-This is a 3D game like Dota. I made as close as possible to the real thing. For now its a single player game, where you fight the AI, and destroy its base.
-WASD to move
-E to activate skill 1
-R to activate skill 2
-T to activate skill 3
-F to activate skill 4
Alpha 7 Features:
-Fixed lots of small problems
-Implemented skill 4 (Sword slashing) (u need to get to i think level 3 or 4 to use)
Alpha 6 Features:
-Neutrals (but not ROSHAN) vibrate as they move.
-Added sound effcts and background music.
-Main player now has a basic attack.
-Neutrals can now move even if its not visible on the screen
-Changed the stats of attacks to keep things more balanced
Alpha 5 Features:
-Put ROSHAN back in his place
-Added a neutral unit (some beaver thingy), he roams the map following you
-Added a neutral unit (some slime thingy), he roams the map following you
-Neutrals now keep re-spawning randomly around the map
-New effect: when you kill an enemy, the gold you receive now floats up over their corpse.
-New effect: when ROSHAN or a neutral attacks you, there is a slam effect (ie, samus charging from super smash brothers)
-Fixed the bug where the tornado wasn't damaging neutral units.
-All skills now improve automatically as you level up.
-Fixed minor things.
Alpha 4 Features:
-ROSHAN unleashed, now he roams the map following you
-Implemented skill 2 (temporary speed up)
-Implemented skill 3 (tornado attack)
-Improved HUD skill icons, now will be darkened if you can't afford it or its on cooldown
-ROSHAN now re-spawns every 5 minutes if hes dead
Alpha 3 Features:
-Updated HUD graphics
-Enemy boss tower can attack now
-Improved visuals on skill 1
-Organized the code more
-Changed the attack stats on things
-HP bars now are on top of the model
-Fixed the map model texture being cropped
-Fixed room size value was wrong
Alpha 2 Features:
-More efficient and accurate collision system
-Added effects such as when being healed by the fountain
-Added a skill (press E to use)
-Added hp bars to destroyable structures
-Implemented fast DESTRUCTIBLE TERRAIN
-Added leveling up system
-Changed the controls
-Added skill icons on the HUD
Alpha 1 Features:
-Same map as in Dota (map made from Terrestrial Perfection)
-Houses in your base (don't do anything currently)
-Fountain in your base that heals you
-Wall/structure checking collisions
-3360x3360 map which loads pretty fast (like 1 second loading time) (and has lighting)
-ROSHAN (he will attack you)
-Lots of towers on enemy base, but not yours (they will attack you)
-Implemented health/mana/experience/gold system
-Made a HUD
-Enemy base main structure is a red house (that you must kill to win)
-Everything has lighting so it looks better
-Main player and ROSHAN is animated
-Resources are loaded externally
-Some models/textures are not mine
-Now possible to win, but more things will be added soon.
-Room size: 640x480
Screenshots (ALPHA 7):
Here is a HD (720p) video of game play (ALPHA 1):
Edited by sneaky666, 01 January 2012 - 11:29 PM.