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SisEngine: Earthbound-style RPG engine


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#41 wilmar5566

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Posted 14 August 2012 - 08:45 AM

y
:yes:
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#42 wilmar5566

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Posted 14 August 2012 - 08:58 AM

btw just so you know im trying to differentiate it from the EarthBound/MOTHER series by adding stuff the games did not have so necessarily its not an earthbound game/fangame but just simply an rpg game based on the goals that EarthBound/MOTHER had by setting it in modern day setting but i just think that the eat function from the first game would work out.
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#43 wilmar5566

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Posted 08 September 2012 - 12:20 PM

can you at least explain to me how transition using doors works or enemy list im programming NPC's and events myself i kinda have a dead line so just explain that part and i will add all the others thing i asked help for as a last minute sorta thing, and maybe fixing the movement to make it more normal it feels to much like accelerating a car and another one struggling to follow i want to make it more like EarthBound feeling.
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#44 Electricb7

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Posted 09 September 2012 - 03:25 AM

Does this work in GameMaker lite?
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#45 Yal

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Posted 10 September 2012 - 03:26 PM

I think it doesn't work in lite, it requires Data Structure functionality.
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#46 Electricb7

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Posted 11 September 2012 - 12:43 AM

that really sucks.
Oh well, guess I will have to pay...
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#47 Electricb7

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Posted 14 September 2012 - 07:10 PM

Are you planing on releasing any footage of your engine? Would love to see it in action.
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#48 Yal

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Posted 18 September 2012 - 08:32 AM

Footage? The first post has screenshots:
Posted Image


...er, wait, did you mean video footage (motion pictures)? OK, I could try mustering up some.
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#49 Electricb7

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Posted 18 September 2012 - 08:05 PM

Yup, I was looking for some video footage of your engine in motion. Maybe like a short trailer/ demo sort of thing.

Thank you, I appreciate it.

Edited by Electricb7, 18 September 2012 - 09:35 PM.

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#50 Gumstone1080

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Posted 18 September 2012 - 08:31 PM

lol never knew about Earthbound engines in GM, always ont he rpg maker. But this is amazing :D, keep it up.
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#51 SwampDragon

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Posted 04 January 2013 - 04:55 AM

I love it. I'm in the process of programming my own engine in the vein of the Romancing SaGa / Final Fantasy Legend series and it does wonders for me to study such an efficient exercise in design.
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#52 Yal

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Posted 14 January 2013 - 10:16 AM

Glad to hear that! I've put down a lot of work in making the engine well designed; many other engines I've tried have plain ugly code in places and often don't really let you learn anything, you just edit the engine graphics.
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