you would like to discuss your game or complain feel free to PM meDisregard spelling and grammar I wrote these quickly
Blopit's Must Plays:
An Inconvenient Facade by RetardedLemon
BOTS by Ivaxlar
FALLING FOR MILK by 11oclock

FALSE by JonathanPzone & KodyT

Will update with all games that start with F next! If your game starts with a letter before F and is not reviewed here, feel free to contact me.NOTE:The rating I give your game may or may not decide my votes

Edited by blopit, 02 February 2012 - 11:05 PM.

  • 5

E3VdaOr.png GLOB  - GMC Jam 11( PC

"it's cool I guess" -blopit

#77 RedOctober


    GMC Member

  • GMC Member
  • 117 posts
  • Version:GM:Studio

Posted 02 February 2012 - 01:44 AM

My votes go to...
  • You Monster - Klassic
  • Fix It - ThatSnail
  • Breaking The Facade - Ziggler1
Best Use Of Theme - Klassic
Best Presentation - TrueValhalla
Best Devblog - TrueValhalla


"Disillusion by TrueValhalla"

"Breaking The Facade by Ziggler1"

"Fix It by ThatSnail"

"You Monster by Klassic"

  • 2

Jam #3: Geometry - Jam #4: Spencer Street - Jam #5: Mystery Men
Twitter: http://twitter.com/redoctober23

#78 icymx


    Patrick Brett

  • GMC Member
  • 800 posts
  • Version:GM8

Posted 02 February 2012 - 05:29 AM

My votes go to

1st - Boximus - Harrk

2nd - Dissilusion - True Valhalla

3rd - Water, Water, Water - Orange08

Best use of theme - DXsmiley
Best Presentation - Orange08
Best devblog - True Valhalla

Edited by epicfish, 02 February 2012 - 05:37 AM.

  • 2
Security is mostly a superstition. It does not exist in nature,
nor do the children of men as a whole experience it.
Avoiding danger is no safer in the long run than outright exposure.
Life is either a daring adventure, or nothing.
To keep our faces toward change and behave like free spirits
in the presence of fate is strength undefeatable.

- Helen Keller

#79 Klassic


    Magnesium Ninja

  • GMC Member
  • 250 posts
  • Version:GM:Studio

Posted 02 February 2012 - 07:36 AM

My votes go to

1. False - JonathanPzone & KodyT
2. Nothing Will Ever Hurt You - DxSmiley
3. An Inconvenient Facade - RetardedLemon
4. Fake Date - ShinyJiggly
5. Subterranea - Viben

Best Use of Theme - Dungeon Deceiver - Keevor
Best Presentation - Fix It - ThatSnail
Best Devblog - Gaming 404 - Makerofthegames

(in depth top 5 and honourable mentions)

1. False - Absolutely loved the mechanic, thought the game was a bit too difficult and confusing too fast, but very nicely made.
2. Nothing Will Ever Hurt You - Really enjoyed the story and the snap-ending. I was actually a little stunned for a bit. Well done.
3. An Inconvenient Facade - Well put together and quite polished. Nothing I haven't seen before, but it was enjoyable.
4. Fake Date - A ton of character, I really enjoyed the unique art/story. Definitely different from the other entries.
5. Subterranea - I had fun playing it, which automatically guaranteed it a top 10. It looked and played very well.

Well done to everyone! There were a handful of games that didn't hit my top five but I was thoroughly impressed by, some of those being:

-Fix It
-Water, Water, Water
  • 3

Follow us on TWITTER for constant updates!

Magnesium Ninja Website

#80 ziggler1


    GMC Member

  • GMC Member
  • 378 posts

Posted 03 February 2012 - 12:04 AM

My votes go to

1.Duality - theSnidr and Zekke
2.Nothing Will Ever Hurt You - DXSmiley
3.Cityfied - Venomous
4.Dawn of Nightmares - mads2194

Best Use Of Theme - Blake
Best Presentation - Venomous
Best Devblog - Rusty

Rather than little reviews of every game I liked, disliked, or didn't get around to playing, I am going to instead make little reviews for four games. :whistle: Magic, I know.

Some people have rated games based on a variety of different things. For my reviews I have one statistic, "was it fun? :yes: ? :no: ?".


Edited by ziggler1, 03 February 2012 - 02:33 AM.

  • 1

#81 Ivaxlar


    GMC Member

  • New Member
  • 26 posts
  • Version:GM8

Posted 03 February 2012 - 08:14 AM

My votes go to
  • Breaking The Facade - Ziggler1
  • Citified - Venomous
  • Falling For Milk - 11clock
  • RedHood Revelation - _250500
Best Use Of Theme - Water, Water, Water by orange08
Best Presentation - Citified by Venomous
Best Devblog - snail man

I played absolutely every game in the list, well done everyone! Below are a few select reviews.

~ Reviews ~
  • Breaking The Facade by Ziggler1 : Wow, these were some really intelligent puzzles! The use of the boxes to fall through the floors was really ingenious.
  • Citified by Venomous : This is absolutely amazing work for only 72 hours! I love these kinds of strategy games (less starcraft more swords & soldiers) and you absolutely nailed it.
  • Falling For Milk by 11clock : I'm not really a platforming fan, but for some reason I had a blast playing this game. The concept of avoiding fall damage is actually really smart. Kudos for coming up with a unique mechanic.
  • RedHood Revelation by _250500 : Really took me back to Dragon's Lair and those type of games. It only got more hilarious as the game continued! Well done
  • Fake Guide by The_Puzzle : Oh wow, I was cracking up laughing the entire time.. hilarious voice work and the jokes were genuinely funny.
  • Dawn Of Nightmares by mads2194 : Granted I scare easily, but this game was TENSE. The door part made me jump a little in my seat! You seemed to have texture problems though - my guess is their dimensions weren't a power of 2 (required for mipmapping). Still fun to play though.
  • Water, Water, Water by orange08 : The falling ending was hilarious and your use of the theme was legit. Great job on this one.
  • Don't Judge A Building By It's Facade by Irfanfox : This was really fun, I enjoy these Super Crate Box kind of games. Also.. dat ending lol

  • 0
Visit me at petitgibier.sytes.net

#82 Blake


    GMC Member

  • GMC Member
  • 574 posts
  • Version:GM:Studio

Posted 05 February 2012 - 06:48 AM

1st - Disillusion by True Valhalla


2nd - An Inconvenient Facade by Retarded Lemon


3rd - Duality by TheSnidr


Best Use of Theme - Fix It by ThatSnail
Best Presentation - Citified by Venomous
Best Devblog - Disillusion by True Valhalla
  • 2


#83 The M

The M

    Friendly Bush Thing

  • GMC Member
  • 245 posts
  • Version:GM8

Posted 05 February 2012 - 05:10 PM

Voting time!

My votes go to...

1. Disillusion by True Valhalla
2. Citified by Venomous
3. An Inconvenient facade by Retarded Lemon
4. Fountainface by Masterofhisowndomain
5. Nothing will ever hurt you by DXsmiley

Best Use Of Theme - An Inconvenient facade by Retarded Lemon
Best Presentation - Feet Of Clay by Blake


Edited by The M, 05 February 2012 - 05:11 PM.

  • 2


#84 11clock


    Mech. Game Designer

  • GMC Member
  • 2670 posts
  • Version:GM:Studio

Posted 05 February 2012 - 06:38 PM

1. An Inconvenient Facade by Retarded Lemon
This game not only used the theme really well, but the gameplay itself was very nice. I was able to play the game to the end, even all of the inverted levels. Even though I suck at memorization, the memorizing in this game wasn't very difficult. A clever and fun game that deserves the trophy.

2. Boximus by Harrk
I'm a sucker for metroidvanias. This game had great gameplay, a jetpack that is fun to use, and some good platforming. My only complaint about this game is that the character moves too slowly. There are multiple endings, correct? I'll play through the game again to see.

3. Mystery Men by RedOctober
No music and the game itself isn't well polished, but the gameplay is good and kept me entertained for a while. Some of the comments that the people say are hilarious, and it's fun trying to figure out who's Mafia. I also love how every GMC member who's competing in the jam is in this game.

Best Use Of Theme: Feet of Clay by Blake
The game itself being a facade? GENIUS!

Best Presentation: Disillusion by True Valhalla
It's obvious that the creator of this game really did care for the graphics. Looks very nice, but too bad the gameplay itself wasn't very entertaining for me.

Best Devblog: RedOctober
The reason why I decided to try out Mystery Men was because of how well placed together the devblog is, and the game itself sounds very interesting.

Edited by 11clock, 09 February 2012 - 01:55 AM.

  • 3


#85 Spydog


    I Am Me.

  • GMC Member
  • 434 posts
  • Version:GM:Studio

Posted 05 February 2012 - 08:29 PM

I gotta say, I'm kinda disappointed in the results of the jam. Not as many good games as I would have suspected from 63 entries. Oh well, there were still a few gems in the bunch.

My votes:

1. False - Really liked the concept (kinda Super Mario Galaxy's "Space Junk" level made into a full game) and the graphics fit it quite well.
2. An Inconvenient Facade - Pretty enjoyable and it looked nice, although it did get a bit repetitive (as far as I played it).
3. Boximus - It looks nice, music's good, and it plays alright overall. Had one stuck-in-a-wall glitch, though, and the timing in the controls for the jetpack is quite aggravating...
4. Redhood Revelation - It entertained me.

Best Use of Theme: Feet of Clay
Best Presentation: Katie's Flight to the Netherlands
Best Devlog: Duality (also winner of the "Most Tasty-Looking Level Editor" award)
  • 3

College-aged game developer.


Guess what? I'm on Twitter! You can follow me! @TheSpydog
And I might even follow you too!

#86 orange08


    Art Game Movement

  • GMC Member
  • 2261 posts
  • Version:GM:HTML5

Posted 05 February 2012 - 08:44 PM

I had to make some tough decisions, but here are my votes... there were a lot of other good games too :(

1. Boximus
2. An Inconvenient Facade
3. Disillusion

4. Falling For Milk
5. Nothing Will Ever Hurt You

Best Use of Theme: Feet of Clay
Best Presentation: Disillusion
Best Devlog: TrueValhalla

At last, all the mini-reviews are done :*)


Other random stuff:

Edited by orange08, 11 February 2012 - 03:05 PM.

  • 4

Z8vrE7W.png WRhLqHy.png
"I'm just glad Off-topic isn't being removed. Otherwise I risk actually doing something productive." -RoyTheShort

#87 lap202



  • GMC Member
  • 232 posts
  • Version:GM:Studio

Posted 05 February 2012 - 09:06 PM

1-Disillusion by True_Valhalla
I felt TV showed the most skill in the competition, making a fun game in a couple days. The graphics weren't spectacular, but I actually felt they added to the gameplay. The game was fun and although the theme integration wasn't that good, it still stayed on track. The spider scared me for a second XD.

2-Duality by Thesnidr
This game simply impressed me as it is a decent 3d game made in little time. I think it shows the creators skill level with Game Maker at his best as he made great physics and a fun game. Just like above, I am impressed at the results with so little time to actually work. The graphics in the game were a bit lacking tho and really didn't fit together perfectly. good Job tho!

3-An Inconvenient Facade
I thought this game was simply a great example of the theme. I enjoyed the puzzles as they were challenging, but not so difficult as to force me to give up and quit. This game deserves a vote!

Best Use of Theme - An Inconvenient Facade
Best Presentation - Disillusion by True Valhalla
Best Devblog - Disillusion by True Valhalla
  • 2
Check out "Easy GML!" The free GML Guide! Just visit easygml.blogspot.com for your copy :)

Posted Image

#88 True_Predator


    GMC Member

  • GMC Member
  • 655 posts
  • Version:GM:Studio

Posted 09 February 2012 - 01:25 AM

My votes go to

1 An Inconvenient facade by Retarded Lemon
Loved the gameplay and the simple design of the game. Good play and fits the theme.
2 Save us - Khornel
This is an excellent game the whole atmosphere of the game world with the game play make it very enjoyable.
3 Moonlight Sonata - Docopoper
I liked the style this game was presented in, true it was difficult for me to get past a certain part but idk I just liked the look of it alot.

Best Use Of Theme - Feet of Clay - Blake
Best Presentation - Citified - Venomous
Best Devblog - True Valhalla

Edited by True_Predator, 09 February 2012 - 01:26 AM.

  • 2

My deviantart page: http://truepredator....rt.com/gallery/    
My Imageshack: https://imageshack.c...r/true_predator :: Signup yourself by visiting this link *please :D*: https://imageshack.c...HZpaelpWdkphpng

Visit my dev blog on my Isometric Engine. Subscribe / follow!   http://vohjiindev.blogspot.com/


Software used: GameMaker: Studio,  Spine Professional http://esotericsoftware.com/ 

#89 fyaopo


    GMC Member

  • GMC Member
  • 230 posts
  • Version:GM:Studio

Posted 12 February 2012 - 11:15 AM

My votes:

1. Boximus - Harrk


2. Water, water, water - Orange08


3. Breaking the Facade - Ziggler1


Best use of theme: Feet of Clay by Blake.
I laughed so hard playing this. I was writing up a mini review while playing through it in notepad: "oh, great music, screenshots look good" then that happened. You are my favourite person ever.

Best presentation: Disillusion by True Valhalla

Best devlog: TheSnidr and Kekka with Duality

Edited by twee, 13 February 2012 - 06:31 AM.

  • 2

I used to program but now all I do is sit on my arse and write music. Visit my thread if you'd like to request some!

Blog - Facebook - SoundCloud - YouTube - Bandcamp - Thread

#90 Harrk


    GMC Member

  • GMC Member
  • 202 posts
  • Version:GM8

Posted 12 February 2012 - 04:57 PM

(1st) Duality
One of the few games that took my attention right away.
The game ran really smoothly and I enjoyed the puzzles, even if I did suck at them.
I really loved the graphics too and there was so much detail put into every level, really good job on this one.
Note: I didn't even know you could pick things up until I accidentally picked up a barrel. :P

(2nd) Mario Norris Kart
It could use with a bit more action like good ol' Mario Kart with the boxes and things.
However, I loved this for what it was and I would really love to see a new version of this game post-jam!
A good effort I must say.

(3rd) Water, Water, Water
The first game I actually played even before the Jam finished and I loved it then, and still do.
I kept playing it until I had uncovered every little ending. I'm a right little sap for a story.
Am I weird because I keep walking left/right over and over again because I love the sound of the footsteps and the sand kicking up?

(4th) Disillusion
I felt I needed to vote for this game as the graphics and tone were just amazing.
The game was too short for my liking though and I felt the combat could be paced faster. After all I pretty much ignored most of the enemies because of the slow combat.
The ending was a little confusing at first, like "Do I jump?", but it was certainly amusing.

An' yeah... that boss spider thing scared the crap out of me. I didn't bothered trying to fight it - I just ran. xD
  • 3

Want to see more?

My Website, Youtube, Twitter, Blog

#91 Yal



  • Global Moderators
  • 11445 posts
  • Version:GM:Studio

Posted 13 February 2012 - 08:46 AM

My votes:

1 - Katie's Flight To The Netherlands (by Zeddi)
The main thing that makes this game shine is the unique visual appeal. The cut-out style is pure genius. The fact that it is also highly playable compared to many other, very difficult entries in the Jam also makes it one of few games that didn't make me rage quit. Sometimes, the "sticks" holding characters would get a bit in the way, but actually a lot less often than you would think.

2 - Subterrania (by Violen)
The game is quite polished... apart from that one underwater area where there is one tile missing... at first I thought that was a hole leading to an under-underwater area. Also, after like seven boring tutorial levels the game instantly difficulty spikes up to a very frustrating danmaku-on-conveyor-belts Lv 9 which made me rage-quit. The game needs more balancing, and it would be nice with a few gameplay levels BETWEEN the tutorial levels, so that you could try out each mechanic a bit instead of having to learn all of them at the same time.
  • 0

- The above is my personal opinion and in no way representative of Yoyogames or the GMC, except when explicitly stated -


Open this spoiler for my games:


Some useful game engines: (all completely free to use, even commercially, as long as you replace all included graphics / music first).
SisterEngine RPG Engine - - YaruFPS 3D Collision Engine -- YaruPlatEngine Platform Engine

New user? Can't draw but want to look unique? You can request a new avatar in this thread!

#92 Earthwalker


    GMC Member

  • GMC Member
  • 50 posts
  • Version:GM:Studio

Posted 13 February 2012 - 04:03 PM


1. Breaking theFacade - ziggler1

2. Spybot - TheM

3. Mystery Men -RedOctober

4. Moonlight Sonata – Docopoper

5. Fountainface – masterofhisowndomain

6. Disillusion – TrueValhalla

7. Nothing will ever hurt you - DX_Smiley

8. An Inconvenient Facade - RetardedLemon

9. Dawn of Nightmares - mads2194

10. False –JonathanPzone & KodyT

Best Use of Theme: Klassic

Best Presentation: TrueValhalla

Best Devblog: Rusty



Edited by Earthwalker, 13 February 2012 - 04:05 PM.

  • 2

#93 Joe H

Joe H

    GMC Member

  • GMC Member
  • 359 posts
  • Version:GM:Studio

Posted 13 February 2012 - 06:33 PM


1) Breaking theFacade - ziggler1
2) Moonlight Sonata - Docopoper
3) Falling for Milk - 11clock
4)Mario Norris Kart - Yal

Best Use Of Theme - ziggler1
Best Presentation - Follomania
Best Devblog - True Valhalla

Congrats to all!
  • 2

Independent Games by Joe and Matt:


#94 chance


    GMC Member

  • Global Moderators
  • 8436 posts
  • Version:GM:Studio

Posted 13 February 2012 - 10:03 PM

My votes go to:

  • An Inconvenient Facade (by RetardedLemon) FIRST PLACE

    Loved this game. I enjoy platform puzzlers. This one seemed well made, and was a great use of theme. The graphics were simple and clean, and the challenges were balanced. They started out easy and got harder at the right rate. I couldn't finish it, but I feel this was the best game of the Jam. So it gets my first-place vote.

  • Duality (by Thesnidr) SECOND PLACE

    I enjoyed the look of this game, even though the gameplay wasn't as interesting to me. But the 3D effort paid off -- and I appreciate 3D. This game also has lots of potential for expansion. So it gets my second-place vote.

Best Use of Theme: An Inconvenient Facade (by RetardedLemon)

The design of the game made good use of the theme. The interpretation was straightforward -- nothing fancy, but it worked well... and didn't leave me scratching my head trying to figure out where the "facade" was.

I played every game, and lots of them looked very good. Unfortunately in many cases, I couldn't figure out what to do... or I couldn't get past the first obstacle. Often, this was my fault. Nevertheless, it wouldn't be fair to rate games I was unable to play. Hence, the short list.
  • 1

#95 TheSnidr


    Heavy metal viking dentist

  • Global Moderators
  • 3285 posts
  • Version:GM:Studio

Posted 13 February 2012 - 10:29 PM

I tried to write reviews for the third jam, but I've come to realize writing isn't one of my strengths - so I'll make this short.

In the following order, my votes go to
Breaking the facade
For really original gameplay and puzzles to my liking.
For being an addictive and fun startegy game with simple yet pleasing graphics
An inconvenient facade
For excellent use of the theme as well as very interesting levels.
Fix it
For the characteristic crazy gameplay style of a ThatSnail game. It's a simple game, yet he makes so much out of it.
For the amazing attention to detail.
Nothing will ever hurt you
For the cute yet creepy storyline.
Dawn of nightmares
For a really scary athmosphere and outstanding sound effects.

There. Now bring on the next jam!

Edited by TheSnidr, 13 February 2012 - 10:29 PM.

  • 3

#96 Venomous


    GMC Member

  • GMC Member
  • 1599 posts
  • Version:GM:Studio

Posted 13 February 2012 - 11:20 PM

My votes:

1. Duality - TheSnidr & Zekke
This one probably impressed me the most. The gravity changing was awesome. This must have taken some skill to code.

2. Suberannia - Viloen
This game felt polished. I especially liked the graphics.

3. Fix It - ThatSnail
I really liked the way the platform switched around in this one. Great idea.

4. Shadow Runner - Firebal16 & Zesterer
I played this one quite a bit. Online highscores was a good idea.

Edited by Venomous, 13 February 2012 - 11:21 PM.

  • 1

#97 dadio


    I miss my cupcake

  • YoYo Games Staff
  • 2346 posts
  • Version:GM:Studio

Posted 13 February 2012 - 11:47 PM

Yikes... when I read back over these comments of mine they sound so painful, lol... please take alla this with a grain of salt... & know that whatever I say about your game, you're better than me cos at least you entered & managed to finish on time.
So much respect in advane to all entrants! :medieval:
Now for the pain...

Agency - Metal slug sprites - no sound - boring platform shooter gameplay
An inconvenient facade - kinda interesting platforming swapping out bad stuff for unknown stuff... nice sound/music.
Bair - Bonus points for trying a new control scheme... I lioke the idea of being a hot air balloon but didn't quite work well.
Bak-lush - I like the idea of this one trying to hide & devour the townsfolk, but playabilty wasn't so great.
BallX - aply named, lol (^o^')... very simple jumping game wth overly exciting music but not much too it. Weak art.
Bots - um... is this a game? Not clear what to do... or else just very boring text adventure.
Boximus - ok "box" platformer. No enemies? Kinda boring....
Break the facade - Black white thing. I've seen this idea used somewhere before, I like this idea tho. Level design could be better.
Bubble Jam -this one of them "art/meaningful" games? (or possibly just very broken) couldn't get off selection screen without
hitting exit.
Cellz - nice music. Ok art. Simple ok gameplay...
Citified - impressive engine in sucha short timeframe. Interesting visuals. Nice little "poly blocks" explosions. Seemed ok but boring. Boring music didn't helpt the mood.
City Mania - hmm. Like that swingy game on iPhone or something I've seen. No proper swing/wobble physics tho kinda makes it really weak. Maybe too ambitious for teh timeframe.
ClownFishCoffee - bad graphics. No sound. Weak gameplay. I liked seieng the donut run offscreen tho lol.
wits4 - um. Face thing. Weird stuff. Was that a game? (Sadly most memorable so far, lol!)
Dawn Of Nightmares - 1st person 3D thing. I quite enjoyed this. Nice atmosphere achieved with the sounds. (^-^)b Makes me wanna make that 3D 1st person thing in a hotel I;ve been meaning to make for years...
(best so far).

Defend! - nah. Not clear what to do (or there is noting to do...)
Disillusion - I liked it. Very cool graphics style. Very moody music. Very sexy gradient & particle use. Really Wish there were sound effects. (new best game so far). (^-^)b
Don't Judge - um. Not clear what to do. Kinda interesting. Looks like a bit of effort put into visuals. No music. Bad sound.
Duality - one of the ones I thought would be cool... but didn't like. First playthrough didn't know what to do. 2nd I picked up the block & moved onto the path & "won the game" *scratches head* (glitch?). Impressive engine in the timeframe. Kinda interesting music. (sorry TheSnidr!)
Dungeon Deciever - haha. Like those old "spy in the castle" final fantasy or whatever they weres. Not too exciting.
Eulophoria - huh? Green ground. Bunny. Key. DIdn't know what to do. Kinda nice presentation.
Eeveelution - Simple tower defence with Pokemon. Not very original or exciting.
Facade - Political facade eh? Interetsing idea. Crap execution. Bad art. Bad sounds.
Face-Ace - meh. Bad art. Bad music. All I can do is walk across the screen?!
Fakedate - hmmm. Kinda interesting. Looks like effort put into it. Lotsa different minigames mashed up.
Fake Guide - bad collision platformer with bad graphics & no music... with voice overlay. Having a voice overlay made this different form most GM games... so +1 for that.
Falling for Milk - hey I kinda liked this. Ok music. Simple but effective graphics. Simple but kinda ok gameplay (falling down carefully). Yeah I quite liked the simplicity & execution of this little idea (^_^)
False - Kinda interesting block auto moving platformer puzzle thing. Had music. Bit too awkward/fiddly to figure out the levels imo.
Faykade - meh. Platformy shooter against cowboys & zombies & bats or something. Kinda weak art & bad controls.
Feet of Clay - hahaha!!! First one to make me laugh (^O^)b (no actual game but nice intro stuff... but yeah, kinda crap relaly lol).
Fix It - I liked the visual style of this. And color use. And the idea of "flipping" the blocks like that. Nice little mechanic there. (^-^)b The levels coulda been better designed tho.
Fountainface - I liked the black & white "words/sentences" levels. "Ok" platformer.Couldn't get to the end tho...
Gaming 404 - huh. another apprpriate tile here, lol. Bad gamepaly platforer. Bad agraphics. Weird voice intro.
Halluncinogen - Oh NAL. I am disappoint. (But +1 cookie for entering at all, unlike other wastrels who shall remain nameless.
ILoveMyWife - lol at the little story here. Based on the true story (of every married man, lol). Had music. Was "ok" gameplay.
Icoat - huh? Whiteness... in jail... break through bars... not sure what to do/where to go. I just ran off to the right continuously, lol. Kinda nice little setting.
Julius - Hmmm. Ya know, there mgiht be a good game here, *but* I don't have the patience to play through. I think these kinda games aren'yt so suitable for Jams (Jam games should eb short & sweet methinx). Nice attempt tho (^-^)b
Katies Flight - Lol. Nice cutout artstyle. Demented voice sound effects. Kinda crap gameplay.
Mario Norris Kart - Hmmm. Looks like effort put inon characters/art. But this is just TheSnidrs mode7/mariokart engine reskinned (I've fiddled with ti myself). So I guess a few points for effort & entering but... not in theme & nothing new... meh. *shrugs* I liked the retro music tho. (^-^)b
Masked - um. I guess you're a drug dealing smily face here... bad art. bad gameplay. Kinda crap tbh, lol.
Masks of Dukhovu - Couldn't figure out how to play. Nice graphics, presentation, music & sound effects tho (^-^)b
Modern Hero - Hmmm. Coulda been good, but really bad controls/game mechanics let it down. Also bad art & repetitive music.
MoltenLead - No sound. Bad graphics. Boring space shooter gameplay.
Money Running Out - another one I couldn't' figure out what to do or press otehr than enter & esc...
Moonlight Sonata - kinda interesting. Nice music. Ok art (esp the sparkly ball). I like the kinda new control method, but it didn't work very well. Maybe too slow paced I think.
Mystery Men - select GMC members to kill. Ok I liked that part, lol. But oh dear, it's pretty crap isn't it? Sorry.
Nothing Will Ever Hurt You - I liked it. Nice visual shadow effect going on (^-^) Nice atmospheric music. Nice little story/idea.
Memorable (^_^)b

Polyworld - meh. Bad graphics & gameplay.
Redhood - huh? Just kept getting shot & repeating it, lol. Looks like a bit of effort put in tho. Kinda "ok" I guess.
RGB - Hmmm. Simple space invadery shooter thing. Kinda boring.
SaveUs - Hmmm. Kinda interesting visual style/top down 3d look. Ok music. Not sure exactly what to do... nice effort tho!
Seeds and Weapons - Nice retro pixel look. Kinda reminds me of that Neon looking exploring game that was cool a few years back (ah yes, "The Power". This one's a bit too simple/boring tho. Good attempt all the same.
ShadowRunner - ah one of these auto running & ya jump games... hmmm it's *ok* I guess. Could do with music. Decent looking simple graphics.
Shap3Shift3tr - Hmmm. No idea how to play, lol.
Shhot the pigeon -does what it says on the box. Just. Funny thing is with decent art, anims, sfx & music this could actually be entertaining...
SpyBot - Ooh. Kinda nice-ish. Alright music. I like the siplicity & execution of this. Feels good & solid. (^-^)b Screen needs to be *much* bigger!
Squirrel Launch - kinda cute art & sounds. Looks like a bit of effort put in. "Ok" game I suppose.
Subterannia - Nice!* Sexy retro line effect & artwork & anims & sound. Nice solid retro gameplay goodness. Nice work! (^-^)b
Twisted Mission. Meh. Boringish top down thing. Bad art & gameplay.
Wanted - Hmmm. Ok presentation & sounds. Not so great gameplay.
Water Water Water - Haha. I liked it! (^-^) Nice clean simpe art. Ok music. Good "story".
What You See - Hmmm. Simple platformer with hidden stuff. Kinda half an attempt I think. *Coulda* been good.
You Monster - Didn't like this one (unlike many it seems)... but I'm not a big fan of directly top down stuff tbh. Was "ok", might need to play it more to see what the fuss is about.

*So* in the end the votes I got in on time are 99% as I'd like... *but* I feel guilty about Water Water Water...
I woulda liked to have voted for that one (sorry! damn my laziness!) :turned:

My intended final vote order is:

VOTE 1: Nothing Will Ever Hurt You
VOTE 2: Dawn Of Nightmares
VOTE 3: Disillusion
VOTE 4: Fix It
VOTE 5: Subterannia
VOTE 6: Water Water Water
VOTE 7: Falling For Milk
VOTE 8: SpyBot
VOTE 9: Feet Of Clay
VOTE 10: Duality

So yeah... more or less what I managed to not so stealthily squash in on time... just that Water Water Water shoulda been in there at 6 (don't think it'd make much of a difference to the voting tho).

Edited by Nocturne, 14 February 2012 - 07:39 AM.

  • 3


#98 Nocturne


    Nocturne Games

  • Administrators
  • 25281 posts
  • Version:GM:Studio

Posted 14 February 2012 - 12:19 AM

Thats it for this Jam!!! Thank you all for voting and the results shall be posted here sometime in the next 24 hours. Until then, entertain yourselves with the video of all the Jam Games that theSnidr has very kindly created for our enjoyment!!!

  • 2



0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users