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Sticked 'em [Now available at Yoyogames!]


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#1 G-Games

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Posted 21 December 2011 - 06:36 PM

Sticked 'em is my 3D real-time RPS project. This is my biggest and most time taking project so far but it's worth the output. Check it out for yourself!

• Category: 3D RPS (Role Playing Sandbox)
• File Size: 1.3 MB
• GM Version: GM8
• Vista Compatible: Never tried, please tell me this
• Changes Screen Resolution: If you want to
• Download Link: http://gk-games.neti.../sticked_em.zip
• Yoyogames Link: http://sandbox.yoyog...8895-sticked-em


Introduction:

The game works very simple: You own some baddies to get the prize. However it's not in that state yet, the game is already onto it's way to become what I had in mind when I started this project. The main goal was to save FPS in a 3D game (which is rare as far as I've seen them), and to give the player a million functions which he/she can do by using the right key combination. For example, you have several kinds of punches, but the player must be able to choose which one he wants, instead of the computer doing the job for you.

I've started working on it, and right now I have this list of things added. Since it's way too huge to post, I'll put it into a spoiler and you can decide if you want to read it:

Spoiler


Biomes:

The floor has been programmed to pick one of the many random biomes. These contain rough landscapes, mountain areas and swamps. All these biomes are completely random, aswell as the terrain for the biome itself. Here are some pictures of possible biomes:

Posted Image
Example of a rough landscape

Attacks:

There are a lot of different attacks, depending on which item you're wearing/carrying. I decided to put at least 4 unique actions for every single item (if the item is something you can attack someone with, e.g.: daggers work, but string won't). Listed below (in another nice spoiler list), there are the current options. Some of them are melee ranged, some of them are distant:

Spoiler


Please note that you can only melee with your fists, even though you're holding a bow. I'll keep adding attacks as long as there are coming new items.

Second-screen attacks:

Some items require more input than just one single key press, or change the hud for a moment in order for you to perform a specified action. These things are (how I like to call them) 'second-screen attacks'. The grenade is a perfect example of a second-screen attack. You press K in order to activate the grenade, changing your hud. Then you have to hold J until the meter is wherever you want to and you release the J button, following by the player throwing the grenade at the earlier defined speed.

Second-screen attacks include all throwables. Here's some explanation on how to throw things:

- Grenades: First press K, then hold J. Releasing J earlier makes the grenade not go far, Releasing J later makes the grenade shoot miles. You can press Q for a quick throw.
- Daggers: Press K and the player will throw the dagger at a standard speed.
- Bow: Hold J to draw back the bow. The longer you hold J, the further the arrow will go.

Crafting:

You are able to obtain several items by smashing boxes and take their loot (using your kick). However, you cannot do anything with those items unless you 'combine' them to make something else. This is called: Crafting. Crafting allows you to change simple items, to heavy machinery in just a few mouse clicks. First, you need to know what items exist so you can find them and use them. The following raw materials exist (once again put in a nice spoiler list):

Spoiler


Posted Image
An empty inventory

Using these items, you can craft the following items:

Spoiler


I'm not gonna spoil anything, so try to find out all the recipes by yourself.

Inventory control:

The inventory might look difficult, but it is actually really easy. You just need to know how things work. First off, you can open your inventory by pressing the responsive key (listed under: 'Controls'). When opened, you can move several items around, but you CAN'T stack them.

The inventory works with a system that allows dual-wielding (holding two items). But also has a selective option, to define what weapon you want to throw. For instance, you might wanna throw the item in your right hand instead of your left hand, making that impossible with a standard system in which you throw left as first. Therefor, you need to know two things:

1. How to dual wield
2. How to select the primary throw item

Dual wielding is simple. The first two slots in your inventory function as your left and right hand. The first slot being left, and the second slot being right. The primary throw item is a little bit more difficult. The first two slots of your inventory are drawn by the 'hud' in the down-left corner. You might notice that the edge of the first slot is thicker than the second slot. That is because the first slot is selected. You can select the other slot by either scrolling your mouse, or pressing 1 or 2 (1 being the left hand slot, 2 being the right hand slot). After pressing 2, you should notice the change of thickness on both slots, slot 1 becoming less thick and slot 2 becoming thicker.

Posted Image
Example of dual wielding

If you didn't understand that, don't worry, you'll understand it soon enough when you'll press 1 and 2 on whilst in-game.

Armor:

There is armor support in the game, and as known, it absorbs damage. But, how do you add armor to your player? Just putting it into your inventory isn't enough. I could explain it all, but a picture says more than a 1000 words, so:

Posted Image
All armor in there appropriate slots

Note that there is NO helmet, but instead there are gauntlets. I forgot the helmet in the process, but I'll add it later on. Don't worry.

Magic:

Explaining magic is really difficult in text and would take a long time. Therefor I present you this video that shows how easy magic works. You just need to understand it:

http://www.youtube.com/watch?v=csPrsLzzG40

(Sidenote: If you don't understand the video, you can read it in text below :o)

Merchants:

There are merchants available in Sticked'em. Whenever you spot one, walk up to them and press E, like if you would to open your inventory. A screen pops up with the merchant's inventory on the left and your inventory on the right. Simply select the items you wanna trade, and the merchant will check down the prices of an item. If the item values equal each other (or yours is lower than his item) you will trade the item. Note that this system DOESN'T use money, but uses the items you have in your backpack!

Posted Image
An example of trading

Controls:

The controls are simple, but you need to know them. Editable key variables exist in-game, but there's no file or option yet to change them. Next update, that will be done, so look after that if you don't like the current key settings. The keys are:

W/A/S/D -> Move (sidewards supported)
Shift + W/A/S/D -> Sprint
Spacebar -> Jump / Double Jump (in air)
J -> Standard Attack
K + W/A/S/D -> Strafe
J + L -> Backwards punch
J + K -> Kick
L + W/A/S/D -> Roll
L + W/A/S/D + Shift -> Slide
F -> Mount/Dismount car

E -> Open crafting menu
Mouse -> Drag/Drop items whilst crafting

The following options aren't controls for your player, but for the camera, or to enable/disable several things. These are also put in a nice spoiler list:

Spoiler


Stick with this order of keys! E.g. "Alt + A" means: Hold Alt, then press A.

Spawning things in and raising your skills:

WARNING: The following spoiler will contain information on how to enter the debug screen and how to use it. This debug screen can be used to obtain information, spawn things in, create new objects and a lot of usefull stuff, but could also easily crash your instance if you would do something wrong. Be carefull whilst using it, or simply skip this part!

Spoiler


Links:

YOYOGAMES: http://sandbox.yoyog...8895-sticked-em
CHATTERTREE STUDIOS WAREHOUSE: http://gk-games.netii.net/
STICKED 'EM RESOURCES:

- 39DLL (Although unused FOR NOW)
- The rest is made by myself! ;)

Final Words:

Enjoy this game with what it has to offer. Try to find bugs, I love to hear them (no, I don't, but I need to know them). I'm always open for questions, so come to me if you don't know something. Anyways: Enjoy!

Edited by G-Games, 14 May 2012 - 03:27 PM.

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#2 G-Games

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Posted 29 December 2011 - 03:47 PM

The update on this post was outdated, therefor removed. Read further below about the new update(s)!

Edited by G-Games, 02 May 2012 - 12:22 PM.

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#3 G-Games

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Posted 08 January 2012 - 12:13 PM

The update on this post was outdated, therefor removed. Read further below about the new update(s)!

Edited by G-Games, 02 May 2012 - 12:23 PM.

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#4 G-Games

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Posted 13 January 2012 - 04:19 PM

The update on this post was outdated, therefor removed. Read further below about the new update(s)!

Edited by G-Games, 02 May 2012 - 12:23 PM.

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#5 TheUltimate

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Posted 13 January 2012 - 11:06 PM

Hmm… I remember seeing something about a livestream for this in the GI&D section. I’m curious now, let me try this.

Edit: Alright, it’s not bad, but it’s still pretty decent. The engine’s pretty smooth, but attacking and jumping feels a little sluggish. Normally in a fighting game you’ll wanna have fast attacks and flashy effects so you feel like you’re getting somewhere. The control scheme is also really strange, since the menu uses the arrow keys, then the game uses WASD.

Crafting in a fighting game seems like a really neat idea, imo. I can imagine being able to turn the tide of a battle by crafting a sword and kicking everyone’s butts. You should probably mention which key opens the crafting menu somewhere, since I just spammed the keyboard until I found which key it was. (it’s E)

TheUltimate

Edited by TheUltimate, 13 January 2012 - 11:13 PM.

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#6 G-Games

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Posted 14 January 2012 - 09:46 AM

Thanks. I'll work on the speed of the fighting movements. The animation is properly, it just needs to be a little faster here and there (like when you're pulling up your arm to punch).

P.S.: I've temporarely removed the menu in the next version, because it's still not good enough to be in the game yet.

EDIT: Fixed the fighting movement speed for you. :)

Edited by G-Games, 14 January 2012 - 10:51 AM.

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#7 G-Games

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Posted 02 May 2012 - 12:48 PM

FINALLY the new update (Alpha 3.3). It's been 3 months now and I've added a lot of things. It's such a huge list that I've put it in a spoiler. Anyways, enjoy the new update!

Spoiler

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#8 G-Games

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Posted 14 May 2012 - 03:46 PM

Added Sticked 'em to Yoyogames! Yeah! Sadly, (although it's an .exe file which includes all files) there doesn't seem to be any support for Play Now. :(

Does someone know (and can explain to me) how I can make my game Play Now available? Or do I just need to wait?
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