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Best way to bring traffic to your website?


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#1 Debels

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Posted 18 December 2011 - 01:53 AM

:thumbsup: Hi I'm 1 week (more or less) from releasing my games (Still WIP) website and i was wondering what are the best ways to bring traffic there. :thumbsup:

:biggrin: I'm thinking of putting an ad on google adwords and here on GMC :biggrin:

:unsure: What other advertising techniques do you know? :unsure:

:whistle: How much traffic did that techniques bring? :whistle:


Edited by BlueDebel, 18 December 2011 - 01:54 AM.

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#2 @Alex@

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Posted 18 December 2011 - 02:04 AM

Buy a prime-time commerical that's bound to bring a few people. Giant billboards , ads on the side of buses or if you've ot got that kind of budget go around other "indie" forums and post their too their small communities often help. Reddit if you can spur some disscussion can be useful aswell has other social networking sites facebook, twitter , whatever.
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#3 Debels

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Posted 18 December 2011 - 10:16 PM

any other ideas?
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#4 snabelost

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Posted 18 December 2011 - 11:03 PM

any other ideas?

Im asuming that your focusing on indie game budgets. The best way and basicly the only way is free social networks. This is the moast effective way. EVER. The key thing is to do it right. A great example of doing it wring is to create a facebook page, eaven spreading it among your friends is ineffective because it will only bounce around. A great way of doing this the right way is to post it as a topic on reddit, forums and a place ive found working extreamly well: 4chan.

There is simply no other way for indie developers. Sure you could market in the public but you wont reach many apropriate gamers, if you reach any at all. Create a working game, post it on a free board (reddit, 4chan) and if it deserves to succed it will. Make it good, make it available and if it is worth playing it will market itself.

Basicly look at the best example out there, a game taht i dont realy like but hey, its just my opinion: MINECRAFT
Read up on that games strategy and you will find everything you need to know.
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#5 Debels

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Posted 18 December 2011 - 11:10 PM


any other ideas?

Im asuming that your focusing on indie game budgets. The best way and basicly the only way is free social networks. This is the moast effective way. EVER. The key thing is to do it right. A great example of doing it wring is to create a facebook page, eaven spreading it among your friends is ineffective because it will only bounce around. A great way of doing this the right way is to post it as a topic on reddit, forums and a place ive found working extreamly well: 4chan.

There is simply no other way for indie developers. Sure you could market in the public but you wont reach many apropriate gamers, if you reach any at all. Create a working game, post it on a free board (reddit, 4chan) and if it deserves to succed it will. Make it good, make it available and if it is worth playing it will market itself.

Basicly look at the best example out there, a game taht i dont realy like but hey, its just my opinion: MINECRAFT
Read up on that games strategy and you will find everything you need to know.


Well I'm creating this MMORPG and I'm putting things that people want and things i want a MMORPG to have so I'm very confident about my game the only thing is having good traffic =D
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#6 snabelost

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Posted 18 December 2011 - 11:50 PM

Well I'm creating this MMORPG and I'm putting things that people want and things i want a MMORPG to have so I'm very confident about my game the only thing is having good traffic =D

Well, if your creating a MMORPG in gamemaker advert here, make sure its playable and do the thing every mmorpg fails: keep the server running 24/7. If you cant do this on your own i can host.
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#7 Debels

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Posted 18 December 2011 - 11:55 PM


Well I'm creating this MMORPG and I'm putting things that people want and things i want a MMORPG to have so I'm very confident about my game the only thing is having good traffic =D

Well, if your creating a MMORPG in gamemaker advert here, make sure its playable and do the thing every mmorpg fails: keep the server running 24/7. If you cant do this on your own i can host.


Well the reason all the MMORPG fail is because:

-Creator releases the MMORPG early with out that much features
-Creator doesn't see much people playing it and deletes it (and they only wait like 2 weeks and not much advertising XD)
-Creator reads bad critiques and quits the game (stupid thing to do!)
(I know this because i made a MMORPG before that SUCKED!!!)
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#8 True Valhalla

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Posted 19 December 2011 - 03:30 AM

I'd strongly recommend Project Wonderful if you're new to advertising. If you learn how to use it you can get thousands of targeted visitors for a couple of dollars. Best value for money, but requires micromanagement.

Adf.ly I've found to be particularly valuable. For $40 you can get 100,000 non-targeted visits. They aren't very sticky, but the sheer numbers guarantees some interested visitors. To cut back on costs, I always have my own ads on the landing page. Sometimes, those earnings cover the costs of the traffic itself!

StumbleUpon advertising has value, and since it's social media it has the added benefit of continuous traffic even after you're stopped paying for it.

AdWords is expensive and not as valuable as people like to make out. I'd only recommend it if you have a product you're trying to sell directly, that is somewhat expensive.

Facebook advertising is fantastic, but expensive again. You can get the highest quality traffic with Facebook advertising, but it costs the most. You can target very specific demographics with this...again, only recommended if you're selling expensive products.

Hope my experiences help.
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#9 Debels

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Posted 19 December 2011 - 03:42 AM

I'd strongly recommend Project Wonderful if you're new to advertising. If you learn how to use it you can get thousands of targeted visitors for a couple of dollars. Best value for money, but requires micromanagement.

Adf.ly I've found to be particularly valuable. For $40 you can get 100,000 non-targeted visits. They aren't very sticky, but the sheer numbers guarantees some interested visitors. To cut back on costs, I always have my own ads on the landing page. Sometimes, those earnings cover the costs of the traffic itself!

StumbleUpon advertising has value, and since it's social media it has the added benefit of continuous traffic even after you're stopped paying for it.

AdWords is expensive and not as valuable as people like to make out. I'd only recommend it if you have a product you're trying to sell directly, that is somewhat expensive.

Facebook advertising is fantastic, but expensive again. You can get the highest quality traffic with Facebook advertising, but it costs the most. You can target very specific demographics with this...again, only recommended if you're selling expensive products.

Hope my experiences help.


Yeah it helped a lot thanks =D
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#10 chaz13

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Posted 09 January 2012 - 11:54 PM

Straight up advertising. It's that simple. The more people that have the potential to play your game, the more people will- Think of the billions of people out there that have no idea how it exists, then try your best to bring it to as many as possible.
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#11 FortyEightKay

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Posted 15 January 2012 - 08:14 PM

Straight up advertising. It's that simple. The more people that have the potential to play your game, the more people will- Think of the billions of people out there that have no idea how it exists, then try your best to bring it to as many as possible.



I have several software titles out, I've found that directing people on closing the application helps. I have different web pages for each software title. This means that I can offer basic versions of the software, but give the option to upgrade, get new versions, etc. Only useful if you're getting downloads, but possibly a good way to go.

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