Posted 20 December 2011 - 05:25 PM
Posted 21 December 2011 - 10:48 AM
Very simplistic overview of the algorithm
But I'm surprised the game slows down for collision checking, already at 50 objects. - As this would in a naive implementation only do 2500 point-distance functions. Are you really sure collision checking is the problem? - Aren't you under the hood doing some inefficient array dimension changing / things such as swapping lines?
GMFilesystem; When the sandbox is too limited (gex; GM:Studio)
Math, logic parser; Executing user inputted code in a complete safe manner (gex/script; GM:Studio)
Extended constants; (gex/script; all versions)
Posted 21 December 2011 - 03:57 PM