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Crazy Asteroids


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#1 allex24

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Posted 27 January 2012 - 03:28 PM

Hello friends.
Here is my second simple game - Crazy asteroids

mobile version

Crazy Asteroids at Chrome Web Store

Controls:
left/right buttons - move left/right
SPACE or left mouse - attack

Try to fly as far as you can!

upd:
fixed some bugs
changed some sprites

Edited by allex24, 26 February 2012 - 01:02 PM.

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#2 Questionare

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Posted 04 February 2012 - 06:23 PM

If you click the start button to start again your score doesn't reset. (I thought I was just getting doing better...)
(it only resets if you press space to start)

kind of fun but nothing special.

good work. (:
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#3 Artaex Media

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Posted 05 February 2012 - 09:12 PM

It's very repetive.

Please make all asteroids spawn randomly ;)
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#4 jtyler

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Posted 08 February 2012 - 01:17 AM

This is nice.
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#5 allex24

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Posted 26 February 2012 - 01:07 PM

The game is updated
Some bugs fixed, graphics changed, gameplay improved, asteroids and enemies spawn randomly now.
Game added to Chrome Web Store and mobile version created.

Edited by allex24, 28 February 2012 - 06:46 AM.

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#6 Mornez

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Posted 15 April 2012 - 07:36 PM

Maybe make your ships fire and enemy fire bigger...
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#7 JeremiahJK

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Posted 17 December 2012 - 08:26 PM

Good game.
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#8 emxibus

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Posted 18 December 2012 - 02:54 PM

nice game, I only have 2 suggestions.

1) When the ship is destroyed, blow it up. Right now it is hard to tell if the ship was destroyed, or if the the enemy was killed in time. You have to look that the "lives" to know for sure.

2) when an asteroid is hit alter it's course, add some physics.
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#9 chance

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Posted 23 December 2012 - 12:18 PM

Asteroids is always a good choice for an HTML5/mobile game. There's lots of possibilities and nearly infinite gameplay variety. This one looks pretty good -- although it also seems fairly standard. The graphics are OK, but you've added some neat particle effects for the explosions. So that's fun.

However, I recommend you re-write the particle code to simplify it and/or make it more efficient. Because it causes a short delay when the asteroids are hit. Not a big delay... but it's noticeable. So I'd start by using fewer particles -- or replace the particles by 3-4 small custom sprites that show "fragments". Also, make sure that the particles are defined once at the beginning, instead of having each asteroid re-define its own particles.

You might also consider changing the star background. Specifically, make it a bit irregular instead of the uniform star pattern. Also, make the stars look different than the bullets, so the bullets stand out more against the background.

I think with a few tweaks and some optimization, you'll have a really good Asteroids game here.

Edited by chance, 23 December 2012 - 12:19 PM.

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#10 Keano

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Posted 17 February 2013 - 08:18 PM

Nice game and good work on the mobile version! ;)
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#11 robertleung

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Posted 18 February 2013 - 04:55 AM

Good job on the mobile version
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