Posted 20 December 2011 - 05:11 PM
Posted 21 December 2011 - 10:34 AM
Very simplistic overview of the algorithm
But I'm surprised the game slows down for collision checking, already at 50 objects. - As this would in a naive implementation only do 2500 point-distance functions. Are you really sure collision checking is the problem? - Aren't you under the hood doing some inefficient array dimension changing / things such as swapping lines?
Posted 21 December 2011 - 03:43 PM
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