The creation of multi-game or online game is confusing.
But, this script is simple, and it is similar to mplay.
It is based on Faucet Networking ( http://gmc.yoyogames...howtopic=498062 )
If you want more flexibility, use the origial Faucet Networking gex.
However, if you want simpler and easier scripts, use it.
v4.2(But is not translated.): Download FNs_v4.2_kor.zip from Host-A
v4.1r: Download FNs_v4.1r.zip from Host-A
* The difference between multi version and the online version
Multi-version use a single space. So, the joined players was the only one contained in the single space.
On the other hand, online-version use the multiple space. Are you able to distinguish between the players.
Players are separated by 'space'.
For example, when you send a message ~ fn_message_send(Handle, To space, To player id, Message ID) ~ in this way, you can send a message.
1. Server's player id is 0.
2. When you move the room(used the an message, in User Defined 0), use the fn_message_break() script.
3. How to kick the other version of the game? You can modify the constant : cfn_check="GameVer"
Edited by wnsrn3436, 05 May 2013 - 08:47 AM.