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Legena : The New Dawn - "Sweet, Sweet Nostalgia"


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#21 Desert Dog

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Posted 05 March 2012 - 02:21 AM

O.k. loaded it up, giving first impressions. (writing as I play.. excuse typo's, etc)

Arrows keys didn't work. Neither did mouse, until I clicked on the movey pad thing on the left. Mmm,

First battle was a little confusing. I think, in my opinion, that the text needs to be BIGGER. It really is tiny! :tongue:

O.k. second battle. I tried a fireball, then it selected the second player, so I did something.. and then something weird happened, there was like a grass field, sword there in the middle, some guy walked up to it, then some flashy thing happened, and then it went back to the battle scene, and the fox thing was killed by the same sort of flashy thing.

Perhaps it's a good time to mention I don't play many RPG's. :whistle:

O.k. another fight. It isn't obvious who your attacking with. I see up the top you have (in tiny text) Tetiro's turn, but I'd also think about lighting up his stat box, maybe make him walk a few paces forward (and have the attack, fireball, etc, interface align with him a bit higher)

Just something to stand out a bit more, ya know? I mean, I'm sure if I keep playing this, I'll know automatically who I'm attacking with just from experience, but this is first impressions.

(overworld map) I'd really like to click anywhere on the screen, and move there..

Umm, is it just me, or after you finish the battle, do you have to wait a few seconds? Like, have to? At least make something like a 'tap to continue' sort of thing! :tongue: As a suggestion, maybe a little box showing the exp gained, (and gold?) and a tap to continue.

Btw, I just discovered that while enter doesn't skip to the map again.. it does do something. :whistle:


I think I'd make the overworld movement a bit faster. Why not. Nothing particularly exciting is happneing their, so it just means I can get from A to B a bit faster.

(goes on settings to try find a teleporting spell) Ooooh, I can select walk speed! Very nice!

Finally got attacked (in battle). I generally kill them all first. :tongue: a guy was standing in the middle, and an arrow appeared in front of my guy who's on the right. Looked a bit weird, it seemed to come from no-one. :tongue:
I think.. make the arrow come from the guy in the middle!

Hmm, did the sea monster magic thing. Is there anything I'm meant to be doing when it shows the ocean where it's at? Like, I dunno, clicking it, or shaking the mouse around, or something? Feels like I should be doing something..

No seriously, let me click when the battle ends so I can go to the map quickly.

O.k. so I'm not discovering anything, except for what seems to be a huge overworld (lookin' good!) but no characters, dialogue etc, so I'm guessing that's still to come.

The engine seems really solid, few little tweaks&that (like letting the player click back when he's finished a battle..) and the movement is awkward with just a mouse.. I'd like to be able to click anywhere, like I said. But yeah, great start so far. :biggrin:
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#22 King Tetiro

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Posted 09 March 2012 - 01:23 PM

Alright folks, today we officially start our hunt for Android testers. In the future, GMS will be released and we will no longer be releasing PC demos. But that won't be until we know it works on Android/iOS. Now I can test an iPhone as they are all basically the same. But Androids come in all shapes and sizes.

So we will need your help people. We need testers. There's nothing you need to do right now except to put your hand up and say "I'll help". If you are willing to help test the Android version, send me a PM with saying so and what phone you have. The more different types we have, the better!

EDIT:

Arrows keys didn't work. Neither did mouse, until I clicked on the movey pad thing on the left. Mmm,

Read the first post :P

Perhaps it's a good time to mention I don't play many RPG's

Haha fair enough

O.k. another fight. It isn't obvious who your attacking with. I see up the top you have (in tiny text) Tetiro's turn, but I'd also think about lighting up his stat box, maybe make him walk a few paces forward (and have the attack, fireball, etc, interface align with him a bit higher)

Now that's a great idea! I shall implement this!

I'd really like to click anywhere on the screen, and move there..

Not sure people would like that. I will put up a poll on that one

I think.. make the arrow come from the guy in the middle!

Was thinking about doing this. Still thinking about it

Is there anything I'm meant to be doing when it shows the ocean where it's at? Like, I dunno, clicking it, or shaking the mouse around, or something? Feels like I should be doing something..

TheUltimate did point this out as well. But I explained that not many RPG players actually want that. It may come into play in future games. But this game will be left alone

No seriously, let me click when the battle ends so I can go to the map quickly.

Your wish is my command *goes all genie ass*

O.k. so I'm not discovering anything, except for what seems to be a huge overworld (lookin' good!) but no characters, dialogue etc, so I'm guessing that's still to come.

You haven't been to Colensa or Colensa Castle yet :P It's there! Go find it! :P

The engine seems really solid, few little tweaks&that (like letting the player click back when he's finished a battle..) and the movement is awkward with just a mouse.. I'd like to be able to click anywhere, like I said. But yeah, great start so far.

Good to hear :)
I will be using some of your suggestions to move the quality forward

Edited by King Tetiro, 10 March 2012 - 09:17 AM.

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#23 TheUltimate

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Posted 10 March 2012 - 04:40 AM

Aww, I don't have an Android. :( Ah well...
Anyway I had a random idea. The vortex things marking battles should slowly move around and flicker in and out of existence once in a while. Right now they're kind of... static. Other than that there isn't really much to say. It's looking good as it is.

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#24 King Tetiro

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Posted 12 March 2012 - 06:38 PM

Aww, I don't have an Android. :( Ah well...
Anyway I had a random idea. The vortex things marking battles should slowly move around and flicker in and out of existence once in a while. Right now they're kind of... static. Other than that there isn't really much to say. It's looking good as it is.

TheUltimate


I will be implementing the vortex moving, disappearing etc in a future update!

In other news, I've finished the Abilities menu, done most of the Game Menu (The menu that you can save the game in) and overall making sure it'll port to GMS well.

Also, the saving is done!
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#25 King Tetiro

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Posted 17 March 2012 - 11:59 AM

Ok dudes, we're getting close to the point where can start waving the "WE'RE PUTTING STORY IN NOW" flags around.

So I've been fleshing out the story a bit. I haven't forgotten about the following issues

-Vortexes <- You now have to avoid moving vortexes
-Town Warping (That's my quirk with the game.)
-Stat Box highlighting <- Brighter orange for the chracter you're currently controlling in battle? Result.
-Skips the battle ending <- You can skip the battle ending. You happy now? :tongue:
-Maybe Arrow editing?

EDIT: I've been updating the version. Expect a new version soon! With Saving and Loading (Just a pity I'm having a loading time problem. I'm on the case though)

EDIT 2: Looks like the loading time is sorting itself out. I have no clue what's going on lol

EDIT 3: Oh btw, we've started to add content and story! ::lmao::

Edited by King Tetiro, 18 March 2012 - 03:45 PM.

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#26 Mr Game

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Posted 19 March 2012 - 05:33 PM

How can I test on android? I'm ready!

PS: I already follow you on twitter!
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#27 King Tetiro

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Posted 19 March 2012 - 06:27 PM

How can I test on android? I'm ready!

PS: I already follow you on twitter!


I'm going to add you to the the testing list. So once we start Android/iOS testing, we'll let you play it on the phone!
(Be sure to let me know what type of phone you have so I can check up the screen resolution. The more screen res sizes we can confirm it works on, the better!)

In other news, a brand new version is out!!!!

Demo V0.17 (Added 19/03/2012) - Abilities Menu, Saving/Loading, Some story scenes and the Title Screen

  • Moving Vortexes
  • Character Highlighting in battle
  • Skip Battle Ending
  • Saving/Loading
  • Title Screen nearly done
  • Finished Abilities Menu
  • A scrape of the story!

Enjoy folks!

Edited by King Tetiro, 20 March 2012 - 07:27 AM.

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#28 TheUltimate

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Posted 20 March 2012 - 01:03 AM

Sweet! Gotta try this later.

EPIC TWO-DAY-LATER EDIT: Going for the tried-and-true "write stuff down as you play" method this time. (Beware the wall of text hidden within...)
Spoiler


TheUltimate

Edited by TheUltimate, 22 March 2012 - 12:22 AM.

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#29 Mr. RPG

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Posted 20 March 2012 - 02:52 AM

Woah!

I tried fighting two Bandits, but they attack me infinitely. When my HP is 0, they still attack. It loops beyond Round 30+.

Pressing Enter will make it stop, giving me back full HP and thus allowing me to attack.

Edit: I don't remember why or how I got in to this situation. Other battles seem to play through fine.

Edited by Mr. RPG, 20 March 2012 - 02:55 AM.

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#30 King Tetiro

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Posted 20 March 2012 - 07:41 AM

Woah!

I tried fighting two Bandits, but they attack me infinitely. When my HP is 0, they still attack. It loops beyond Round 30+.

Pressing Enter will make it stop, giving me back full HP and thus allowing me to attack.

Edit: I don't remember why or how I got in to this situation. Other battles seem to play through fine.


Ah crap. I forgot to add the Game Over didn't I? I'll be adding that in the next version.

What do people think of how the story scenes are being done? Are there any quirks with the scenes?

Things to be added in the next version
  • Game Over at long bloody last (Bet all of you are getting sick of the immortality)
  • More story?
  • Work on the Title Screen (Got to wait for RPGJunki to finish the logo)
  • Music

Wow. This list is getting shorter now. It may actually be time to start working on the story ::lmao::
Can't actually believe I finally started to add story. First time in ages an engine has progressed to starting to have content.

Edited by King Tetiro, 20 March 2012 - 07:41 AM.

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#31 Mr Game

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Posted 20 March 2012 - 01:05 PM

@King Teiro
I have a 320x240 Samsung Galaxy Mini with Android 2.3.4, but Game Maker says it's 427x320 (not true, it's a runner's bug)

Anyway, I'm working on a analog pad with multi-touch support (also with 2 buttons). I think this evening it will be ready for upload...
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#32 King Tetiro

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Posted 23 March 2012 - 10:20 AM

Response to The Ultimate
Spoiler


Woah!

I tried fighting two Bandits, but they attack me infinitely. When my HP is 0, they still attack. It loops beyond Round 30+.

Pressing Enter will make it stop, giving me back full HP and thus allowing me to attack.

Edit: I don't remember why or how I got in to this situation. Other battles seem to play through fine.


Huh. The attacking forever thing only happens when your HP is less than 1. And that's because I haven't done the Game Over yet. But I can soon :D

@King Teiro
I have a 320x240 Samsung Galaxy Mini with Android 2.3.4, but Game Maker says it's 427x320 (not true, it's a runner's bug)

Anyway, I'm working on a analog pad with multi-touch support (also with 2 buttons). I think this evening it will be ready for upload...


Oh cool, good luck with that. And great, a 320x240. It'll be good to see what the game looks like scaled DOWN


For the next version, I aim to implement the following.
  • Corrections in the Intro <- Corrected. Can't believe I made a typo. :thumbsup:
  • A refined speech from the NPC outside the blacksmith's <- Refined and makes sense. :thumbsup:
  • A second line of text from the Shed NPC <- Taking the loot from the shed will now make the Shed NPC say something new :thumbsup:
  • Skip Scrolling Text <- You can now skip scrolling text :thumbsup:
  • Swapping the Town Warp and Options <- Options and Town Warp have switched :thumbsup:
  • Instructions on Saving <- Even better, you can now select the boxes :thumbsup:
  • Game Over
  • Option for Stamina mode! <- Stamina mode activated :thumbsup:

Keep the feedback coming folks!

Edited by King Tetiro, 25 March 2012 - 06:34 PM.

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#33 King Tetiro

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Posted 27 March 2012 - 12:05 PM

We have a new sparkly update! A new version!

Demo V0.18 (Added 27/03/2012) - Game Over and Fixes

  • Corrections to Intro
  • Refined speech from the NPC outside the Blacksmith's
  • A second speech from the NPC outside the shed
  • Scrolling Text can be skipped by clicking the screen
  • Town Warp and Options have been switched round
  • You can now select the boxes in the Saving and Loading
  • Game Over

I'd like alot of feedback on this. In fact the most feedback you can produce! Because apart from the Town Warping, there's nothing left in terms of the gameplay mechanices to be constructed. After this version, we'll be wrapping up the engine by doing music and looking towards making it for mobile phones.

Of course, with GM Studio still in Beta, the portability is on hold. Fortunately based on the fact there's no special functions use in New Dawn and that we're ahead in progress, we'll be able to make sure the game ports to phones. In the mean time, we'll be working on the story.

So let's hear the feedback!

EDIT: We've just added the scenes 5 and 6. Along with the first boss! Hoozah!

EDIT 2: Thought it's high time for another screenshot. Showing the scene before the first boss!

Posted Image

Edited by King Tetiro, 28 March 2012 - 12:45 PM.

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#34 King Tetiro

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Posted 30 March 2012 - 06:29 PM

It's been three days since the start of the story scenes. And we've pretty much done the story scenes of the first "chapter" along with the five bosses of that "chapter"

Posted Image
The first official screenshot of the game

Keep testing folks so we can gather feedback!

Edited by King Tetiro, 30 March 2012 - 06:33 PM.

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#35 Desert Dog

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Posted 30 March 2012 - 08:34 PM

Oh, I mis-read your earlier post, and thought there were going to be no more pc demo's (just android)

My bad. :tongue:

I'll give it a go when I can. Maybe later tonight.
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#36 King Tetiro

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Posted 02 April 2012 - 08:12 PM

Oh, I mis-read your earlier post, and thought there were going to be no more pc demo's (just android)

My bad. :tongue:

I'll give it a go when I can. Maybe later tonight.


Cool beans! Until GM Studio is officially released (No longer beta), there will still be PC demos. The next version will have the story content of the first "chapter"!
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#37 King Tetiro

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Posted 05 April 2012 - 09:15 AM

I have an important news! With GM Studio being fully released in the second quarter of the year, this means that there's another 2 months at least before we can fully port Legena and get a good testing of it done. As a result, I have decided that we're going to EXTEND the demo's official content and continue with the progress of Legena. At the end of this week, a new version will be uploaded if no bugs or glitches are found with the contents of the first "chapter". Alas, no music just yet :(

Keep testing folks!
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#38 King Tetiro

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Posted 07 April 2012 - 02:53 PM

Following the important news, we're releasing the version 1.00 of the first "chapter". There's still a long way to go and there's aspects of the demo which haven't been done (Music, Finished title screen and the first scene)

Demo V1.00 (Added 07/04/2012) - Demo #1

We'll require alot of feedback to make sure it's all good. So please provide feedback!
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#39 TheUltimate

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Posted 08 April 2012 - 11:03 PM

Here's another wall of text for ya:
Spoiler


So yeah. It's looking good.

TheUltimate
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#40 King Tetiro

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Posted 13 April 2012 - 08:57 AM

With the feedback from TheUltimate, the following will be in Demo 1.01 which I will have finished by next weekend (This weekend I'm packing to return to university so things are a bit busy)

  • Capped Text : If there's something you should pay attention to, the words will be in CAPITAL LETTERS
  • Location : Whilst exploring the world, you will now be able to know what area you are in
  • Slowed Down "Level Up" and Damage Text
  • Refined Story Text
  • Battle Encounter bugs
  • Progress Bar : In the Game Menu, you can now know what you need to do next in the storyline
  • Fixed Battles : There are now some battles that you can't run away from
  • Safe Areas : For safety and you can save in these areas
  • You can know what the item does before selecting it in battle

This will all be in the next update folks! We do need more testers though! So spread the word!

Edited by King Tetiro, 13 April 2012 - 08:58 AM.

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