http://imageshack.us...s/838/ssgn.png/ (target smash with Mario)
http://imageshack.us...s/810/ssg1.png/ (Pikachu and kirby on Donut Plains)
hey guys, I just felt like making a official post of my massive project recreating super smash bro.s 64 with added stages and charictars
use mouse until match starts. player one: arrows to move and N to attack; ASDW to move and SHIFT to attack
Currently I'm replacing sprites for version 1.3.2 [v. 1.3.2 health bar pack 60% done]
Latest published version:
-https://www.box.com/s/xclajzp6cxp21hjkv8lm (put in address) (this is 1.3.2, I put that in there by accident)
-http://www.upurload.com/files/26e176dc1a2cdcb66dfadedff682ca07.exe (put in address)
-http://www.upurload.com/files/1b0335b4b26e2c0675e82ee970b956c4.exe (put in address)
Future add ons:
-Stage Packs: heath pack (v 1.3.2)(Jan-Feb) Warioware stage pack (v 1.3.3)(unknown date)
-new stages: A wario stage (v.1.3.3) Tetro seas (v. 1.4)(based on my second ever game called Super Orange Land 1 world 2)
-new charictars: Link (v 1.4) secret Charictar (v 1.4)(only obtainable through asking me what the code is until v 1.5)
Please play the game COMMENT and give me constructive advice!
Q: Hey N37, why is there a maximum of only two players that can play at once?
A: unforinitly I can't add more than 2 player slots without doubling the time it takes to make these demos. what I can do is eventually add online mode!
Q:Hey N37, Why do your updates take so long considering its tiny size?
A: I like doing things the slow and easy way unstead of using codes to write everything, sorry
Q:Nitemare, will you add more than vs. mode to the game?
A: yes I just added target smash. version 4 should have a trophy mode so you can get a understanding the stages or charictars that I invented without having to play my games (but it would be nice if you did).
Q:What will your next pack have?
A: SSG [v. 1.3.2] might have a health bar in vs mode so the charictars can take more than one hit, it will also have better mario and kirby sprites
Edited by Nitemare37, 02 October 2012 - 12:06 AM.