Jump to content


Photo

Ninja Bob 3D - The Block Ninja


  • Please log in to reply
53 replies to this topic

#1 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 07 January 2012 - 08:25 AM

Hello GMC,

Posted Image

NOTE: This game is currently going through a complete re-write from scratch - download the new version now, but for the full experience, download the old version.

Ninja Bob follows the story of a young ninja, named Bob who becomes part of the Emperors royal guard. When the Emperor gets captured by the Japanese mafia boss of the samurai, all hell breaks loose! Now Ninja Bob must rescue the Emperor, save china, and rebuild his reputation with nothing but a sword, a black belt, and his ninja skills...

Here are some screenshots of the gameplay so far;
Spoiler


Download the V3 rewrite now
or
Download an old version now...

http://www.youtube.com/watch?v=9cahGPpdf70&feature=plcp&context=C3aa5563UDOEgsToPDskKg0A9spm12S9UwEtRbEb8H

Controls;
Spoiler


The latest DevBlog update;
Spoiler


PM me if you want to help create graphics - I am looking for a graphic designer.

Tributes
Spoiler


Thanks,

Zesterer

Edited by Zesterer, 29 February 2012 - 12:06 AM.

  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#2 M_I_Soft

M_I_Soft

    GMC Member

  • GMC Member
  • 198 posts
  • Version:GM8

Posted 07 January 2012 - 09:38 AM

Had a quick play and it's a good start and looks like it's going to be a great engine. Even on my old laptop that I use as a baseline it runs pretty well and averages between 44 and 60 fps depending on what's being drawn at the time.
Only thing I did find a little awkward was the controls, but that's maybe because my brain is programmed to use the cursors for movement if they're in use and not splitting between wasd and cursors. May be worth adding a control redefine function at some stage to help us old folk who are stuck in our ways to change the keys to suit :)

In general tho I was impressed and will keep an eye on it to see how it develops as I think it has a great deal of promise!
  • 0

#3 YellowAfterlife

YellowAfterlife

    GMC Member

  • Global Moderators
  • 4106 posts
  • Version:GM:Studio

Posted 07 January 2012 - 10:52 AM

* Controls are pretty strange, as said above. You should rather use WASD+Space and mouse to hit\rotate camera.
* NPCs constantly get stuck in trees
* There's a lot of polygon 'tearing' - compiling with GM8.1 fixes this issue
* (at least for me,) triangles at one of sides of map were missing. Likely 1k triangle limit impact. Again, building with GM8.1 fixes this.
* Car physics are not less than strange. Time to time I even managed to do a 'moon ride' (moving in opposite direction of cars facing, while holding 'forward' key).
To say, from your older request I expected some different kind (as, genre and structure) of game. To not be seen as disappointment.
  • 0
_.gifnDCITkv.png

#4 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 07 January 2012 - 11:10 AM

Thanks for the replies!

To address your comments;

-The controls, although complex to someone new to the game, seem to be fine once you get used to them. I have been playing during test obviously, and have now got used to them, and they feel smoother and more evenly spread than the AWSD and space controls (which I tried earlier).

-The polygon tearing is a bit annoying - but I shall fix that soon, so I can add water (The only thing stopping me from adding it was the fact that the tearing made it look really bad)

-The car physics are strange, I agree. It is a test version, and I am reading up on more advanced 3D car physics to completely re-write their scripts and make them more realistic, but I haven't yet got round to it.

-The plot is not currently implemented in any way due to this game still being in a very early test version - i have yet to include alot of major features, and these WILL be coming soon.

Thanks for all your feedback, it really helps,

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#5 DanRedux

DanRedux

    GMC Member

  • GMC Member
  • 1403 posts
  • Version:GM:Studio

Posted 08 January 2012 - 03:52 AM

Ohhhh, awesome, a "Big Rigs: Over the Road Racing" clone!

Seriously, why did you release something this clearly horrible. It took me longer to figure out the controls than it did to find like 5 bugs. Not to be offensive, I'm just telling you, never release games this drastically, intensely, extremely, undeniably, definitely unpolished.

P.S, I'll COMPLETELY re-write this review if you update the game, but I'm a little annoyed that you released literal garbage, like, completely incomplete and unplayable.
  • 0

#6 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 08 January 2012 - 10:13 AM

I shall take your comments into account. As I stated earlier, it is a test engine, with a test level. It is no-where near a full game yet, and there is currently no objective. I will agree there are many bugs, but I am fixing them. A new version is out now, with a simple inventory system, and items (currently have no use). I have also added smooth shadows, and got-rid of some glitches. I shall start implementing the plot soon.

Thanks,

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#7 DanRedux

DanRedux

    GMC Member

  • GMC Member
  • 1403 posts
  • Version:GM:Studio

Posted 08 January 2012 - 08:46 PM

My MAIN problem is the Vehicles. It never feels like I have any control over them, and I dunno, maybe that bugs my survival instincts. Hold forward, the car might drift right... Hold back, the car flies.. Nothing makes sense. It's like the wheels have no friction and the hills are made of ice.
  • 0

#8 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 08 January 2012 - 09:37 PM

Yes, I understand what you mean. In a dreadful attempt at improving the car mechanics I have horrendously twisted them out of shape into something barely recognisable as anything to do with a car, let alone car physics. However, I am reading up on this article;

http://www.asawicki.... for Games.html

I hope to implement at least some of it successfully without becoming a discrase to Issac Newton. However, This is not a focus point currently. The cars were simply an add-on to spice up gameplay. My true objective is to improve the item and inventory system, as you can see from the next update I have added in the last few hours. If you have any suggestions, just tell me.

Also, I am looking for a good texture artist. Yellowafterlife did do a bit of work for me, and I was impressed by the textures and am currently using them in a later update. If anyone wants to come forward and do some more, I would Be grateful.

Thanks,

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#9 BattleRifle BR55

BattleRifle BR55

    Let Live

  • GMC Member
  • 9574 posts
  • Version:GM:Studio

Posted 09 January 2012 - 06:21 AM

I think the kick should complete itself on a simple press, and not by holding the button down. It just looks weird.

Also, why do you control the player with WASD and the car with the arrow keys?
  • 0

c5B1xWI.png
You are my path


#10 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 09 January 2012 - 07:15 AM

I know it is confusing. I am working on a control customiser now. As for the kick, I shall change it accordingly.
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#11 razourik

razourik

    GMC Member

  • GMC Member
  • 1871 posts
  • Version:Unknown

Posted 19 January 2012 - 05:14 PM

Something about the main character reminds me of minecraft :P
  • 0
Posted Image

#12 orange451

orange451

    GMC Member

  • GMC Member
  • 1154 posts
  • Version:GM8.1

Posted 19 January 2012 - 05:22 PM

Something about the main character reminds me of minecraft :P



So minecraft invented the idea of a character made of cubes?
  • 0

bC14QqN.pngNrTFeil.png


#13 BattleRifle BR55

BattleRifle BR55

    Let Live

  • GMC Member
  • 9574 posts
  • Version:GM:Studio

Posted 19 January 2012 - 09:13 PM


Something about the main character reminds me of minecraft :P



So minecraft invented the idea of a character made of cubes?

Of course! Just like Call of Duty inventing the first person shooter.
  • 0

c5B1xWI.png
You are my path


#14 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 19 January 2012 - 10:20 PM

The main reasons I did it were;

On my previous version the higher quality models made it lag alot.

Doing low-poly but realistic models would look bad, and so something that is deliberately old-school looks better.

Drawing blocks is alot faster than anything else.

Also;
In the next update I am adding (working on or finished now)
-a better control system - mouse controlled camera!
-inventory system with usable items
-improved movement and visual effects
-more advanced culling systems to increase speed on lower-end computers
-terrain customisation (still in progress cause I'm not happy with how it looks currently)
-smaller plot elements and/or gameplay objects

Keep your suggestions coming!

Thanks,

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#15 orange451

orange451

    GMC Member

  • GMC Member
  • 1154 posts
  • Version:GM8.1

Posted 21 January 2012 - 07:36 PM



Something about the main character reminds me of minecraft Posted Image



So minecraft invented the idea of a character made of cubes?

Of course! Just like Call of Duty inventing the first person shooter.



Hmm... so then who invented the third person-type game? Gears of War?
:P
  • 0

bC14QqN.pngNrTFeil.png


#16 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 22 January 2012 - 07:00 PM

Its update time!

This new update includes;

-Inventory
-Items
-Item models
-New control system
-New camera system
-New Terrain system (increased speed and fps)
-Item dropping system
-A help file accessed with 'F1'

Hope you guys like it, please comment!

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#17 TheUltimate

TheUltimate

    Life is Awesome

  • GMC Member
  • 1085 posts
  • Version:GM8

Posted 22 January 2012 - 08:00 PM

Neat! The slopes and stuff work surprisingly well, and it'll be pretty good once you put the story in.
I found a tree sticking out of a hill. You can see it among all the cars I crashed. The framerate was also really low for some reason.
Spoiler

Nice start though!

TheUltimate
  • 0

P.S. Go join the Jam!~

V.0.13 - GRAPHICS AND SFX UPDATE
image.png

- Awesome games from around here: Unlimited - Legena: New Dawn - PlanIt - Tinha War - CountAir Strike -


#18 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 22 January 2012 - 09:27 PM

Thanks for your comments! Yeah, no idea how the hell that tree got there... Ill have to check on my code. :D

I'm still working on story implementation and I do currently have terrain editing - but I'm not happy with how it looks yet. Buildings are definitely going to be fun - both to code and to play on. I'm planning on having some very complex collision detection of my own for that.

I have still not improved the car physics - and the new camera system has mucked it up, so that's another thing to look out for. Arrow firing will arrive soon, as well as better AI, health, lives, hunger (maybe), and objectives. I am working on improving the fps, but it's proving pretty difficult with all that terrain - if anyone has any ideas or suggestions, I would love it if you could contact me.

Thanks,

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#19 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 07 February 2012 - 01:23 PM

Hello Again!
If you haven't visited this topic before, this is Ninja Bob 3D. Go to the first post to download, or see screenshots.

If you have been here before, welcome back. I have created an update!

Update includes;
-New items
-MUCH faster terrain rendering (reaches a max of 50 fps on my dual core laptop!)
-Signs!
-Better HUD
-Fixed Bugs
-New control system
-Bow & arrows now work properly
-Better generation engine

If you like this game, comment! If you don't tell me why, and what I can do to change this!

Thanks,

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#20 StigianGames

StigianGames

    GMC Member

  • GMC Member
  • 20 posts
  • Version:GM:Studio

Posted 18 February 2012 - 12:33 PM

Do you still need help with graphics? I might be of some use.
  • 0

#21 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 18 February 2012 - 02:39 PM

Yes! Textures and 3D models especially, along with some story and menu graphics... I will contact you when I am aware of what I currently require...
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#22 faissialoo

faissialoo

    I get high on orange

  • GMC Member
  • 1271 posts
  • Version:GM8.1

Posted 18 February 2012 - 09:42 PM

I think you should pre-load the sound
  • 0
cooltext680386545.png
"My game vs my brains, who gets more fatal errors?" ~ Camper125Lv, GMC Jam #15

#23 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 18 February 2012 - 10:31 PM

Yes, I agree, but the loading time significantly increases - it already takes about 5-10 seconds. Anyway - I am doing a complete overhaul of the engine - especially the collision system (I will be using Gamer3D's 3d collision engine similar to p3dc DLL but apparently better) - and rebuilding most of the game mechanics - it will be quite a time until a new version comes out, but it should be worth the wait...
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#24 theweirdn8

theweirdn8

    Unrivaled Legend

  • GMC Member
  • 4105 posts
  • Version:GM8.1

Posted 18 February 2012 - 10:33 PM

Why preload, it will make it take longer to initially load...
  • 0

[My milkshake brings all the boys to the yard]


2h2fg3c.png


#25 faissialoo

faissialoo

    I get high on orange

  • GMC Member
  • 1271 posts
  • Version:GM8.1

Posted 19 February 2012 - 09:59 AM

Why preload, it will make it take longer to initially load...

because the sound stammers
  • 0
cooltext680386545.png
"My game vs my brains, who gets more fatal errors?" ~ Camper125Lv, GMC Jam #15

#26 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 19 February 2012 - 10:38 AM

Rest assured I will be fixing this, and many other problems in the next update, as well as including many more features for the game. A 'proper' demo level will also soon be available!
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#27 KygonsCube

KygonsCube

    GMC Member

  • New Member
  • 155 posts
  • Version:Unknown

Posted 21 February 2012 - 07:50 AM

[Can't delete this damn thing]

Edited by KygonsCube, 21 February 2012 - 07:51 AM.

  • 0

#28 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 21 February 2012 - 07:55 AM

Uh... OK.

Anyway, just to let you guys know, I will probably be completely rewriting Ninja Bob 3D from scratch because I'm not happy with it currently.

Thanks,

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#29 Stevie-J

Stevie-J

    GMC Member

  • GMC Member
  • 33 posts
  • Version:GM8

Posted 21 February 2012 - 08:26 AM

Good game! I'd love to see it finished, because i'll definitley play this when its finished!
Except I couldn't find any cars to drive. :ohmy:
Anyways I liked it! :thumbsup:
  • 0

For I am not ashamed of the gospel,
because it is the power of God that brings salvation
to everyone who believes: first to the Jew, then to the Gentile.
Romans 1:16 NIV

My old account name was 'gamemakerman3'.


Works in progress:
Wario's Adventure

My finished games:
Explorer


#30 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 21 February 2012 - 01:14 PM

Yes, I have dis-included the cars currently due to some glitches.
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#31 Stevie-J

Stevie-J

    GMC Member

  • GMC Member
  • 33 posts
  • Version:GM8

Posted 21 February 2012 - 08:42 PM

Okay, thats allgoods! :)
  • 0

For I am not ashamed of the gospel,
because it is the power of God that brings salvation
to everyone who believes: first to the Jew, then to the Gentile.
Romans 1:16 NIV

My old account name was 'gamemakerman3'.


Works in progress:
Wario's Adventure

My finished games:
Explorer


#32 Stevie-J

Stevie-J

    GMC Member

  • GMC Member
  • 33 posts
  • Version:GM8

Posted 26 February 2012 - 12:25 AM

Another idea. In FPS mode you should have the player to the side so you can see what your aiming at. :thumbsup:
  • 0

For I am not ashamed of the gospel,
because it is the power of God that brings salvation
to everyone who believes: first to the Jew, then to the Gentile.
Romans 1:16 NIV

My old account name was 'gamemakerman3'.


Works in progress:
Wario's Adventure

My finished games:
Explorer


#33 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 26 February 2012 - 09:37 AM

@Stevie-Jay
Yes, great idea. I shall add that in as I am currently rewriting it, and building terrain with GMTE2, so alot of improvements there. The only problem I had was that the angle wouldn't be correct if I did that, meaning aiming was a bit off-target.

@Robert Colton
I think I can explain this. The camera doesn't actually look at the player. It looks at a point infront of the player that is proportional in distance to the player speed. This means that when you start running, Ninja Bob may appear to speed up very slowly, or even move backwards.

Thanks for all your great comments guys, keep them coming! Also, if anybody want to design levels with GMTE2 for this game, contact me and your name shall be in the end credits!

Thanks

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#34 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 27 February 2012 - 07:43 PM

New Graphics Tech-demo out now!

Download the new version in Post #1

Thanks to Master Xilo for GMTE 2, and TheSnidr for his sphere generation scripts.

Any comments? Noticed a glitch? Want to help? Or do you just want to comment? Feel free!

Thanks,

Zesterer

EDIT: Sorry, just realised this is technically an illegal bump. Sorry, I'm sure you will understand my reasons for it through...

Edited by Zesterer, 27 February 2012 - 08:32 PM.

  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#35 The Scorpion

The Scorpion

    GMC Member

  • GMC Member
  • 424 posts
  • Version:GM8

Posted 27 February 2012 - 08:38 PM

Unexpected Eroor Ocuured when running the game


I'm guessing it's a p3dc dll error O.o (Very wild Guess :P )
I think maybe you're checking for collision outside the splitted area (as I'm using that Dll a lot lately :P )

Just so you know, it takes time to appear (probably after loading the terrain file) and too many doc are empty (Weird O.o)
  • 0
SE3, 3D model, animation and scene maker. link
Blender/3DMAX7 Animations to GM link
3D Animation 3Dmax11 to GameMaker link

#36 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 27 February 2012 - 08:42 PM

Unexpected Eroor Ocuured when running the game


I'm guessing it's a p3dc dll error O.o (Very wild Guess :P )
I think maybe you're checking for collision outside the splitted area (as I'm using that Dll a lot lately :P )

Just so you know, it takes time to appear (probably after loading the terrain file) and too many doc are empty (Weird O.o)


I am not sure why that is happening. Despite P3DC.DLL being included in the folder, the game currently (it soon will) doesn't use the DLL to detect collisions. I have not even set up a model file. I have checked the game, and it seems to run fine... Intriguing. Have you had any problems like this before in GM games, or P3DC.DLL using games?

Thanks,

Zesterer
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#37 Stevie-J

Stevie-J

    GMC Member

  • GMC Member
  • 33 posts
  • Version:GM8

Posted 28 February 2012 - 07:07 AM

I like the new version! Nice terrain and smooth movement.
Keep up the good work! :thumbsup:
  • 0

For I am not ashamed of the gospel,
because it is the power of God that brings salvation
to everyone who believes: first to the Jew, then to the Gentile.
Romans 1:16 NIV

My old account name was 'gamemakerman3'.


Works in progress:
Wario's Adventure

My finished games:
Explorer


#38 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 28 February 2012 - 04:37 PM

Thanks! As is obvious, I haven't got working on gameplay yet, but the graphics testing is going great and I currently have and idea as to how to implement flowing water, waterfalls, and rivers... I hope that goes well...
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#39 Stevie-J

Stevie-J

    GMC Member

  • GMC Member
  • 33 posts
  • Version:GM8

Posted 28 February 2012 - 10:49 PM

I'm sure it will go alright, and i'm gonna follow this game and (try) test every version you release! :thumbsup:
  • 1

For I am not ashamed of the gospel,
because it is the power of God that brings salvation
to everyone who believes: first to the Jew, then to the Gentile.
Romans 1:16 NIV

My old account name was 'gamemakerman3'.


Works in progress:
Wario's Adventure

My finished games:
Explorer


#40 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 29 February 2012 - 01:19 AM

Hey, thanks for all your great support, I really appreciate it!

I shall try not to disappoint you then! :D

Also remember to play my games 'Motoradventure' and 'Boxman - race to the stars', both of which are 2D platformers with some cool features. MotorAdventure has great physics, and Boxman has almost 100% glitch free planetry gravity!

Thanks guys,

Zesterer

Edited by Zesterer, 29 February 2012 - 01:20 AM.

  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#41 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 02 March 2012 - 04:44 PM

Bump again - this project is still in progress...
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#42 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 04 March 2012 - 10:11 PM

Bump.

Just to tell you guys, an update is on the way with hill sliding, better day/night sequences, shadows, and more. Expect it to be here by next weekend at the latest!

Regards,

Zesterer

Thanks for supporting this what has now become VERY long-term project (I started April last year with V1 - I'm now at V3!)
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#43 Stevie-J

Stevie-J

    GMC Member

  • GMC Member
  • 33 posts
  • Version:GM8

Posted 05 March 2012 - 06:54 AM

I'm looking forward to the update!
  • 0

For I am not ashamed of the gospel,
because it is the power of God that brings salvation
to everyone who believes: first to the Jew, then to the Gentile.
Romans 1:16 NIV

My old account name was 'gamemakerman3'.


Works in progress:
Wario's Adventure

My finished games:
Explorer


#44 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 07 March 2012 - 10:33 PM

Thanks! It shouldn't take too long now...
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#45 TheUltimate

TheUltimate

    Life is Awesome

  • GMC Member
  • 1085 posts
  • Version:GM8

Posted 10 March 2012 - 04:09 AM

Wow, that's a LOT better!
There isn't much to say since it's just the game engine. It runs smoothly at around 110 fps, which is really good for any 3D game.

Thanks for supporting this what has now become VERY long-term project (I started April last year with V1 - I'm now at V3!)

Haha you're not the only one. I have a bunch of games that started last year too. :)

TheUltimate
  • 0

P.S. Go join the Jam!~

V.0.13 - GRAPHICS AND SFX UPDATE
image.png

- Awesome games from around here: Unlimited - Legena: New Dawn - PlanIt - Tinha War - CountAir Strike -


#46 stopmotionheaven

stopmotionheaven

    GMC Member

  • GMC Member
  • 81 posts
  • Version:GM:Studio

Posted 17 March 2012 - 10:46 AM

EPIC
  • 0
Stopmotion, programming, the mighty raspberry pi and Game design

#47 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 17 March 2012 - 12:02 PM

Thankyou! :D
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#48 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 19 March 2012 - 03:43 PM

bump! XD
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#49 Stevie-J

Stevie-J

    GMC Member

  • GMC Member
  • 33 posts
  • Version:GM8

Posted 20 March 2012 - 07:11 AM

Is this been updated since just the basic 3d and circle dude? lol XD
  • 0

For I am not ashamed of the gospel,
because it is the power of God that brings salvation
to everyone who believes: first to the Jew, then to the Gentile.
Romans 1:16 NIV

My old account name was 'gamemakerman3'.


Works in progress:
Wario's Adventure

My finished games:
Explorer


#50 Zesterer

Zesterer

    Professor of Articul

  • GMC Member
  • 1043 posts
  • Version:GM8

Posted 20 March 2012 - 06:05 PM

Not yet, I'm a bit busy with other stuff, but soon I will be updating it...
  • 0

Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users