Legena : The New Dawn
Background
For a good long time, me and my team have been tinkering around with GM to be able to ready ourselves when the big head of the team (Me), was out of university and ready to start producing the game. With university near its end, it's time to make a portfolio. As a result, Legena : The New Dawn is made. It was intended to be commercial but now it'll be freeware.
Story
Men can change themselves. Any man, any woman and any child. Tetiro Aceus, the spoilt Prince of Orenna falls victim to a series of events that his citizens suffer on day to day basis and decides to take over the throne. But he needs the help of Serat Carka the traveller, Kekira Heartwright the bartender and many other allies to overthrow his corrupt father. But it seems that his father also has allies. Some of which aren't of the normal races that inhabit the world...
Information and Controls
I'm guessing you're bored of the background of the project and want stuff to do with the actual game now? Well here's the information
Category: Turn Based Role Playing Game
File Size: Under 3MB (For now but we have a target to try and keep it as low as possible)
GM Version: GM8.0
Vista Compatible: Unknown (Someone clarify)
Changes Screen Resolution: 480x240 (The game will change resolution to your screen resolution proportion)
Most Recent Version: Demo #5 (Takes you up to the fifth chapter. That's 5/6s of the game!)
Now I assume you want to know how to control the game? Well, here's the control layout.
What do we need feedback on?
As the point of the topic, we need feedback on stuff. It's not like the usual topics here where you just state bugs, say if you loved it or not and so on. We have some things we'd like to know.
By giving feedback, we can produce a finer quality game. So please give feedback.
Feedback Demos
Without a further ado, here's the feedback demos. I will be keeping an archieve of the feedback demos. Any struck through I have removed.
Demo V0.05 (Added 24/01/2012) - Contains Ingame Menu System, Object Interaction, Mouse Input and Character Movement
Demo V0.07 (Added 29/01/2012) - Adds the Buying/Selling Engine. Plus an update to the Heads Up Display
Demo V0.08.I (Added 05/02/2012) - Demonstrates the game in the iPad dimensions. Analog Movement Control has been improved
Demo V0.09 (Added 09/02/2012) - Sound Effects have now been added [Found fault. Forgot to add the Text file to this version. Easy fix. Just download a previous version and copy the Text file]
Demo V0.15 (Added 17/02/2012) - The Battle Engine at 90% completion (Game Over and Player HP being less than 0 left to sort). Also feedback from TheUltimate has started being used
Demo V0.16 (Added 25/02/2012) - Player HP going no longer less than 0, Preset Battles and Enemy Health Bars
Demo V0.17 (Added 19/03/2012) - Abilities Menu, Saving/Loading, Some story scenes and the Title Screen
Demo V0.18 (Added 27/03/2012) - Game Over and Fixes
Demo V1.00 (Added 07/04/2012) - Demo #1 (1/6 of the game)
Demo V2.00 (Added 30/05/2012) - Demo #2 (2/6 of the game)
Demo V3.00 (Added 03/08/2012) - Demo #3 (3/6 of the game)
Demo V4.00 (Added 30/09/2012) - Demo #4 (4/6 of the game)
Demo V5.00 (Added 22/11/2012) - Demo #5 (5/6 of the game)
How can we support the game?
Well we'd love to see you following our Twitter Account
Feedback is heavily needed to make sure the quality is great!
Edited by King Tetiro, 25 April 2013 - 06:06 PM.


















