Posted 06 January 2012 - 10:06 PM
Posted 07 January 2012 - 09:10 AM
A 16bit styled platformer. Help a katana wielding multipurpose ninjia robot to fix a multidimensional anomaly.
This month, a preview of the Fantasy Zone (I'll add a gameplay video asap).
Edited by Hiric, 07 January 2012 - 10:15 AM.
Posted 08 January 2012 - 01:35 AM
The promise of Genesis is this: You can pick up the rocks in the foreground, take them to the mountain five miles off in the distance, and drop them. If you want.
New this month: Finally Solved depth issue with trees. Inventory items now display properly on character model when equipped. Interactions enabled.
Posted 11 January 2012 - 07:26 PM
Early screen from my upcoming HTML5 vertical sci-fi Tower Defense game "Outpost"!
Everything has animations and it looks much better "live"! Hopefully this ambitious project will be as big a hit with you guys as "H4x0r" has been...
Edit : NEW SCREEN!!! Now the HUD is complete...
Edited by Nocturne, 13 January 2012 - 09:16 PM.
Posted 13 January 2012 - 12:20 AM
2.5D Platformer, guide Aaron to learn to master his storm based powers.
Edited by Saijee, 01 February 2012 - 05:19 AM.
Posted 13 January 2012 - 08:56 AM
Aspiria is a game I've been working on for quite a long time now, and is only just being shaped into the game I've dreamed of for over 2 years. I'm working on a new engine, I've created new graphics, and I am pretty much re-imagining all of the gameplay. It's taking a while... but I'm getting there.
If you'd like to keep up-to-date with progress, or just learn more about the game, head over to my blog, or follow me on Twitter.
Posted 13 January 2012 - 10:07 PM
Exploration game with small but unique puzzles and stealth elements.
Edited by orange08, 13 February 2012 - 04:35 PM.
Posted 15 January 2012 - 01:51 PM
Posted 17 January 2012 - 06:39 AM
"Four Islands" - platformer adventure game with Mario-esque gameplay. Something to use all my old VG songs for.
Posted 23 January 2012 - 02:41 AM
Project Dream Cloud
as of January 22, 2012
"Beyond the clouds, there is believed to be a world composed from our very dreams."
Inspired by Dark Cloud, The Legend of Zelda, and the Mana series.
Posted 04 February 2012 - 04:02 AM
Heavy rainfall. There would be clouds, but as this was done for a screenshot I did not give them time to form.
* Improved rain, fog, water fx.
* Settings file/loader
* Engine fixes
* Temporal handler complete. Bushes will grow berries which you can pick, then come back in a month to find more.
* Started on improved item/model/interaction editor, both for game construction and for future modding.
A very basic preview-type screenshot of my new human model animated and in game. Equipped items are shown on the character (in this image, a hide kilt, a simple belt, and three bags).
Very little texture work as yet - a borrowed head texture and a single, simple skin texture. Proper texturing and hair will flesh out the character model to near its final condition.
Edited by OmicronGamer, 16 February 2012 - 05:15 AM.
Posted 05 February 2012 - 07:41 PM
Its version 0.4 alpha. This my first try to make RTS. I hope that after some days I will release a good playable version of it.
Posted 05 February 2012 - 08:24 PM
Outpost is an innovative tower defense game in vertical made with GM:Html5.
Features Include :
10 different blocks to constuct your tower
3 upgrade levels per block, which you can use to customise each block as you wish
Many different enemies
Various modes of play : Campaign, Custom, and Endless
Beautifully detailed silhuette style graphics
Easy to use mouse-only interface
Posted 06 February 2012 - 11:28 PM
Posted 17 February 2012 - 11:06 PM
The main engine is now done and all the current things are bug free, only thing that's left is adding content and balancing it out
Edited by Dylan93, 17 February 2012 - 11:20 PM.
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