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game maker on iphone...


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#1 njp

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Posted 25 December 2011 - 08:31 AM

i have an iphone, im sure many of you also have one or an android.

now i was wondering about this, game maker on iphone, (not the games, the software)

now obviously this may seam pointless because
-you cant import sounds or graphics
-you cant execute or run ('test') the games
-very limited to what you can do at all with the gmk file

but theres still alot you can do with it...

the one thing you could do, is work on coding, objects and their drag and drop events, work on your scripts. the code would highlight color code/bold as it does in game maker on the computer, it could check it code for errors and predict the code your righting for example your typing 'inst'.. and it predicts 'instance_create(...)' along with the other instance statements.
if you have a dropbox account you can store all the gmks resources in there, then its possible to import them through the app into the gmk file.

do some room editing, object placement, sprite renaming managing resources and such on the go.
it wouldnt be that hard to make (assuming you know ios development), look at LGM, it has the interface (i think it was made with java), all the events etc... it just edits the gmk files, modified names and quick edits to things.

i may be the only one interested, and this topic is probably going to get bashed and locked
, but im the kind of person that can work on programming without testing what i make every 10 seconds to see if it works. i dont do things with a trial and error system, i look at what i wrote several times and check for mistakes/mistypes. i could program a whole simple game in one go without testing, if i really set my mind to it. im just able to work that way, the question is how many of you are able to work that way? :P

im not asking yoyogames to make such an app, and im not asking anyone to make such an app
. im just thinking it would be cool, and i want to hear some other views and opinions of this random thought, that jumped into my mind at 1:30 in the morning :P

the thing im mostly wondering about is: is it possibly for ios app the read the gmk file structure and make modifications/additions to it?

such an app could be called "GM: Mobile" and the iphone does now allow apps to store and create files. you would either import/export the gmks through itunes or use something different like a dropbox system.
im just saying it is possible. and i want to hear some other views and opinions of this random thought! would you use it? i surely would, altho i might just be the only one haha :P
if nocturne finds this topic stupid and not relevant to the gmc go ahead and lock it Posted ImagePosted Image Mod Edit : Now that's just asking for trouble... Posted Image
-njp

EDIT: i clicked community when i posted this but i guess my internet was still on htm5 before it was done loading >_> DAMN SLOW INTERNET
please move this to 'community' thanks.

Edited by Nocturne, 25 December 2011 - 09:00 AM.

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#2 YellowAfterlife

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Posted 25 December 2011 - 09:06 AM

Yes, such app is sure possible (importing\drawing graphics *would* be possible by the way), and I'll even dare to say that I could do one if given enough resources.
GameMaker file formats for versions below 8.1 are known for a long time already (see projects like LGM), and loading data from gmk is relatively easy.
So the primary challenge would be to create appropriate UI for touch-screen.
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#3 njp

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Posted 25 December 2011 - 09:24 AM

Yes, such app is sure possible (importing\drawing graphics *would* be possible by the way), and I'll even dare to say that I could do one if given enough resources.
GameMaker file formats for versions below 8.1 are known for a long time already (see projects like LGM), and loading data from gmk is relatively easy.
So the primary challenge would be to create appropriate UI for touch-screen.


i would say tap top right twice to bring up the resources list
swipe edge left to right to go back previous menu/page
tap top right to bring up and alternative menu for something :P

all the menus and lists are possible through swiping in a window or using taps :P swipe bottom to center could bring up keyboard ^_^
and gm8.0 support would be ideal.
and if you own an ipad it could probably fit all on the screen at once and look similar to the gm window even :P

if your saying you need resources i dare to say i could supply graphics/icons haha ^_^
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#4 YellowAfterlife

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Posted 25 December 2011 - 09:46 AM

if your saying you need resources i dare to say i could supply graphics/icons haha ^_^

Primary resource for projects is time. Or equivalent resources, which allow allocating more time to specific project by compensating (reducing) time spent on other things.
Despite of design documents, roadmaps, great plans, and else, things work quite simple in the end (example follows).

Redesign user interface architecture for existing flash-based IDE.
Takes one weekend morning.


Edited by YellowAfterlife, 25 December 2011 - 09:47 AM.

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#5 chance

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Posted 25 December 2011 - 11:34 AM

now i was wondering about this, game maker on iphone, (not the games, the software)

I suppose someone could make a .gmk editor... But the iPhone screen and keypad seems like a very uncomfortable environment for writing/editing code. So I personally wouldn't find it useful.

But hey, some people enjoy building ships in bottles, or making the Eiffel Tower out of toothpicks. :tongue: I guess it's all about the novelty factor. Nothing wrong with that.
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#6 njp

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Posted 26 December 2011 - 06:36 AM


now i was wondering about this, game maker on iphone, (not the games, the software)

I suppose someone could make a .gmk editor... But the iPhone screen and keypad seems like a very uncomfortable environment for writing/editing code. So I personally wouldn't find it useful.

But hey, some people enjoy building ships in bottles, or making the Eiffel Tower out of toothpicks. :tongue: I guess it's all about the novelty factor. Nothing wrong with that.


:P or coding a game in a bottle! but yeah im pretty comfortable with the idevice touchscreen layout :P
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#7 Gamer_Dude64

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Posted 31 December 2011 - 06:50 PM

I have actually had this same idea but for my blackberry playbook tablet. I have started work on the program but it isn't getting anywhere fast. I have been making it with Game Maker Html5. so it runs in my playbook's browser. Also you could check out afoobar.com ...OMGCarlos is working on an online html based editor for gm.. he has a topic around somewhere about it. My program was going to be used to work on game maker html5 files because of its easy file structure.

Edit: Here is his topic about his online ide here

Edited by Gamer_Dude64, 31 December 2011 - 07:00 PM.

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#8 OMGCarlos

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Posted 10 January 2012 - 02:31 AM

Just saw this, thanks for the mention Gamer Dude. I've been working on an online IDE for a few months now to do just this, although it will actually be for all the standard web languages (eventually). I've been really low key with it unless you follow me on Twitter but it actually currently works with about a dozen commands, great speeds too. The first release (1 more month or so) will just have the text editor. Eventually I'll add modules for sprite editor etc

It wouldn't really be practical to create an entire game on an iPhone/Pad/device but I intend to record myself doing just that...
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