This post may be modified to structure the discussion at a later date
I moved the content to Distributing Games as it looks like the closest match to hold the discussion.
originating post
Spoiler
Here is my 2 cents about steam and piracy. After all I did work for the company that invented the method steam likely uses...
First, claiming that steam prevents piracy. Well, it does limit the damages because most consumers would rather be legit than not, but it will never eliminate it.
The factors that limit piracy are:
-The price of the product. This is where most distributors fail as they always want to milk as much as possible. Charging the same price for online content as in stores. Even if the online distribution method costs way, I mean way way less than the old shelve method. Or charging 75$ in a locale that, oddly enough, people make that little money in a month but yet still have access to computers.
-The morality of the person that wants the product vs his self deserving factor
-The availability of the content (online or not). BTW, if any big distributor out there reads this, if you are not on steam, you are an idiot.
-The ingenious level of the person who wants the game. That is really no longer a factor.
-The inconvenience of the anti-piracy method. This was thought to be the huge factor by the geeks evaluating the method in my days. But in reality, this factor is sooo close to nil when you consider that most people don't even know what the heck is going on anyway.
Basically, only the 2 first factors count today. Most are online, most don't care of the underlying technical details, most are not geeks
But here is the big kicker which I do hope steam and all those publishers will one day consider... The world is changing and the kind of users we are turning into is big factor. We are all turning into a bunch of self righteous deserving demanding babies. And ya know what, it not our fault. We want stuff, we deserve it, it's there, there is soooo much stuff now, we want it all. It is impossible to have it all today at the prices we have to pay.
I estimated, a while back, how much money I spent on computers, tvs, monitors, laptops, dvd players, cassettes, floppies, games, dvds, blue ray disks, blue ray players, consoles.... I spent in 20 years about 200000 to 400000$ (it hard to tell, but 10000$ a years is about right) for this stuff. And that was in the infancy of product diversity until today... You can see the self righteous deserving part here being justified. Even if the hardware cost vs income is way less today, no one can possibly keep up with the wave of stuff with the current system
Back to steam, thank to it, I am not a sw pirate but I do have to wait for the deals to come up.
Now I do hope the publishers adopt the Netflix model, by publishers, I mean the publishers of all content possible, from movies to games to software to music. I think 10$-20$ a month would be a reasonable price to pay to access all the content ever created. There would be no more piracy and everyone would profit properly.
Here is my 2 cents about steam and piracy. After all I did work for the company that invented the method steam likely uses...
First, claiming that steam prevents piracy. Well, it does limit the damages because most consumers would rather be legit than not, but it will never eliminate it.
The factors that limit piracy are:
-The price of the product. This is where most distributors fail as they always want to milk as much as possible. Charging the same price for online content as in stores. Even if the online distribution method costs way, I mean way way less than the old shelve method. Or charging 75$ in a locale that, oddly enough, people make that little money in a month but yet still have access to computers.
-The morality of the person that wants the product vs his self deserving factor
-The availability of the content (online or not). BTW, if any big distributor out there reads this, if you are not on steam, you are an idiot.
-The ingenious level of the person who wants the game. That is really no longer a factor.
-The inconvenience of the anti-piracy method. This was thought to be the huge factor by the geeks evaluating the method in my days. But in reality, this factor is sooo close to nil when you consider that most people don't even know what the heck is going on anyway.
Basically, only the 2 first factors count today. Most are online, most don't care of the underlying technical details, most are not geeks
But here is the big kicker which I do hope steam and all those publishers will one day consider... The world is changing and the kind of users we are turning into is big factor. We are all turning into a bunch of self righteous deserving demanding babies. And ya know what, it not our fault. We want stuff, we deserve it, it's there, there is soooo much stuff now, we want it all. It is impossible to have it all today at the prices we have to pay.
I estimated, a while back, how much money I spent on computers, tvs, monitors, laptops, dvd players, cassettes, floppies, games, dvds, blue ray disks, blue ray players, consoles.... I spent in 20 years about 200000 to 400000$ (it hard to tell, but 10000$ a years is about right) for this stuff. And that was in the infancy of product diversity until today... You can see the self righteous deserving part here being justified. Even if the hardware cost vs income is way less today, no one can possibly keep up with the wave of stuff with the current system
Back to steam, thank to it, I am not a sw pirate but I do have to wait for the deals to come up.
Now I do hope the publishers adopt the Netflix model, by publishers, I mean the publishers of all content possible, from movies to games to software to music. I think 10$-20$ a month would be a reasonable price to pay to access all the content ever created. There would be no more piracy and everyone would profit properly.











