Mystery Men
Download link: http://www.host-a.ne...Mystery Men.exe
Topic link: My linkhttp://gmc.yoyogames.com/index.php?showtopic=530486
The mayor of Yoyoville, Nocturne has been kill by the Mafia! You're his replacement you should probably deal with, before they kill you too! However they have blended themselves with a group of innocents. It's now your duty to pick them out.
Development log: (all times are in GMT+11/AEDT)
Saturday 2:59pm -
Today I got up just before 11am, which was the start of the jam. I popped on the GMC irc channel and decided that my entry would be theme related (as opposed to my
previous entries in past jams). Once the theme was announced, I spent roughly a hour formulating ideas. Most of them were based on a character(s), which had an almost god-like image, but inside were much like the rest of us. A super hero who's actually just a jerk would be an example of this. In the end, I decided not to follow this path. Instead, I chose something completely different. I won't be saying much about it now. Maybe the next update. In the three or so hours since the theme was released, I've spent most of my time; making some sprites, designing the user interface and some light programming. Finally here is a screenshot of a sprite, which will be in my entry.

Sunday 11:38am -
Yet again I just woke up. I was going to write this last night, however the GMC was down. Before that, I had to go to work. That alone stole a chuck of programming time. However whilst working, I did think about how some of the main components will work in my entry. Most importantly, I also spent some time thinking about why I am making this. For me, it's not to win (that would be nice), but rather to improve. That my two cents. After work, I did try to get some work done, but since I was already tired; not much got done.
Sunday 2:19pm -
Huzzah! The main engine is done. So it's about time I explain my entry. It's similar to the party game
Mafia, except you're the one who has to figure out who's in the mafia. This goes well with the theme well, since the mafia are trying to maintain an appearance that looks innocent. I've supplied a screenshot of my work thus far. However it's obvious that the people don't make much sense. I plan to spend much of the remaining time just on this alone. This is because without good conversation between in-game characters then, the game is ultimately going to fail.

Sunday 6:53pm -
Since my last log entry, I've been ironing out some bugs that I had overlooked before and added victory conditions. These took longer than I hoped. In any cases, it was only a matter of using the incorrect variables. In any case, I was able to add the framework for the conversation system. The people are now able to react to deaths. I personally laugh to myself whenever I see; "Nocturne has fallen and the world is up for grabs!"
Sunday 11:14pm -
The time spent on my framework has really paid off. I've now very easy to add more conversations to the system. I've added another screenshot that shows what I've done. People are now about to start conversations and others can respond. Sometimes, someone will say one liners, one of which at the moment breaks the forth wall. It's interesting to note that everyone can make the same responses, there are cases when mafia are more likely to say something than the innocents and vice versa.

Monday 1:19pm -
Most of the time (minus sleep) since my last entry has been spent making a really derpy intro and the main menu. Therefore, there isn't much to report. The only other interesting thing that happened was that a few guys came up with some name ideas for my entry; I settled on "Mystery Men." With that said, within the last 12 to 15 hours I have developed a few doubts about my entry. I'm not very hopeful that it to go well against other entries. On the other hand, even a single vote would make this entry more of a success then my last one.
Monday 5:22pm -
As with my previous jam entries the last day has always been full of testing. This is true with this entry as well. However I have been able to add a few more features. The police is the biggest example. More dialogue would be another. I'm at the stage where the game is releasable at any point. However I want to add more to it. It doesn't feel right to me that some parts seem half finished.
@RedOctober: Are you going to release your games' source?
If it is successful and enough people ask then I would.
Monday 11:25pm -
Release time! I finally got bored of constant testing. It will be interesting seeing the feedback.
Edited by RedOctober, 30 January 2012 - 01:11 PM.