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#1 Desert Dog

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Posted 19 January 2012 - 01:56 AM

Memory

Designed for mobile phones. If you have a html5 compatable phone, please try, and let me know how it runs for you!


The simple, yet addictive game of memory. Improve your memory by matching the animals on cards.

A simple game, to start me off talking to html5 mobile game sponsors. =)

Screenshot:
Posted Image

Game Link again:
http://www.desertdog...com/memory.html

For whoever is interested, I've made an Easter Edition of Memory, you can check it out here:

Posted Image
Link: http://www.desertdog...stermemory.html

My New Website
Kindly hosted by Dangerous_Dave. Cheers mate!

Edited by Desert Dog, 26 February 2012 - 09:10 PM.

  • 1
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#2 Desert Dog

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Posted 19 January 2012 - 03:14 AM

Thanks for the reply(and tweets!). I think the issue is just with how I've set up the html/CSS, right? Google should show me how to set that up correctly.

Thanks for the response!

Edit: Quick game update, so it now uses the GM 'center game' option, at the suggestion of TV. Hopefully that fixes the issue with loading off-center!

Edited by Desert Dog, 19 January 2012 - 03:28 AM.

  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#3 Desert Dog

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Posted 19 January 2012 - 04:27 AM

That helped, it's now centered on mobile too :)

Cool, thanks for the tip!

Updated yet again, with this
<body onload="setTimeout(function() { window.scrollTo(0, 1) }, 100);">

Which I'm told should fix the URL bar issue.

Edited by Desert Dog, 19 January 2012 - 04:28 AM.

  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#4 Dangerous_Dave

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Posted 19 January 2012 - 06:14 AM

I guess you didn't spot the "NOTE: This is depreciated in iOS 5. Check out http://snippetspace.com/iwebkit/demo/ for iOS 5 support." part of the post, huh? :P
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#5 Desert Dog

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Posted 19 January 2012 - 07:06 AM

I guess you didn't spot the "NOTE: This is depreciated in iOS 5. Check out http://snippetspace.com/iwebkit/demo/ for iOS 5 support." part of the post, huh? :P

I did, but in my experience depreciated means it still works. :P A bit of googling tells me it actually doesn't. Rot.

Not sure what to do now. The only 'real' suggestions given is the <meta name="apple-mobile-web-app-capable" content="yes" /> tag, which GM already comes with, and only works if you add the game to the home screen.
  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#6 Desert Dog

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Posted 19 January 2012 - 10:49 PM

O.k. I've updated

Changes

*lowered the top text about 15 pixels
*raised the cards up (there is now considerable 'spare space' down the bottom for phone HUD's)
*added a new bonus scoring feature. Get multiple matches in a row, and increase your score exponentially! (not..literally exponentially. But, like, the score gets bigger.) Got the idea off a guy off Tig's.

What I plan to do with my next game is just encourage users to "add to homepage", or even make it a requirement as I've seen some games do. Not sure how to go about that yet, though. Otherwise, design for the smaller play region.


I think I'll do a page, or blurb, like this guy has:
http://www.spacemons...uk/html5-games/

And yeah, I've squished the design more into the middle. :P
  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#7 salaH

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Posted 22 January 2012 - 01:53 PM

What I plan to do with my next game is just encourage users to "add to homepage", or even make it a requirement as I've seen some games do.

that sounds like a really terrible idea. do you really think people want it on their homepage? if that was the case they would probably fix it themselves
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#8 Dangerous_Dave

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Posted 22 January 2012 - 09:59 PM

I think you have no idea what context we are talking in. This is in regards to iOS homepage, not your browser homepage.

I'm on his side, and I know the context. Don't force them to add to their home screen, I'd hate that. Encourage, sure. Don't force.
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#9 makerofthegames

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Posted 23 January 2012 - 12:33 AM

What games force that?

Edited by makerofthegames, 23 January 2012 - 12:34 AM.

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#10 Dangerous_Dave

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Posted 23 January 2012 - 06:15 AM

The benefit of this is it gives you more screen space to work with, guaranteed.

The downside is that you lose 90% of your players before they even see the game.
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#11 Desert Dog

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Posted 23 January 2012 - 08:54 PM

What games force that?

Apparently these:
http://dseffects.com/games.php?page=1

Although I don't have an iDevice to test.

Hey, how does one go about forcing the homepage save, TV? Any ideas?
  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#12 Dangerous_Dave

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Posted 24 January 2012 - 03:39 AM

If you do end up forcing it, you should set it up to track how many people actually do add it to the home screen. It would be good to see how many people are put off by it.

Myself, if the game wasn't made by someone I knew, and wasn't critically acclaimed, I'd be gone. I have no idea whether the game is worth the effort, so I'd stay on the safe side and not play.
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#13 Desert Dog

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Posted 24 January 2012 - 07:56 AM

I think I'd only use a 'bubble' to ask them, and probably only ask them only once, if they wanted to bookmark the app. Using codes like this:
http://cubiq.org/add-to-home-screen

It isn't typically something I'd do myself, but, well, it's been 'suggested' to me, by people whom I'm keen to please.
  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#14 Desert Dog

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Posted 19 February 2012 - 10:46 AM

Memory has been updated!

A few changes:

*play against a computer opponent!
*a few different card patterns (selected randomly) when playing a Vs game.
*and.. and...
*lots lots more!
*maybe

I'd love it if people could give this a go! Especially on a mobile, but any device will do! The port to Html5 caused a few bugs with the computer opponent, and although I thiiink I squashed them all, I am but one man/dog!

If the game has no option for playing against the computer, then your browser is loading an old version of the game. Please clear your cache!

Thanks for looking!
  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#15 Zesterer

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Posted 19 February 2012 - 11:21 AM

Very nice! Another great game from DesertDog! The gameplay is smooth, and works perfectly on my iPod. Great game, I really look forward to any others you build for handheld devices. Keep it up!

Zesterer

P.S: Maybe make a slightly longer game next time.
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#16 Desert Dog

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Posted 26 February 2012 - 07:08 AM

Thanks Zester! Haha, yeah, longer game.. :S I'm trying to keep these one's bit-sized for mobile, but will try to make something a bit longer some time!

For whoever is interested, I've made an Easter Edition of Memory, you can check it out here:

Posted Image
Link: http://www.desertdog...stermemory.html

Good for seasonal spirit! ;D Tests are, as always, very welcome, although the code base is exactly the same as the other memory (just all the graphics have changed! :tongue:)

Edited by Desert Dog, 26 February 2012 - 09:09 PM.

  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#17 Mad_Samuel

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Posted 30 June 2012 - 02:36 AM

Could you post a tutorial about this game? I'm new on this and would like to create some memory games for my students but I lack the knowledge to do that. If you could do that it would be awesome. :)
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#18 Desert Dog

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Posted 30 June 2012 - 11:29 PM

What version of GM do you have?

Chronic made an example in GM-Studio:
http://gmc.yoyogames...howtopic=544114

Which I haven't looked at, but is sure to be good.
  • 0
HTML5 games for mobile:
HexDogs Bugz Burn! Captain George Golfing Block Memory

Games for Androids
*NEW* Word Dog - Published by Dangerous_Dave


Code: General Array Functions - GM-S friendly. sorting, shuffling. Includes a quicksort.
Use the quicksort to sort ds_lists 10-18 times faster than ds_list_sort()!

#19 chance

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Posted 01 July 2012 - 11:41 AM

Nice little games, DD +1. It's familiar game play (of course), but a nice diversion. Seems like a natural app for mobile platforms.

The graphics are a bit "flat". You might consider adding little touches like drop shadows to give some depth. Maybe even a few animated pairs.
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#20 Mornez

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Posted 16 July 2012 - 09:21 AM

Cool game...Would be really good for kids too...to help their memory.

What kind of leaf is that on the leaf card.

You may want to color it yellow or red so it doesn't look like a marajuana leaf.
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#21 Saruwatari

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Posted 11 August 2012 - 11:45 PM

Runs with far higher fps on my pc than on iPhone 4 with iOS 5.1 running, but it works.
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#22 Mornez

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Posted 25 September 2012 - 04:57 AM

How about a dedicated PC HTML 5 version...with 2x bigger graphics display.
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