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I miss the old import/export resources T_T


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#21 Debels

Debels

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Posted 23 December 2011 - 05:33 PM

When i import the script it shows:

#define db_init
// db_init()
// Initializes the database system.

/*------------------------------------------------- ------------------\
| |
| GM Database System v10.3 |
| |
| AUTHOR: Benoit Rouleau |
| RELEASE DATE: July 28, 2011 |
| EMAIL: benoitr007@hotmail.com |
| WEBSITE: http://www.benetonsoftware.com |
| |
| If you find a bug or have a suggestion, please contact |
| me. I appreciate all kinds of feedback. :) Thanks and enjoy! |
| |
\--------------------------------------------- ----------------------*/

// initialize global variables
global.db_memory_size = 0;
global.db_memory[0] = 0;

// create the tables list
global.db_list_tables = ds_list_create();

// send a success message to the log
db_log("System initialized (v" + DB_VERSION + ")", DB_LOG_NORMAL);

#define db_log
// db_log(message, priority)
// Internal function used to send debug messages (if debug mode is ON) or error messages.
// Priority is either DB_LOG_NORMAL, DB_LOG_WARNING, or DB_LOG_ERROR (also shows a popup).

var time, str;

// send a debug message if we're in debug mode
if (debug_mode == 1)
{
time = date_current_time();
str = "[" + date_time_string(time) + "] GMDB - ";
if (argument[1] == DB_LOG_WARNING)
{
str += "WARNING: ";
}
if (argument[1] == DB_LOG_ERROR)
{
str += "ERROR: ";
}
str += argument0;
show_debug_message(str);
}

// if priority is set to error, show an error message
if (argument[1] == DB_LOG_ERROR)
{
show_error("GMDB - " + argument0, 0);
}



in 1 script and it should be 2 scripts :S

Another Reason to add again the old (gm8) import/export resources and scripts
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#22 icuurd12b42

icuurd12b42

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Posted 23 December 2011 - 07:57 PM

Adding the import gmres to merge other game components or extensions will take care 99% of my grief. It's the most useful feature GM has for (lazy) quick sharing and distribution of features. At least that would extend the usefulness of my extensions for a little while longer. I do hope my other post was not read as insulting :unsure:
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#23 Rusky

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Posted 24 December 2011 - 07:03 PM

Within the .gmx format, the current method of importing/exporting is far superior to either of the old systems. It might be nice to have some backwards compatibility like import-only .gmres, but going forward I much prefer copying files to importing/exporting custom binary formats.
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#24 lballaty

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Posted 22 March 2012 - 10:30 AM

Hi I know this topic is a bit old now but I've recently gotten the HTML5 version and I get a lot of really annoying flicker at the of the window when I increase the internal window size to fill the frame. That's the window on the right which has the details of what ever I chose from the list on the left. If I have the windows cascaded then it's ok. It only happens when the skin is active and I had to return to the GM8 skin to get rid of it. No other program on my pc does this.
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