To do something like this:
I'm too lazy to learn a real 3d editing program so I make my models in sketchup. My only problem is UV mapping, especially when using low resolution textures. I've been searching for a simple program to do it (like UVMapper or Wings 3D) but there is always a couple of problems:
- There is no option to snap the UV coordinates to pixels;
- They usually handle low resolution textures pretty badly because of interpolation.
Do you know of a simple way to do this?
Edited by KR_eddie, 21 December 2011 - 05:32 PM.