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DOTA - 3D GAMEMAKER STYLE- ALPHA 7


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#1 sneaky666

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Posted 23 December 2011 - 05:21 AM

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Info:
-This is a 3D game like Dota. I made as close as possible to the real thing. For now its a single player game, where you fight the AI, and destroy its base.

Controls:
-WASD to move
-E to activate skill 1
-R to activate skill 2
-T to activate skill 3
-F to activate skill 4

Alpha 7 Features:
-Fixed lots of small problems
-Implemented skill 4 (Sword slashing) (u need to get to i think level 3 or 4 to use)

Alpha 6 Features:
-Neutrals (but not ROSHAN) vibrate as they move.
-Added sound effcts and background music.
-Main player now has a basic attack.
-Neutrals can now move even if its not visible on the screen
-Changed the stats of attacks to keep things more balanced

Alpha 5 Features:
-Put ROSHAN back in his place
-Added a neutral unit (some beaver thingy), he roams the map following you
-Added a neutral unit (some slime thingy), he roams the map following you
-Neutrals now keep re-spawning randomly around the map
-New effect: when you kill an enemy, the gold you receive now floats up over their corpse.
-New effect: when ROSHAN or a neutral attacks you, there is a slam effect (ie, samus charging from super smash brothers)
-Fixed the bug where the tornado wasn't damaging neutral units.
-All skills now improve automatically as you level up.
-Fixed minor things.

Alpha 4 Features:
-ROSHAN unleashed, now he roams the map following you
-Implemented skill 2 (temporary speed up)
-Implemented skill 3 (tornado attack)
-Improved HUD skill icons, now will be darkened if you can't afford it or its on cooldown
-ROSHAN now re-spawns every 5 minutes if hes dead

Alpha 3 Features:
-Updated HUD graphics
-Enemy boss tower can attack now
-Improved visuals on skill 1
-Organized the code more
-Changed the attack stats on things
-HP bars now are on top of the model
-Fixed the map model texture being cropped
-Fixed room size value was wrong

Alpha 2 Features:
-More efficient and accurate collision system
-Added effects such as when being healed by the fountain
-Added a skill (press E to use)
-Added hp bars to destroyable structures
-Implemented fast DESTRUCTIBLE TERRAIN
-Added leveling up system
-Changed the controls
-Added skill icons on the HUD

Alpha 1 Features:
-Same map as in Dota (map made from Terrestrial Perfection)
-Houses in your base (don't do anything currently)
-Fountain in your base that heals you
-Wall/structure checking collisions
-3360x3360 map which loads pretty fast (like 1 second loading time) (and has lighting)
-ROSHAN (he will attack you)
-Lots of towers on enemy base, but not yours (they will attack you)
-Implemented health/mana/experience/gold system
-Made a HUD
-Enemy base main structure is a red house (that you must kill to win)
-Everything has lighting so it looks better
-Main player and ROSHAN is animated
-Resources are loaded externally

Note:
-Some models/textures are not mine
-Now possible to win, but more things will be added soon.

Download:
-Size: ~14mb
-Room size: 640x480
-Link: http://dl.dropbox.co...s/Dota/Dota.zip


Screenshots (ALPHA 7):
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Here is a HD (720p) video of game play (ALPHA 1):

Edited by sneaky666, 01 January 2012 - 11:29 PM.

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#2 commodore swift

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Posted 27 December 2011 - 05:06 AM

Note
-Some models/textures are not mine

You should credit where exactly they are from (the textures from Age of Mythology). Anyway, there was no point in posting this game on the forums, since it looks pretty bad and no one will play it. Keep making the game on your own and treat it as a learning experience.
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#3 AlexTM

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Posted 28 December 2011 - 02:06 AM

Anyway, there was no point in posting this game on the forums, since it looks pretty bad and no one will play it. Keep making the game on your own and treat it as a learning experience.


Dude wtf is your problem man? I was looking at your content and your calling 9/10 games "trash", "rubbish".
Atleast give good criticism.
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#4 sneaky666

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Posted 28 December 2011 - 03:15 AM

I just put a new update, it has destructible terrain.
Can anyone try this and give helpful feedback?
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#5 IQbrew

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Posted 29 December 2011 - 04:35 PM

How odd. Last time I played DotA, I distinctly remember a lot less walking in a line past towers for no apparently reason.

#6 TheUltimate

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Posted 31 December 2011 - 06:30 AM

"Can anyone try this and give helpful feedback?"
Yeah. I will.
It's not bad so far, but you kinda need more content, which I assume you're going to add over time. Blowing craters into the ground's pretty cool, and for something that loads so fast, there's a lot of stuff on the map. Is it just me, or do you only get that one attack that takes forever to charge? I found the house in the corner that I'm supposed to destroy, but each time I attacked it only took a sliver off its healthbar, even after I leveled up a bunch of times, so I just left and walked around to see what there was to see.
You should make the homing cannonballs move at the same speed as you, so you can guide them into things to blow them up. That'd be fun.

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#7 sneaky666

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Posted 31 December 2011 - 06:50 AM

Thanks for the feedback, I am currently working on a new skill (tornado attack), and I already implemented a skill to increase your speed for a while. I just finished code so now the AI creatures will actually follow you around the map, just as long as they are visible in your field of view. The boss in the corner can now attack you and is very strong, so you will need to level up a lot and buy helpful items to beat it late game. I may change the tower projectile speed like you suggest. As for the destructible terrain, I was working on a project before to speed up heightmap processing, which allows me to read a heightmap and create the grids for the height's as well as generate its model (plus other things, like getting normals for lighting) all in one for loop, the typical way is to separate it into two forloops making it twice as long to process. This allows for a fast map rebuilding for terrain destruction, while re-calculating the normals, even for maps of size 3360x3360 which is this map.

This is the link if you want to see (also includes a video)
http://gmc.yoyogames...1

As well I put up a new update, see first post for details.

Edited by sneaky666, 31 December 2011 - 07:33 AM.

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#8 Fihrilkamal

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Posted 01 January 2012 - 12:07 PM

This game is really good and runs smoothly even on my old computer, keep working on it, I hope you make better models too :thumbsup:. Any one who said "no one will play it", is certainly wrong because I've proven otherwise (I've played it) :whistle:
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#9 sneaky666

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Posted 01 January 2012 - 11:14 PM

I will definitely improve the models in the future plus the textures, for now I am just putting in all the features so its really close to the final thing.
I added a new version, now you have 4 skills to use. Its now really playable and should be more fun.
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#10 ElevenYears

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Posted 01 January 2012 - 11:21 PM

Looks a like like bauldurs gate aswell, it's pretty cool - keep up the great work!
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#11 sneaky666

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Posted 01 January 2012 - 11:30 PM

Just added screen shots of the newest version.
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#12 ElevenYears

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Posted 02 January 2012 - 01:48 AM

Looks way better - the health bars could look better, maybe some gradient/shadows with em'.
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#13 decemer

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Posted 03 August 2012 - 12:15 PM

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Info:
-This is a 3D game like Dota. I made as close as possible to the real thing. For now its a single player game, where you fight the AI, and destroy its base.

Controls:
-WASD to move
-E to activate skill 1

Great, :thumbsup:


Can u share your DOTA game engine, or .gmk file to me.
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#14 Shasoos

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Posted 03 August 2012 - 12:37 PM

Haven't you ever heard of smooth shading bro?

Can u share your DOTA game engine, or .gmk file to me.

Uh, what make you think he would do that, you have very little posts and i have never seen you...Posted Image
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#15 Overloaded

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Posted 03 August 2012 - 02:31 PM

It looks interesting, and I'll try it later. But here's an advice for ya. Make your own games and don't make re-makes of other games. It might get you in trouble for copyright issues.
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