I made an open source example which is also a vague preview of a game I'm in the process of making (it's gonna be commercial, and a very long project with many environents). This works with PC only, perhaps on Mac as well but I don't have a Mac Computer / GM4Mac so I can't test it.
Feel free to try out the example I posted over at the sandbox:
http://sandbox.yoyogames.com/games/190637-first_person_point_and_click_adventure_game_example
The 3d rendering program I used is called Sweet Home 3D, a very amazing FREE program indeed. If you have any models made with GM in the *.mod format you mayt convert them to OBJ which can import into sweet home 3D.
The sweet home website:
http://www.sweethome3d.com/
And the GM MOD to Sweet Home 3D OBJ converter (it actually works!):
http://sandbox.yoyogames.com/games/53383-gmmodelfix
Notice the lighting engine sweethome 3D uses, it's WAY better than what GM can do alone:



And I didn't add any programing comments but if you understand GML well enough it should make enough sence.
Title Screen:

Working Inventory System:

Not to mention 360 degree panoramas and videos which make your game's animation come to life, and it all can be rendered in sweet home or any other program you like to use for rendering high quality graphics. Import the images and videos as resources and/or include files to be loaded into Game Maker. No matter how you do it, as long as you have the right rendering tool, point and click games have never sounded so awsome until now. :D
I really hope some of you guys will consider this technique. as it really should both speed up your 3D games as well as make them more proffessional. :D
I'm excited to see some projects being made using this method.
Hope you like the idea!
TKG
Edited by time-killer-games, 27 December 2011 - 04:22 PM.











